So, the upcoming "objective" gamemode (in near future) ideas and suggestions for the objectives themselves...
1.) Similar to the xtract mode, blufor needs to get a vehicle from the redfor and drive into their mainbase for, as example, bomb disarming...
2.) Destruction of various elements (El. generators, antennas, control rooms, vehicles...), wichstop certain redfor vehicles spawning, reduce tickets by 20...Generally something that slows them down.
3.) Briefcase "kit", redfor guys have some classified documetnts hidden in the main base(or somewhere that makes sense), someone can take the kit, or leave it there, if the blufor guys pick it up (no need to have it, just pick up and grab previous one), objective is completed, kit has a pistol and "unarmed"
I think OP Barracuda would be perfect map for testing this gamemode... Well secured remote island where Chinese government is developing prototype of a gun/vehicle(maybe both), guarded by PLA.
Aifield could have some kind of tuned up J-10 "prototype", docks would have a prototype armoured patrol boat, Gun lab/Blueprints weould be in the main base (missile silo).
Post up your ideas
Objective GM Ideas
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Objective GM Ideas

Orgies beat masturbation hands down. - Staker
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Objective GM Ideas
That thing about a weapon laboratory in barracuda is kinda extreme...ChizNizzle wrote:So, the upcoming "objective" gamemode (in near future) ideas and suggestions for the objectives themselves...
1.) Similar to the xtract mode, blufor needs to get a vehicle from the redfor and drive into their mainbase for, as example, bomb disarming...
2.) Destruction of various elements (El. generators, antennas, control rooms, vehicles...), wichstop certain redfor vehicles spawning, reduce tickets by 20...Generally something that slows them down.
3.) Briefcase "kit", redfor guys have some classified documetnts hidden in the main base(or somewhere that makes sense), someone can take the kit, or leave it there, if the blufor guys pick it up (no need to have it, just pick up and grab previous one), objective is completed, kit has a pistol and "unarmed"
I think OP Barracuda would be perfect map for testing this gamemode... Well secured remote island where Chinese government is developing prototype of a gun/vehicle(maybe both), guarded by PLA.
Aifield could have some kind of tuned up J-10 "prototype", docks would have a prototype armoured patrol boat, Gun lab/Blueprints weould be in the main base (missile silo).
Post up your ideas

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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Objective GM Ideas
Well, it'd be a good excuse to implement SF.rampo93(FIN) wrote:That thing about a weapon laboratory in barracuda is kinda extreme...
That's probably the reason why I don't like the sound of this suggestion.
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Objective GM Ideas
It'd be more realistic to put in in Qinling then.
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: Objective GM Ideas
I like that one. Its realistic IMO. You dont need to be SF to demolish stuff.ChizNizzle wrote:So, the upcoming "objective" gamemode (in near future) ideas and suggestions for the objectives themselves...
2.) Destruction of various elements (El. generators, antennas, control rooms, vehicles...), wichstop certain redfor vehicles spawning, reduce tickets by 20...Generally something that slows them down.
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privetB
- Posts: 85
- Joined: 2009-05-08 16:13
Re: Objective GM Ideas
But destroying such secret stuff, especially when China is developing them, is task of SF units.jbgeezer wrote:I like that one. Its realistic IMO. You dont need to be SF to demolish stuff.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Objective GM Ideas
Yeah, those 2 were just 2 other suggestions...
If you put it that way, we dont need this gamemode at all, army doesnt demolish anything special...
If you put it that way, we dont need this gamemode at all, army doesnt demolish anything special...

Orgies beat masturbation hands down. - Staker
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: Objective GM Ideas
Generators and stuff, yes they do. During army exercises in the norewegian army in the late 80s, our objectives could be hit the enemy power generators.ChizNizzle wrote:Yeah, those 2 were just 2 other suggestions...
If you put it that way, we dont need this gamemode at all, army doesnt demolish anything special...
I wasnt talking about that one..privetB wrote:But destroying such secret stuff, especially when China is developing them, is task of SF units.
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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: Objective GM Ideas
Stupido! the insurgents can just destroy the car! then its better have a thing that cant be destroyed and Blufor needs to destroy it.................Like Shearch and Destroy CoD.............
But.....Its only 1 target and Blufor is not getting information about where it is.........Kidnoff like insurgecny but.................
But.....Its only 1 target and Blufor is not getting information about where it is.........Kidnoff like insurgecny but.................
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Objective GM Ideas
why would the isnurgents destroy a car with important documents for them inside ? or bomb etc...

