Qwai River - GPO edit suggestions for v0.9
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Qwai River - GPO edit suggestions for v0.9
So Rudd and I were playing Qwai earlier on TG. It didn't go so well. Subsequently, I am saying what others are probably thinking here tonight.
Qwai's vehicle layout isn't as good as it could be anymore.
Yes, I like the new MG APC the PLA gets. It's pretty neat, and though I don't use it, I'm sure plenty people like it. There's a thread for that, however, so that's not the point here.
What I'm saying is, the old asymetrical layout was superior than the pseudo version we have now. I, and many others, miss the tank v not tank balance. Right now, the US team has a few glass cannons to back up their wall of mud, and the PLA just don't "feel" menacing anymore.
For the PLA:
3x MG APC's
2x Autocannon IFV's
2x Tanks
2x little jeep thingies
Same amount of supply trucks as now
For the US:
3x Strykers
2x Bradleys
Same amount of supply trucks and MG humvees as now.
The Bradley is tougher and provides transport and Anti-Infantry support. TOW humvee is cool and all, but I can't help but feel the US Army would simply deploy the more versatile M2 instead.
There are several other ways to do similar things; for example, you could just give the PLA 3-4 tanks and few or no APC/IFV support, or whatnot. I'm sure we all have at least an opinion on how this map could go down.
Anyways, in conclusion, I still feel the map has lost its edge in recent releases, which is sad because it has been amongst my favorite maps since it came into the game.
M.
Qwai's vehicle layout isn't as good as it could be anymore.
Yes, I like the new MG APC the PLA gets. It's pretty neat, and though I don't use it, I'm sure plenty people like it. There's a thread for that, however, so that's not the point here.
What I'm saying is, the old asymetrical layout was superior than the pseudo version we have now. I, and many others, miss the tank v not tank balance. Right now, the US team has a few glass cannons to back up their wall of mud, and the PLA just don't "feel" menacing anymore.
For the PLA:
3x MG APC's
2x Autocannon IFV's
2x Tanks
2x little jeep thingies
Same amount of supply trucks as now
For the US:
3x Strykers
2x Bradleys
Same amount of supply trucks and MG humvees as now.
The Bradley is tougher and provides transport and Anti-Infantry support. TOW humvee is cool and all, but I can't help but feel the US Army would simply deploy the more versatile M2 instead.
There are several other ways to do similar things; for example, you could just give the PLA 3-4 tanks and few or no APC/IFV support, or whatnot. I'm sure we all have at least an opinion on how this map could go down.
Anyways, in conclusion, I still feel the map has lost its edge in recent releases, which is sad because it has been amongst my favorite maps since it came into the game.
M.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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Technoelite
- Posts: 632
- Joined: 2007-06-19 16:37
Re: Qwai needs /halp/
well siad the map has lost its edge i hate playing it now it used to be the best map in pr, and to be honest alot of other maps have lost there way too, i look at it some times even though if u look at single player pr (i know they have bots etc blah blah blah) they layouts for verichels are better.
Qwai was brill last version due to for once the americans being the underdogs, taking on the tank with a tow humvee, i need to go to a lecture so i cant say much more on the topic lol
Qwai was brill last version due to for once the americans being the underdogs, taking on the tank with a tow humvee, i need to go to a lecture so i cant say much more on the topic lol


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Jedimushroom
- Posts: 1130
- Joined: 2006-07-18 19:03
Re: Qwai needs /halp/
The Chinese have six APCs vs the US with one TOW hummvee on a ridiculously long spawn time. I can understand why the choppers were removed but the tanks? Honestly? When it really comes down to it I don't care about the sound bugs, this map needs 50CCs of asymmetry stat!
In fact I said something similar in the thread I made about the general loss of asymmetry just after the .86 patch release, which mysteriously disappeared without a trace.
Whilst I'm not so sure about the bradleys (I'd go for two TOW hummers on 10min spawn) I like the idea in general.
In fact I said something similar in the thread I made about the general loss of asymmetry just after the .86 patch release, which mysteriously disappeared without a trace.
Whilst I'm not so sure about the bradleys (I'd go for two TOW hummers on 10min spawn) I like the idea in general.

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Qwai needs /halp/
Tried pr pre 0.85 The vehicle outline for qwai was perfect except choppers who isnt needed. Usually you assigned a squad or two to trap the tanks so you got it with the tow hummer, and it worked good.HellDuke wrote:When the PLA get their APC with the cannon and US get the Stryker... That's absolute ****... If that's the case exchange the Stryker with the LAV-25... Right now you get into a stryker and the most often thing you hear or say as a driver: "Woops another vechicle, time to get lost..."
