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FOB deplyable HAT

Posted: 2009-10-05 18:44
by rampo
Lots of people have been suggestign and hoping for a TOW to be a deployable Firebase asset but since it would most likely become a µltr4 1337 v3h1cl3 pwn3r im suggesting for 1 stationary HAT weapon to be deployed whit Firebases like a 50.cal or a AA placement.

The Skin and other characteristics would be simular to any other HAT missile launcher on the kit just that it wouldnt be mobile and have a ammo count of perhaps 2-3 missiles.

Re: FOB deplyable HAT

Posted: 2009-10-05 18:46
by arjan
Stationary anti tank cannons for the OPFOR? :D

Re: FOB deplyable HAT

Posted: 2009-10-05 18:47
by Zrix
What's the difference between this and a deployable TOW launcher?

Re: FOB deplyable HAT

Posted: 2009-10-05 18:47
by rampo
arjan wrote:anti tank cannons for the militia? :D
Wouldn't that be too cool? :p

Re: FOB deplyable HAT

Posted: 2009-10-05 18:52
by arjan
Offcourse not you silly :o ops:

Stationary Javelin for the BLUFOR? :razz:

Re: FOB deplyable HAT

Posted: 2009-10-05 18:57
by goguapsy
Zrix wrote:deployable TOW launcher

is there one in game??????

Re: FOB deplyable HAT

Posted: 2009-10-05 18:58
by Pronck
It would be great to have some deployable HATs on a building, so you can shoot tanks on his top side :D

Re: FOB deplyable HAT

Posted: 2009-10-05 19:00
by Zrix
goguapsy wrote:is there one in game??????
No!!!!!!!! :roll:


But if I understand the OP correctly, he wants a deployable stationary HAT launcher, because a deployable stationary TOW would be overpowered.
I just don't see the difference here.

Re: FOB deplyable HAT

Posted: 2009-10-05 19:32
by Hitman.2.5
can you get a tripod for the SRAW or the Javelin?(ofc the javelin probably won't be used) but i know you can have a Tripod for the ERYX and the MILAN.
arjan wrote:Stationary anti tank cannons for the OPFOR? :D
or a recoilless on a tripod with scope?

Re: FOB deplyable HAT

Posted: 2009-10-05 19:37
by Eddie Baker
Hitman.2.5 wrote:can you get a tripod for the SRAW or the Javelin?(ofc the javelin probably won't be used) but i know you can have a Tripod for the ERYX and the MILAN
The UK adopted a proprietary tripod for their Javelin CLUs. The US, to my knowledge, has not, but we are now fielding the same CLU (Block 1 / M98A2). Maybe it includes points for attachment to a tripod.

Re: FOB deplyable HAT

Posted: 2009-10-05 20:13
by rampo
Zrix wrote:What's the difference between this and a deployable TOW launcher?
Your'e making a good point there Zrix, i guess i didn't think of that too much at the first time :o ops:

Maby just give it one spare missile or something? any ideas?

Re: FOB deplyable HAT

Posted: 2009-10-05 20:23
by rampo
HellDuke wrote:I think I've actually seen a TOW with firebases a few times... I believe we had one when we fortifed the Mosque flag on Muttrah... That was quite a while back (in the earlyer version of Muttrah)
Lets just stay outta the deployable TOW so the thread wont be locked as a re-sugestion :-?

Re: FOB deplyable HAT

Posted: 2009-10-05 21:50
by War-Saw-M249
there might only be two hats out there on the battlefield but most of them are already at firebases firing away at tanks. its a big battlefield, but you seem to run into guys with hats almost too easily. I dont agree with this idea.

Re: FOB deplyable HAT

Posted: 2009-10-05 22:23
by jbgeezer
Zrix wrote:What's the difference between this and a deployable TOW launcher?
Thats its less powerful. I think a TOW, or a Kornet just packs a too big punch, so I agree with rambo93 here. Put stationary eryx'es, javelins, and PF98's around FOB's.

Re: FOB deplyable HAT

Posted: 2009-10-06 01:08
by Hitman.2.5
[R-DEV]Eddie Baker wrote:The UK adopted a proprietary tripod for their Javelin CLUs. The US, to my knowledge, has not, but we are now fielding the same CLU (Block 1 / M98A2). Maybe it includes points for attachment to a tripod.
Ahhh nice thnx for the info

Re: FOB deplyable HAT

Posted: 2009-10-06 11:53
by HangMan_
The problem is that for this suggestion to get in game someone needs to make new models... If a TOW was used then someone could just take the sandbag base of the AA emplacement and add the TOW as a child (i think :p ) this means no new models and a lot less work for the person who takes the task on.

Re: FOB deplyable HAT

Posted: 2009-10-06 12:20
by rampo
XxX_HangMan_XxX wrote:The problem is that for this suggestion to get in game someone needs to make new models... If a TOW was used then someone could just take the sandbag base of the AA emplacement and add the TOW as a child (i think :p ) this means no new models and a lot less work for the person who takes the task on.
Well we allrdy have skins for all the hats, all that would be required is simply the skin from a hat and make it lying on the ground :D

Re: FOB deplyable HAT

Posted: 2009-10-06 13:24
by jbgeezer
rampo93(FIN) wrote:Well we allrdy have skins for all the hats, all that would be required is simply the skin from a hat and make it lying on the ground :D
I dont think we can edit the HAT models, because they are Dice's models. :sad: