Hey everyone, would like to drop a suggestion here.
First off, all i play is the sniper role in the game, b/c in the ST3 squad that is my job, to provide sniper support/recon. and if you play sniper role alot you will notice that the grass dissapears over a certain distance , i think its 25 meters. well that makes it kind of "dumb" to lay on the side of the hill in the "grass" trying to hit a target. and when they see you, they dont see the grass, just a body laying on the side of a hill. so what you have to do is go to bushes that dont disapear, but then it doesnt blend in, giving you off alot easier.
so what i am trying to say is, can you mods make it so that it draws the grass on the ground at all distances? to make it more easier for the sniper to blend in? all i can see this not working out , would be to create lag, but thats the only downside.
anyway thanks for looking into this, looking foward to hearing back from you.
Sniper Suggestion
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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
I doubt that this suggestion will make it because of the thing you mentioned...lag. If it did make it into PR then I would like to see how they tackled this. Anyways this is because ppl are forced to play on low on some occasions, and by doing so they get more or less of a graphics glitch which is what your talking about. I play on med/high and dont come along this problem on my side.
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Wraith
- Retired PR Developer
- Posts: 1929
- Joined: 2006-02-11 00:10
I think taht it is more than possible. I would like to see more big patches of grass like in Steel Thunder but not all over the map. Just have spots on hills with lots of concealment that would render at the same time as the overgrowth.... Not a big deal and shouldn't effect gameplay much if at all.

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Copy_of_Blah
- Posts: 195
- Joined: 2006-05-14 21:55
I haven't really noticed this problem in PRMM maps.
What you can do though(?) is manipulate the third-person draw distance on objects. I think it switches models so you could make a smaller figure or an invisible one.
So that you could be looking right at a sniper at a certain distance and you just wouldn't see him until he comes closer then it would switch models [and you would see him].
What you can do though(?) is manipulate the third-person draw distance on objects. I think it switches models so you could make a smaller figure or an invisible one.
So that you could be looking right at a sniper at a certain distance and you just wouldn't see him until he comes closer then it would switch models [and you would see him].
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mavit
- Posts: 248
- Joined: 2006-04-06 17:32
wooo....i think i got that sounds good to me. i do not want to see the same type of grass in steelthunder because you are forced to crouch or stand which sucks for the sniper as your one shot one kill is now 3 shots 1 kill and totaly gives you and your squad away...also more belly aching about steel thunder is the amount of trees...this also kills it for the sniper as he cannot get to a higher postiion to see anymore of the map...but its not a sniper map anyways....
to sum up not a tall as the grass in steel thunder as it is so big it forces the sniper to give himself away unless he does a lot of ..... prone>crouch>prone>crouch>shot repeated
to sum up not a tall as the grass in steel thunder as it is so big it forces the sniper to give himself away unless he does a lot of ..... prone>crouch>prone>crouch>shot repeated
~~~You Think That Is Air You Are Breathing Now~~~


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USM-ST3.Cowboy
- Posts: 12
- Joined: 2006-05-31 16:58
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
it's an engine limitation.. anything above 70m causes problems .. anything above 120m will grind just about any PC to a halt. to provide cover to the view distance of snipers and such on the game would be totally unplayable.
from a mapping deisng perspective, this is why slightly hilly terrain and appropriately placed solid objects works a lot better than using grass for cover. in between the hills and such having grass works.
generally mappers gotta work around this engine limitation.
egg
from a mapping deisng perspective, this is why slightly hilly terrain and appropriately placed solid objects works a lot better than using grass for cover. in between the hills and such having grass works.
generally mappers gotta work around this engine limitation.
egg
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
I think the grass on Jungle Fever and Steel Thunder needs to be switched for a non animated sprite, that's probably the main cause of video lag, there's a ton of animated, waving grass blades all over the map. If they were static, I guess it wouldn't look as great, but at least it wouldn't kill your gameplay. Maybe having the animated versions around the edges of grass and dotted around places, but having them all over the place is a pain.
One thing I've learnt about sniping is never to rely on the undergrowth to hide you. Always rely on solid objects to hide you, there's enough of them to make that possible.
One thing I've learnt about sniping is never to rely on the undergrowth to hide you. Always rely on solid objects to hide you, there's enough of them to make that possible.




