Increase the suppresion affect

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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Increase the suppresion affect

Post by UncleSmek »

After a game on Jabal where we had some great combat I just cant believe that people are still able to put down accurate fire even when they have fire from 6 sources going all around them.. The current system needs to simulate the suppresion effect in real life. If you are having 6 guys firing from 200 meters you dont stick your head up and fire back since you WILL get killed or hit(This is a game though and people will still be doing it since there is some called RESPAWN). But, what if you increase the effect of the suppresion to simulate the real thing. Maybe make the screen more blurry and maybe for each bullet hitting near you the screen goes "black and white" for an half second. Lets discuss the suggestion and if someone have any good ideas to make the suggestion even better, please post it ;)

P2
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Increase the suppresion affect

Post by rampo »

I think theres just enugh supression now, i dont know about you guys but now it prevents you from shooting back accurately and isn't ridicculously annoying
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503
Posts: 679
Joined: 2008-08-30 02:53

Re: Increase the suppresion affect

Post by 503 »

If I have a SAW, the suppression effect does nothing to me. All I know is if I keep shooting in his direction, I will kill him.

The current suppression effect isn't enough IMO.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Increase the suppresion affect

Post by Nebsif »

It is enough imo, cuz aside from the blurred screen thing u have deviation.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Increase the suppresion affect

Post by Alex6714 »

Until weapons are accurate enough for people to start thinking that when they put their head up they die, no amount of surpression effect will work.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Feenan.
Posts: 108
Joined: 2008-04-16 15:40

Re: Increase the suppresion affect

Post by Feenan. »

I wholeheartedly agree with alex on this.

Aficionado since 0.5
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Increase the suppresion affect

Post by gazzthompson »

i also agree, think about it. the only weapon in game that can suppress well is the SAW. why? because if you move one inch you die.
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Increase the suppresion affect

Post by Tarantula »

yea, i tend to just sit above cover and return fire even when being surpressed by anything less that a saw or equivalent because, i see it as i have just as much chance as hitting them in between their shots. With a saw, no time to pop up and return accurate fire.
Ingame name: OfficerJamesPrice

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Increase the suppresion affect

Post by Rudd »

Alex6714 wrote:Until weapons are accurate enough for people to start thinking that when they put their head up they die, no amount of surpression effect will work.
agree with this.

BUT! I would support far more supression effect for effects like explosions
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Increase the suppresion affect

Post by McBumLuv »

Dr2B Rudd wrote:agree with this.

BUT! I would support far more supression effect for effects like explosions
Heh, same concept, if it's not gonna kill you a visual cue ain't good for much ;-) .
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Increase the suppresion affect

Post by Bringerof_D »

when suppressed they should add deviation as well. so for each round that lands within X distance from you your deviation goes up by Y amount. because you're most likely going to flinch or tuck your head down for a split second and lose your sighting
google
Posts: 335
Joined: 2008-02-18 21:40

Re: Increase the suppresion affect

Post by google »

Alex6714 wrote:Until weapons are accurate enough for people to start thinking that when they put their head up they die, no amount of surpression effect will work.
Yup, it's this that makes all the jack-in-the-box bs so powerful, especially in the case of automatic riflemen.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Increase the suppresion affect

Post by Celestial1 »

Alex6714 wrote:Until weapons are accurate enough for people to start thinking that when they put their head up they die, no amount of surpression effect will work.
The SAW alone now puts fear into players to go for cover, because it's actually accurate and deadly.

Bring this level of accuracy to everything will remove the NEED for a suppression effect.


Suppression effect for explosions +1, imagine the shock from a JDAM...
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Increase the suppresion affect

Post by Rudd »

Heh, same concept, if it's not gonna kill you a visual cue ain't good for much .
incorrect

Pressure waves and larges amounts of dirt and fragments flying at your face is gonna impair your vision somewhat, whereas the suppression effect's effect could be acheived with more accurate weapons and the 'crack' of bullets going past your head being made louder. Though I doubt it can be completely removed, since it does get ya head down.
Last edited by Rudd on 2009-09-23 09:47, edited 1 time in total.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Increase the suppresion affect

Post by Alex6714 »

Ghost1800 wrote:Just curious, but did you play .6?
Yes, and while not perfect, it had some of the best deviation so far, lacking ballistics and a little change (things like suppression effect and other things that weren´t here then, which is similar to what we do in CA now. :)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Sparatan117
Posts: 113
Joined: 2009-03-12 07:51

Re: Increase the suppresion affect

Post by Sparatan117 »

Celestial1 wrote:The SAW alone now puts fear into players to go for cover, because it's actually accurate and deadly.
aahahaha accurate...sorry I just had to get that off my chest..please continue

oh and the saw is useful when its not busy jamming > : |. I re-cocked the @#$#ing thing 8 GD times in a 100 belt, thats utterly rediculous ( This is IRL)
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Increase the suppresion affect

Post by Bringerof_D »

Sparatan117 wrote:aahahaha accurate...sorry I just had to get that off my chest..please continue

oh and the saw is useful when its not busy jamming > : |. I re-cocked the @#$#ing thing 8 GD times in a 100 belt, thats utterly rediculous ( This is IRL)
in which case SOMEONE hasn't been keeping good care of his/her weapon. if whoever owned it kept it cleaned out after every shoot and kept it under good conditions and well oiled there should be no reason for these kinds of issues with almost ANY firearm. remember even your knife has to be free of rust for the most efficient stab ;)

thats why the samurai always wipes his sword before sheathing it. gets rid of the blood. even after a practice swing it is customary to wipe.

btw i love your sig Roflcopters pwning VC
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Increase the suppresion affect

Post by Arnoldio »

maybe reduce the blur and add blinking and dirt on your screen.

So bullet hits, you close eyes for a moment and open it and then you can see blur and mud as its now. If they constantly fire at you, you will pretty much see black screen and you need to gtfo or be killed. Maybe add some breathing with it :D
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Increase the suppresion affect

Post by Celestial1 »

Ghost1800 wrote:Just curious, but did you play .6?
Been playing since early 0.5...

It had the base of a good system, but needed some changes before it became perfect. I was happy when 0.8 brought the system back a step, since it let everyone re-check the deviation idea.

0.6 had some good deviation. 0.7 went too far. 0.8 brought it back 3 steps, letting us look at it from a new angle.
Alex6714 wrote:Yes, and while not perfect, it had some of the best deviation so far, lacking ballistics and a little change (things like suppression effect and other things that weren´t here then, which is similar to what we do in CA now. :)
I'd say that, while I haven't played CA recently enough to have experiened it first hand, the ballistics in addition to the lower deviation makes for weapons that act like they 'should' while not making them point-and-click easy.
Sparatan117 wrote:aahahaha accurate...sorry I just had to get that off my chest..please continue
It is accurate, compared to what it used to be... and it works like it should now; it's not pinpoint accurate, but it can toss 20 bullets into a 10m radius at 300 meters, and anyone standing in that radius will either be killed or will quickly be looking for cover.

Bring this kind of accuracy (in fact, more accurate, but much less rapid) to all of the rifles and suppression will no longer be an effect; it will become a tactic, like it should be.
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