Field Dressings that actually 'stop' bleeding?
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Field Dressings that actually 'stop' bleeding?
So I got to thinking, I hate it that a field dressing actually heals you, rather than removing the bleed effect. I know it's a game thing, but I got to thinking of ways around it.
If it is possible, an 'Anti-Bleed' effect could be applied to dressings: If bleed takes 5 health (out of 100 max health) per second, if you were to drop a field dressing it wouldn't heal you at all; instead, it would heal 5 health per second, counteracting the bleed. Of course, only one effect of this at a time would be preferred (if it stacked, an officer could recieve 15 health per second after using all of his bandages, 1 counteracting bleed and 2 others magically removing his wound.)
My thought is that this effect would last until a specific condition is met:
(1) X amount of time passes. This should be enough time to link up with a medic of the team.
(2) Second Dressing applied (to stop the effect from stacking)
(3) Take damage again (above a certain amount, equal to being shot, so that stubbing your toe doesn't cause your bandaid to fall off, perhaps?)
The field dressing would no longer heal whatsoever, meaning that it would be something to really force you to find a medic soon before your field dressing stops working, rather than it being a way to heal yourself and get right back into the fight like you scraped your knee.
Any feedback on whether it's possible to do at all would be awesome.
If it is possible, an 'Anti-Bleed' effect could be applied to dressings: If bleed takes 5 health (out of 100 max health) per second, if you were to drop a field dressing it wouldn't heal you at all; instead, it would heal 5 health per second, counteracting the bleed. Of course, only one effect of this at a time would be preferred (if it stacked, an officer could recieve 15 health per second after using all of his bandages, 1 counteracting bleed and 2 others magically removing his wound.)
My thought is that this effect would last until a specific condition is met:
(1) X amount of time passes. This should be enough time to link up with a medic of the team.
(2) Second Dressing applied (to stop the effect from stacking)
(3) Take damage again (above a certain amount, equal to being shot, so that stubbing your toe doesn't cause your bandaid to fall off, perhaps?)
The field dressing would no longer heal whatsoever, meaning that it would be something to really force you to find a medic soon before your field dressing stops working, rather than it being a way to heal yourself and get right back into the fight like you scraped your knee.
Any feedback on whether it's possible to do at all would be awesome.
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: Field Dressings that actually 'stop' bleeding?
U great idea,
wonder if it could work in the game/engine ?
wonder if it could work in the game/engine ?
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Robbeh
- Posts: 327
- Joined: 2006-05-23 16:22
Re: Field Dressings that actually 'stop' bleeding?
Great idea! You could have the multiple bandages stack the regen rate but then have it completely stop once it reaches the level just above the bleed point, therefore trading off the use of multiple bandages with a quicker stem of the bleeding?
Or just have a bleed condition that is set to off when a bandage is applied? (probably not possible with the engine)
Or just have a bleed condition that is set to off when a bandage is applied? (probably not possible with the engine)
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Field Dressings that actually 'stop' bleeding?
i read the title and i FULLY AGREE!!!!! lol the field dressings suck soo much they need to heal more 
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Field Dressings that actually 'stop' bleeding?
....these are gunshot wounds not lovebites.i read the title and i FULLY AGREE!!!!! lol the field dressings suck soo much they need to heal more
basic first aid training just says if blood comes through the first bandage, put another one on, if it comes through again, replace both with a new bandage.
I'd like a system that better portrayed how dressings are a stop gap measure, like how the OP describes, but field dressings aren't magic, their portrayal ingame and in the OP's suggestion is a very generous portrayal of their capabilities, though the OP's is superior ot the current system. Though I'm not sure its doable according to my limited knowledge.
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Field Dressings that actually 'stop' bleeding?
Replace field dressing with quickclot.
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Field Dressings that actually 'stop' bleeding?
Field dressings should just stop you from losing health for two minutes or so. After that, you start bleeding out again.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Field Dressings that actually 'stop' bleeding?
need, i believe i may have suggested this before...or just thought about it but yes i totaly agree, somehow make it so then the field dressing instead of healing only stops bleeding
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Field Dressings that actually 'stop' bleeding?
Redamare wrote:i read the title and i FULLY AGREE!!!!! lol the field dressings suck soo much they need to heal more![]()
I don't believe he read anything BUT the title, and therefore we should ignore his post as it is actually off topic and detrimental to this thread.Dr2B Rudd wrote:....these are gunshot wounds not lovebites.
The idea is to make field dressings only prevent further bleeding, requiring you to visit the friendly neighborhood medic, whereas quickclot would simply stop the bleed altogether, meaning that a player could drop the quickclot, get back up and start shooting again.Solid Knight wrote:Replace field dressing with quickclot.
That was addressed in the post. This anti-bleed effect would terminate after either X amount of time passes, you attempt to apply another patch (which renews but does not stack the effect), or if you are shot again.Hunt3r wrote:Field dressings should just stop you from losing health for two minutes or so. After that, you start bleeding out again.
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angellfall
- Posts: 134
- Joined: 2009-06-23 10:53
Re: Field Dressings that actually 'stop' bleeding?
Idea is good.. but well... meh...
How things work in game is abit different thought..
When you get a hit ur hp will drop everyone knows this. When your hp drops below certain limit you start bleeding. Lets imagine this magic line is 80% of your hp below that you will start bleeding and start loosing more hp. Thing is that this bleeding will only stop when you go above this imagined 80%.