Now you suggest adding tanks on top of that? What's gonna happen then? Connect: "Oh **** it's Qwai and I'm ammerican... Ok time to go..." Half server disconnects because they KNOW they are gonna lose. The way it's now is great in my opinion... The stryker is usseless unless it's just infantry and the TOW can be used against PLA APC
When i tried qwai without tanks on pla side the map was more or less one in the bunch of other maps. Before it was one of those map you played the most.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Sir.Grossi
- Posts: 225
- Joined: 2008-04-11 18:13
Re: Qwai needs /halp/
I have to agree, Qwai has lost it's 'edge' but I am not so sure it's due
entirely to the vehicle load out. It certainly used to feature a lot on our rotation,
but it tends to kill it now!
I am not sure why things have changed, recently I have noticed less teamwork on
pub servers in general. And Qwai needs co-ordinated teamwork IMO.
(We have had a couple of great Scrims on it recently.)
Off Topic slightly, Would bringing back the CO as an essential part of the gameplay
improve the teamwork aspect?
entirely to the vehicle load out. It certainly used to feature a lot on our rotation,
but it tends to kill it now!
I am not sure why things have changed, recently I have noticed less teamwork on
pub servers in general. And Qwai needs co-ordinated teamwork IMO.
(We have had a couple of great Scrims on it recently.)
Off Topic slightly, Would bringing back the CO as an essential part of the gameplay
improve the teamwork aspect?
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Qwai needs /halp/
Qwai used to be a well executed example of fast vs slow/heavy, and it really was much better before...

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snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: Qwai needs /halp/
The problem isn't the vehicles themselves although they play into it.
It's the non-repairable bridges and single landbridge and the US having no amphibious vehicles vs the Chinese 6pack of APCs that die when you look at them funny. The map plays well or badly depending on the flag layout.
It's the non-repairable bridges and single landbridge and the US having no amphibious vehicles vs the Chinese 6pack of APCs that die when you look at them funny. The map plays well or badly depending on the flag layout.
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: Qwai needs /halp/
I just feel like drawing up a list of what i could thing could be nice.
PLA;
2x Tank
4x APC MG
2x Logistic trucks
2x Transport trucks
USA;
2x hummvee TOW
4x Hummvee 50.cal
2x Logistics trucks
2x Transport trucks
Really assymetrical and just like the older version of qwai focusing alot on speed for the USA and some large power for the PLA.
wouldnt be to unbalanced to, becouse 2 TOW humvees can take on 2 tanks if crewed properly, and while the PLA has big power, with some tactics the US can take on the PLA with their fast and mobile humvees vs the heavy transport trucks and armor.
And lets say, have the vehicles of the USA on a lower respawn compared to the PLA?
PLA;
2x Tank
4x APC MG
2x Logistic trucks
2x Transport trucks
USA;
2x hummvee TOW
4x Hummvee 50.cal
2x Logistics trucks
2x Transport trucks
Really assymetrical and just like the older version of qwai focusing alot on speed for the USA and some large power for the PLA.
wouldnt be to unbalanced to, becouse 2 TOW humvees can take on 2 tanks if crewed properly, and while the PLA has big power, with some tactics the US can take on the PLA with their fast and mobile humvees vs the heavy transport trucks and armor.
And lets say, have the vehicles of the USA on a lower respawn compared to the PLA?
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Qwai needs /halp/
No. No. No. No. No. No. No. (Oh mama mia mama mia mama mia let me go)
What is the point of having the worlds best mechanized infantry and arguable the best tank corps if it NEVER GETS USED IN PR! Why does everyone insist that the US should have inferior yet faster vehicle loadouts on maps. Yes COMMIES HAVE ARMOR, so does everyone else. If you wanna give China back the tanks fine, but don't go so far as to take away every vehicle the US has that is not made of tin foil!
What is the point of having the worlds best mechanized infantry and arguable the best tank corps if it NEVER GETS USED IN PR! Why does everyone insist that the US should have inferior yet faster vehicle loadouts on maps. Yes COMMIES HAVE ARMOR, so does everyone else. If you wanna give China back the tanks fine, but don't go so far as to take away every vehicle the US has that is not made of tin foil!
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Qwai needs /halp/
I am relaxed
I do this every time a Qwai Asset Change or EJOD Asset change suggestion comes up. You should know this by now 
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: Qwai needs /halp/
actualy.... yeah i know
ops:
but it would be intresting to see.
but it would be intresting to see.
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=ice= siggi
- Posts: 91
- Joined: 2009-06-25 21:22
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Qwai needs /halp/
Qwai has definitely lost it's edge.
I would love to see
US:
1-2x Bradley
+4x Humvee
Logistic trucks
PLA:
2x Tank
2-4x MG APC
Logistic trucks
Or, you know, something akin to this. Because I'm lazy when it comes to numbers.
I think EJOD is a bit annoying in comparison... The tanks on EJOD have free reign outside of the city, basically, which makes fighting back without the TOW nigh-impossible, whereas the tanks on Qwai don't have large expanses of flat ground to mow down everything in; the hilly areas contain them, allowing TOWs to sneak up.
