Objective GM Ideas

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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Objective GM Ideas

Post by Arnoldio »

So, the upcoming "objective" gamemode (in near future) ideas and suggestions for the objectives themselves...

1.) Similar to the xtract mode, blufor needs to get a vehicle from the redfor and drive into their mainbase for, as example, bomb disarming...

2.) Destruction of various elements (El. generators, antennas, control rooms, vehicles...), wichstop certain redfor vehicles spawning, reduce tickets by 20...Generally something that slows them down.

3.) Briefcase "kit", redfor guys have some classified documetnts hidden in the main base(or somewhere that makes sense), someone can take the kit, or leave it there, if the blufor guys pick it up (no need to have it, just pick up and grab previous one), objective is completed, kit has a pistol and "unarmed"

I think OP Barracuda would be perfect map for testing this gamemode... Well secured remote island where Chinese government is developing prototype of a gun/vehicle(maybe both), guarded by PLA.

Aifield could have some kind of tuned up J-10 "prototype", docks would have a prototype armoured patrol boat, Gun lab/Blueprints weould be in the main base (missile silo).

Post up your ideas
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Objective GM Ideas

Post by rampo »

ChizNizzle wrote:So, the upcoming "objective" gamemode (in near future) ideas and suggestions for the objectives themselves...

1.) Similar to the xtract mode, blufor needs to get a vehicle from the redfor and drive into their mainbase for, as example, bomb disarming...

2.) Destruction of various elements (El. generators, antennas, control rooms, vehicles...), wichstop certain redfor vehicles spawning, reduce tickets by 20...Generally something that slows them down.

3.) Briefcase "kit", redfor guys have some classified documetnts hidden in the main base(or somewhere that makes sense), someone can take the kit, or leave it there, if the blufor guys pick it up (no need to have it, just pick up and grab previous one), objective is completed, kit has a pistol and "unarmed"

I think OP Barracuda would be perfect map for testing this gamemode... Well secured remote island where Chinese government is developing prototype of a gun/vehicle(maybe both), guarded by PLA.

Aifield could have some kind of tuned up J-10 "prototype", docks would have a prototype armoured patrol boat, Gun lab/Blueprints weould be in the main base (missile silo).

Post up your ideas
That thing about a weapon laboratory in barracuda is kinda extreme...
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Objective GM Ideas

Post by Hunt3r »

rampo93(FIN) wrote:That thing about a weapon laboratory in barracuda is kinda extreme...
Well, it'd be a good excuse to implement SF.


That's probably the reason why I don't like the sound of this suggestion.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Objective GM Ideas

Post by Hunt3r »

It'd be more realistic to put in in Qinling then.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Objective GM Ideas

Post by jbgeezer »

ChizNizzle wrote:So, the upcoming "objective" gamemode (in near future) ideas and suggestions for the objectives themselves...


2.) Destruction of various elements (El. generators, antennas, control rooms, vehicles...), wichstop certain redfor vehicles spawning, reduce tickets by 20...Generally something that slows them down.
I like that one. Its realistic IMO. You dont need to be SF to demolish stuff.
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privetB
Posts: 85
Joined: 2009-05-08 16:13

Re: Objective GM Ideas

Post by privetB »

jbgeezer wrote:I like that one. Its realistic IMO. You dont need to be SF to demolish stuff.
But destroying such secret stuff, especially when China is developing them, is task of SF units.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Objective GM Ideas

Post by Arnoldio »

Yeah, those 2 were just 2 other suggestions...

If you put it that way, we dont need this gamemode at all, army doesnt demolish anything special...
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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Objective GM Ideas

Post by jbgeezer »

ChizNizzle wrote:Yeah, those 2 were just 2 other suggestions...

If you put it that way, we dont need this gamemode at all, army doesnt demolish anything special...
Generators and stuff, yes they do. During army exercises in the norewegian army in the late 80s, our objectives could be hit the enemy power generators.
privetB wrote:But destroying such secret stuff, especially when China is developing them, is task of SF units.
I wasnt talking about that one..
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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Objective GM Ideas

Post by Adetter »

Stupido! the insurgents can just destroy the car! then its better have a thing that cant be destroyed and Blufor needs to destroy it.................Like Shearch and Destroy CoD.............

But.....Its only 1 target and Blufor is not getting information about where it is.........Kidnoff like insurgecny but.................
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Objective GM Ideas

Post by killonsight95 »

why would the isnurgents destroy a car with important documents for them inside ? or bomb etc...
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