To make it work like Celestial1 said is to make bandage what will give you hp lets say like 70% since if ur below 10% you can imagine that you are really critically wounded and it will not rly help to use bandage
Anyway after awhile if you havnt get healed by a medic you will take 70% dmg to drop you back.. that is only way i would figure to stop bleeding for a moment and anyway even like this its "hardcoded" as dev's say (hardcoded = hard to code)
How things work in game is abit different thought..
When you get a hit ur hp will drop everyone knows this. When your hp drops below certain limit you start bleeding. Lets imagine this magic line is 80% of your hp below that you will start bleeding and start loosing more hp. Thing is that this bleeding will only stop when you go above this imagined 80%.
To make it work like Celestial1 said is to make bandage what will give you hp lets say like 70% since if ur below 10% you can imagine that you are really critically wounded and it will not rly help to use bandage
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snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: Field Dressings that actually 'stop' bleeding?
Celestial1 wrote:The field dressing would no longer heal whatsoever, meaning that it would be something to really force you to find a medic soon before your field dressing stops working, rather than it being a way to heal yourself and get right back into the fight like you scraped your knee.
In practice the bandage already works as you are intending. When you are bleeding out you apply a bandage to slow down the bleed out process giving you a little time to get to a medic. The only time the bandage lets you get back into the fight is when you receive a minor wound (ie one that did do a little damage like scraping a knee).That was addressed in the post. This anti-bleed effect would terminate after either X amount of time passes, you attempt to apply another patch (which renews but does not stack the effect), or if you are shot again.
I guess I just don't see the difference between:
Now: wounded to 50%, bleed starts. Apply bandage for +20% to 70% then bleed until medic found.
Your suggestion: wounded to 50%, bleed starts. Apply bandage to stop bleed, reamin at 50% until bleed out starts a little later.
The only difference is the current system shows you have the wound by adding the sound effects (coughs and groans), visual cues (b/w screen and blood effects) until you are healed past the bleeding effect.
In your suggestion a lack of bleed would mean that someone with 10% health would apply a bandage, stay at 10% but no longer have the visual and auditory cues meaning they could actually fight better than a currently wounded person in the same 10% because the enemy wouldn't hear them cough, they would not have visual impairment from the blood effects and so on. They would fight like they never scraped a knee at all from a single bandage at any damage level.
I say no unless the stop bleed has a minimum damage threshold (say 40%) where if the person is hurt more they keep bleeding.
Last edited by snooggums on 2009-10-01 13:31, edited 1 time in total.
Reason: forgot a bracket
Reason: forgot a bracket
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John-117
- Posts: 1253
- Joined: 2009-04-15 18:45
Re: Field Dressings that actually 'stop' bleeding?
i think that the field dressings are complete ****. how about a field dressing that stops the bleeding. however they are a 1 use thing, once you waste it you have to go back to the medic for another one. and the medic only has a small amount. therefore making the medic still vital cos when he runs out, the medic bag becomes important again. also the field dressing might be able to do somin.
also when you applied the hand dressing, you shouldnt do alot of fast moving or else it would come undone. or is that hard coded
also when you applied the hand dressing, you shouldnt do alot of fast moving or else it would come undone. or is that hard coded
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Dug
- Posts: 99
- Joined: 2009-06-06 14:43
Re: Field Dressings that actually 'stop' bleeding?
A field dressing should work like this:
Yet again you are slow.
If it stops the bleeding for 5 mins it will make you run to the nearest medic.
Ofc I suggest if you get shot and apply the field dressing you should move slower.
And a medic will be more needed in the battle in which he will be always a treasure of one squad.
The medic could pay attention that way to the crit wounded ones.
Soon I will have a suggestion up about the whole medical section of pr.
Well not soon , when I have time.
We could even call the field dressing , bandage.
- Stops bleeding for 5 mins
- If shot again you start bleeding again and there would be a 70% chance that you will enter wounded status
- 5 mins has passed and you are starting to bleed again, if you have an other field dressing lucky you
- Oh look a supply crate , you can get more filed dressings but still need the medic.
- Does not heal you
Yet again you are slow.
If it stops the bleeding for 5 mins it will make you run to the nearest medic.
Ofc I suggest if you get shot and apply the field dressing you should move slower.
And a medic will be more needed in the battle in which he will be always a treasure of one squad.
The medic could pay attention that way to the crit wounded ones.
Soon I will have a suggestion up about the whole medical section of pr.
Well not soon , when I have time.
We could even call the field dressing , bandage.
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StuTika
- Posts: 255
- Joined: 2008-11-30 16:36
Re: Field Dressings that actually 'stop' bleeding?
Like this a lot. There are a lot of good ideas floating around in here.
As far as I know, the bleed system is already done using python, so this should be possible to I hope!
Stu.
As far as I know, the bleed system is already done using python, so this should be possible to I hope!
Stu.
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Garmax
- Posts: 288
- Joined: 2008-06-13 00:52
Re: Field Dressings that actually 'stop' bleeding?
i thought this suggestion was suggesting.. the oposite, because they 'heal' too much right now, and should be to stop bleeding against gun shotsRedamare wrote:i read the title and i FULLY AGREE!!!!! lol the field dressings suck soo much they need to heal more![]()
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Field Dressings that actually 'stop' bleeding?
When it takes one bullet to kill a man you don't really need a medic if your not hindered in any way.
You use fielddressings to remove the blur, not because it will eventually kill you after 5 minutes.
If bleed effects would be taken away with only one field dressing, then medics would be useless.
You use fielddressings to remove the blur, not because it will eventually kill you after 5 minutes.
If bleed effects would be taken away with only one field dressing, then medics would be useless.
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