EJOD, however, only has hills to the E and W of the city, meaning that N and S of this point the tank has an immense advantage, and the TOW doesn't have enough of a chance to really deal with them. US tends to get mowed down on EJOD if they are outside of the city.
You know, it wouldn't be so bad if the US's objective was simply the city, meaning that going outside of the city would be a 'bonus' rather than a 'requirement'. If the objective is the city itself, the US would simply occupy the city and just stay there, letting the tanks slowly filter through and taking them out when they do.
Flags make people want to run to the orange marker. If the actual objectives caused the proper bleeds for the teams objectives (US is going for the city and doesn't need to capture the North point, whereas the MEC is trying to push the US out entirely and therefore would go for the gas station/US main) would make more sense, IMO.
I would love to see
US:
1-2x Bradley
+4x Humvee
Logistic trucks
PLA:
2x Tank
2-4x MG APC
Logistic trucks
Or, you know, something akin to this. Because I'm lazy when it comes to numbers.
I think Qwai works well this way, though.Tirak wrote:I am relaxedI do this every time a Qwai Asset Change or EJOD Asset change suggestion comes up. You should know this by now
![]()
I think EJOD is a bit annoying in comparison... The tanks on EJOD have free reign outside of the city, basically, which makes fighting back without the TOW nigh-impossible, whereas the tanks on Qwai don't have large expanses of flat ground to mow down everything in; the hilly areas contain them, allowing TOWs to sneak up.
EJOD, however, only has hills to the E and W of the city, meaning that N and S of this point the tank has an immense advantage, and the TOW doesn't have enough of a chance to really deal with them. US tends to get mowed down on EJOD if they are outside of the city.
You know, it wouldn't be so bad if the US's objective was simply the city, meaning that going outside of the city would be a 'bonus' rather than a 'requirement'. If the objective is the city itself, the US would simply occupy the city and just stay there, letting the tanks slowly filter through and taking them out when they do.
Flags make people want to run to the orange marker. If the actual objectives caused the proper bleeds for the teams objectives (US is going for the city and doesn't need to capture the North point, whereas the MEC is trying to push the US out entirely and therefore would go for the gas station/US main) would make more sense, IMO.
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E4$Y
- Posts: 136
- Joined: 2008-08-08 07:38
Re: Qwai needs /halp/
I also think that Qwai was more fun in previous versions. The vehicle layout should be returned to what it was in 0.75 days IMO.
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Silly_Savage
- Posts: 2094
- Joined: 2007-08-05 19:23
Re: Qwai needs /halp/
1. Up the view distance.
2. Add in the static overgrowth fields.
3. Reinstate previous asset layout.
4. ???
5. Perfection.
2. Add in the static overgrowth fields.
3. Reinstate previous asset layout.
4. ???
5. Perfection.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: Qwai needs /halp/
We will probably be changing the vehicle layout again on Qwai River, since its overhaul it will now have an increased view distance, better fields and some better protection against mainbase rape.
The final layout has not been decided yet.
Im prety against tanks, as the map IS still small and view distance isnt ideal, but I guess we can make a layer with the tanks on it to see how it goes.
I dont think the littlebirds will be returning though.
Obviously I'm biased but I find the current layout really enjoyable... Qwai is great for infantry, and when you got alot of boots on the ground instead of waiting around for assets / going off on their own, you get a great potential for multiple squad vs multiple squad, which is great fun and doesnt happen too often on other maps.
The current WZ551 vs Stryker... ya alot of times can suck, but thats only if your TOW humvee is driving around by itself instead of protecting the APCs...
Anyways, keep suggestions here and we will keep them in mind when doing the layers for v0.9.
There will be an AAS 16,32,64 layer and CNC 16, 64
The final layout has not been decided yet.
Im prety against tanks, as the map IS still small and view distance isnt ideal, but I guess we can make a layer with the tanks on it to see how it goes.
I dont think the littlebirds will be returning though.
Obviously I'm biased but I find the current layout really enjoyable... Qwai is great for infantry, and when you got alot of boots on the ground instead of waiting around for assets / going off on their own, you get a great potential for multiple squad vs multiple squad, which is great fun and doesnt happen too often on other maps.
The current WZ551 vs Stryker... ya alot of times can suck, but thats only if your TOW humvee is driving around by itself instead of protecting the APCs...
Anyways, keep suggestions here and we will keep them in mind when doing the layers for v0.9.
There will be an AAS 16,32,64 layer and CNC 16, 64
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Qwai needs /halp/
Silly_Savage wrote:1. Up the view distance.
2. Add in the static overgrowth fields.
3. Reinstate previous asset layout.
4. ???
5. Perfection.
I would like the adding of the new overgrovth system and more view distance but i dont want the choppers back


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