[?] UVW mapping?
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Bringerof_D
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- Joined: 2007-11-16 04:43
[?] UVW mapping?
Hello, i'm a student going into 3d modeling and animation. i'm having a lot of trouble understanding how to UVW map, and i was wondering if any of the devs involved in that step of the mod be willing to create a tutorial for me, or point me in the direction of a good one. (link i mean of course, not literal pointing)
preferably based around either 3dsMax 2010 or Cinema4d. (i found a good tutorial for 3dsmax but it only gets me half way since 2010 doesnt have "Texport" in the utilities)
Please if anyone could help me with this that would be awesome.
preferably based around either 3dsMax 2010 or Cinema4d. (i found a good tutorial for 3dsmax but it only gets me half way since 2010 doesnt have "Texport" in the utilities)
Please if anyone could help me with this that would be awesome.
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Scared_420
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Re: UVW mapping?
you woudlnt be going to skool in ottawa by chance would you ?
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Rhino
- Retired PR Developer
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Re: [Question] UVW mapping?
Moved to community modding.
This is one of the best UVing tuts I know of for beginners and up, it doesn't go into any advanced techniques etc but covers all the basics you need to know
Creating a Weapon For Source download - Mod DB
This is one of the best UVing tuts I know of for beginners and up, it doesn't go into any advanced techniques etc but covers all the basics you need to know
Creating a Weapon For Source download - Mod DB
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motherdear
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Re: [Question] UVW mapping?
well the texport thingy might be because that is a 3rd party software used to uvw map.

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Lan
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Re: [Question] UVW mapping?
I would second this. I'm currently half way through it (just watching) and he explains everything and its easy to understand, you can definitely learn from this.'[R-DEV wrote:Rhino;1149239']Moved to community modding.
This is one of the best UVing tuts I know of for beginners and up, it doesn't go into any advanced techniques etc but covers all the basics you need to know
Creating a Weapon For Source download - Mod DB
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e-Gor
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Re: [Question] UVW mapping?
Download 'Texporter' - it's a UV mapping plugin/utility for 3ds max. Google will have the linkBringerof_D wrote:preferably based around either 3dsMax 2010 or Cinema4d. (i found a good tutorial for 3dsmax but it only gets me half way since 2010 doesnt have "Texport" in the utilities)
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: [Question] UVW mapping?
thanks guys, this'll really help
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vovo4ka
- Posts: 96
- Joined: 2007-07-30 07:40
Re: [Question] UVW mapping?
Cinema4d has good UV editor. But there are problems to export models to BF2Editor.
So max is better for bf2 modeling.
So max is better for bf2 modeling.
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AncientAngel
- Posts: 2
- Joined: 2009-09-30 02:14
Re: [Question] UVW mapping?
Anyone tried Wings3D for modeling then porting into 3D Max?
I Wouldn't mind modeling again, but if I am going to invest the time to do it. I rather not waste the effort if it is just not possible.
.obj imported into 3D Max then exported into BF2 format or something along those lines.
I Wouldn't mind modeling again, but if I am going to invest the time to do it. I rather not waste the effort if it is just not possible.
.obj imported into 3D Max then exported into BF2 format or something along those lines.
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e-Gor
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Re: [?] UVW mapping?
Yes, you can do that. I think Wings will also export to .3ds, which is another possible format.
One thing to watch out for when you import into 3ds max is smoothing groups and cloned vertices. If your smoothing groups look wrong after import, go into vertex mode, select all, then do a weld with a tiny (or 0?) threshold to remove any duplicates.
One thing to watch out for when you import into 3ds max is smoothing groups and cloned vertices. If your smoothing groups look wrong after import, go into vertex mode, select all, then do a weld with a tiny (or 0?) threshold to remove any duplicates.
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Tonnie
- Retired PR Developer
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Re: [?] UVW mapping?
even after you do that your smoothing groups will need to be redone as when you weld all the verts all faces will want to share the one smoothing group.[R-DEV]e-Gor wrote:Yes, you can do that. I think Wings will also export to .3ds, which is another possible format.
One thing to watch out for when you import into 3ds max is smoothing groups and cloned vertices. If your smoothing groups look wrong after import, go into vertex mode, select all, then do a weld with a tiny (or 0?) threshold to remove any duplicates.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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e-Gor
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Re: [?] UVW mapping?
The smoothing groups have always remained intact for me. But it probably depends on formats and versions.
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Tonnie
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Re: [?] UVW mapping?
what version are you running? Thats interesting coz i have always had the problem[R-DEV]e-Gor wrote:The smoothing groups have always remained intact for me. But it probably depends on formats and versions.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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e-Gor
- Retired PR Developer
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Re: [?] UVW mapping?
This was years ago, back when I was using max 6. Can't remember whether I settled with using obj or 3ds to import.

