P2
Increase the suppresion affect
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Increase the suppresion affect
After a game on Jabal where we had some great combat I just cant believe that people are still able to put down accurate fire even when they have fire from 6 sources going all around them.. The current system needs to simulate the suppresion effect in real life. If you are having 6 guys firing from 200 meters you dont stick your head up and fire back since you WILL get killed or hit(This is a game though and people will still be doing it since there is some called RESPAWN). But, what if you increase the effect of the suppresion to simulate the real thing. Maybe make the screen more blurry and maybe for each bullet hitting near you the screen goes "black and white" for an half second. Lets discuss the suggestion and if someone have any good ideas to make the suggestion even better, please post it 
P2
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Increase the suppresion affect
I think theres just enugh supression now, i dont know about you guys but now it prevents you from shooting back accurately and isn't ridicculously annoying

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503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: Increase the suppresion affect
If I have a SAW, the suppression effect does nothing to me. All I know is if I keep shooting in his direction, I will kill him.
The current suppression effect isn't enough IMO.
The current suppression effect isn't enough IMO.
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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: Increase the suppresion affect
It is enough imo, cuz aside from the blurred screen thing u have deviation.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Increase the suppresion affect
Until weapons are accurate enough for people to start thinking that when they put their head up they die, no amount of surpression effect will work.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Feenan.
- Posts: 108
- Joined: 2008-04-16 15:40
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Increase the suppresion affect
i also agree, think about it. the only weapon in game that can suppress well is the SAW. why? because if you move one inch you die.
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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: Increase the suppresion affect
yea, i tend to just sit above cover and return fire even when being surpressed by anything less that a saw or equivalent because, i see it as i have just as much chance as hitting them in between their shots. With a saw, no time to pop up and return accurate fire.
Ingame name: OfficerJamesPrice
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Increase the suppresion affect
agree with this.Alex6714 wrote:Until weapons are accurate enough for people to start thinking that when they put their head up they die, no amount of surpression effect will work.
BUT! I would support far more supression effect for effects like explosions
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Increase the suppresion affect
Heh, same concept, if it's not gonna kill you a visual cue ain't good for muchDr2B Rudd wrote:agree with this.
BUT! I would support far more supression effect for effects like explosions



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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Increase the suppresion affect
when suppressed they should add deviation as well. so for each round that lands within X distance from you your deviation goes up by Y amount. because you're most likely going to flinch or tuck your head down for a split second and lose your sighting
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- Posts: 335
- Joined: 2008-02-18 21:40
Re: Increase the suppresion affect
Yup, it's this that makes all the jack-in-the-box bs so powerful, especially in the case of automatic riflemen.Alex6714 wrote:Until weapons are accurate enough for people to start thinking that when they put their head up they die, no amount of surpression effect will work.
Main Alias |TG-6th|Googol
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Increase the suppresion affect
The SAW alone now puts fear into players to go for cover, because it's actually accurate and deadly.Alex6714 wrote:Until weapons are accurate enough for people to start thinking that when they put their head up they die, no amount of surpression effect will work.
Bring this level of accuracy to everything will remove the NEED for a suppression effect.
Suppression effect for explosions +1, imagine the shock from a JDAM...
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Increase the suppresion affect
incorrectHeh, same concept, if it's not gonna kill you a visual cue ain't good for much .
Pressure waves and larges amounts of dirt and fragments flying at your face is gonna impair your vision somewhat, whereas the suppression effect's effect could be acheived with more accurate weapons and the 'crack' of bullets going past your head being made louder. Though I doubt it can be completely removed, since it does get ya head down.
Last edited by Rudd on 2009-09-23 09:47, edited 1 time in total.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Increase the suppresion affect
Yes, and while not perfect, it had some of the best deviation so far, lacking ballistics and a little change (things like suppression effect and other things that weren´t here then, which is similar to what we do in CA now.Ghost1800 wrote:Just curious, but did you play .6?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Sparatan117
- Posts: 113
- Joined: 2009-03-12 07:51
Re: Increase the suppresion affect
aahahaha accurate...sorry I just had to get that off my chest..please continueCelestial1 wrote:The SAW alone now puts fear into players to go for cover, because it's actually accurate and deadly.
oh and the saw is useful when its not busy jamming > : |. I re-cocked the @#$#ing thing 8 GD times in a 100 belt, thats utterly rediculous ( This is IRL)

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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Increase the suppresion affect
in which case SOMEONE hasn't been keeping good care of his/her weapon. if whoever owned it kept it cleaned out after every shoot and kept it under good conditions and well oiled there should be no reason for these kinds of issues with almost ANY firearm. remember even your knife has to be free of rust for the most efficient stabSparatan117 wrote:aahahaha accurate...sorry I just had to get that off my chest..please continue
oh and the saw is useful when its not busy jamming > : |. I re-cocked the @#$#ing thing 8 GD times in a 100 belt, thats utterly rediculous ( This is IRL)
thats why the samurai always wipes his sword before sheathing it. gets rid of the blood. even after a practice swing it is customary to wipe.
btw i love your sig Roflcopters pwning VC
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Increase the suppresion affect
maybe reduce the blur and add blinking and dirt on your screen.
So bullet hits, you close eyes for a moment and open it and then you can see blur and mud as its now. If they constantly fire at you, you will pretty much see black screen and you need to gtfo or be killed. Maybe add some breathing with it
So bullet hits, you close eyes for a moment and open it and then you can see blur and mud as its now. If they constantly fire at you, you will pretty much see black screen and you need to gtfo or be killed. Maybe add some breathing with it

Orgies beat masturbation hands down. - Staker
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Increase the suppresion affect
Been playing since early 0.5...Ghost1800 wrote:Just curious, but did you play .6?
It had the base of a good system, but needed some changes before it became perfect. I was happy when 0.8 brought the system back a step, since it let everyone re-check the deviation idea.
0.6 had some good deviation. 0.7 went too far. 0.8 brought it back 3 steps, letting us look at it from a new angle.
I'd say that, while I haven't played CA recently enough to have experiened it first hand, the ballistics in addition to the lower deviation makes for weapons that act like they 'should' while not making them point-and-click easy.Alex6714 wrote:Yes, and while not perfect, it had some of the best deviation so far, lacking ballistics and a little change (things like suppression effect and other things that weren´t here then, which is similar to what we do in CA now.![]()
It is accurate, compared to what it used to be... and it works like it should now; it's not pinpoint accurate, but it can toss 20 bullets into a 10m radius at 300 meters, and anyone standing in that radius will either be killed or will quickly be looking for cover.Sparatan117 wrote:aahahaha accurate...sorry I just had to get that off my chest..please continue
Bring this kind of accuracy (in fact, more accurate, but much less rapid) to all of the rifles and suppression will no longer be an effect; it will become a tactic, like it should be.

