Firebases + Points

Suggestions from our community members for PR:BF2. Read the stickies before posting.
05grottim
Posts: 238
Joined: 2008-06-25 20:59

Firebases + Points

Post by 05grottim »

I've been meaning to do this for sometime but i have never got round to it. Basically i feel that the scoring system at the moment is flawed. The main reason is that for building a firebase a squad can get 500 points each. To me this seems stupid- although a firebase is an important asset to the team the number of kills to get 500 points is about 30. This means that the top squad section is always flawed because it's basically the squad that has just built the most number of firebases. To me the scoring for a firebase should be limited to 75 points per person as at the moment it's so overvalued.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Firebases + Points

Post by Zrix »

But on the other hand, why should your amount of kills put you at the top?

The main goal is to win the map, through capping CPs or destroying caches. Building stuff and killing enemies are just means to reach that goal.
So if anything, flag capping points is what should be upped.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Firebases + Points

Post by CodeRedFox »

Kills are see as a natural part of the process, building bases and expanding your presents on the battlefield is what we see as important and worthy of points. Hell if it was up to me kill points would be gone ;-P
Last edited by CodeRedFox on 2009-10-05 21:55, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Firebases + Points

Post by Rudd »

FBs should give alot of points, but not as much as now

a squad can be absolutely ****, but get to be best squad on the scoreboard because they built 4 firebases

Ignoring how each firebases was destroyed...

that the squad in question lost more tickets than they destroyed...

etc

Whereas the best squad that didn't build firebases because they saw another squad doing it, actually did the nuts and bolts work of capping flags and killing the enemy.

Flag caps inparticular need more points as Hellduke pointed out.
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War-Saw-M249
Posts: 124
Joined: 2009-06-01 01:05

Re: Firebases + Points

Post by War-Saw-M249 »

on kashan if im gonna fly the jet and they dont spawn for 18 minutes, I just grab a truck and my co-pilot, drive on down with a log truck to north village and drop the crates. I like my firebase inside a house so it cant be seen easily. when I let my friend try to get the fob in the house, he messes up and it spawns outside so we do this over and over and get up to 800 points overall for building 8 firebases and using a damn lot of incendiaries until the crates explode and theres nothing left to build. its quite funny rather. points are nice.
05grottim
Posts: 238
Joined: 2008-06-25 20:59

Re: Firebases + Points

Post by 05grottim »

I disagree that they should get alot of points as they are so easy to destroy. They're just big rally points for the whole team. Yet a squad can get 3,000 points just for building one ridiculous really.

Also if you're going to give points for capping flags then you should give them for defending aswell as squads dont have a massive incentive for defending as they do for attacking.

Kills are still undervalued in this game simply because you can't win a game without killing other people. At the end of the day the most effective player is the person who gets the most kills at the end of they day. Yes i agree that heli pilots logi etc are important but without someone who kills then your team/squad isnt going to do anything.
War-Saw-M249 wrote:on kashan if im gonna fly the jet and they dont spawn for 18 minutes, I just grab a truck and my co-pilot, drive on down with a log truck to north village and drop the crates. I like my firebase inside a house so it cant be seen easily. when I let my friend try to get the fob in the house, he messes up and it spawns outside so we do this over and over and get up to 800 points overall for building 8 firebases and using a damn lot of incendiaries until the crates explode and theres nothing left to build. its quite funny rather. points are nice.
exactly the problem with the current scoring....
Last edited by Saobh on 2009-10-06 15:10, edited 1 time in total.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Firebases + Points

Post by Gore »

If only patience and dedication could reward you. I don't care about the rest.
Snook
Posts: 83
Joined: 2009-05-13 18:35

Re: Firebases + Points

Post by Snook »

More points for flag capping would be the way foward really, although that could make everyone rush for flags in stead of defending them.

Bit off topic but why was the old razor wire taken out? Was a brilliant way of properly defending an area.
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Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Firebases + Points

Post by Titan »

I agree that building a firebase should give no points..

but instead if someone uses this FB to spawn this should give you credit for building it... to separate the good and useful FBs from the pointles one... (maybe encouraging defending the FB, because if its destroyed - no spawns - no points)
and if someone kills with your deployable AA or MG why not give some helpingpoints to ensure that they are placed as good as possible.

1. Flag capping
2. Killing
3. FOB building
4. etc.
For me its more:
1. Defending Flags
2. Transport and Logistics
3. Flag capping
4. Killing
(and FOB building depending of the usefulness)
dbzao
Retired PR Developer
Posts: 9381
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Re: Firebases + Points

Post by dbzao »

Your idea about giving points if people spawn on it is interesting.

I wouldn't mind increasing the points of the people capturing flags as that score wasn't changed since the time where we had 5 or 6 flags on a map instead of 3 like today :p

But bear in mind that I really want the people working on logistics to be rewarded for their sacrifice on a job that's not so exciting. Bottom line is, they worked on something the entire team can use, and yes, there will be the not so smart placements, but at least they are there and to judge which one is good or bad its usually very subjective. Of course, there are the exploiters like War-Saw, and I will probably do some changes to avoid that.

I will consider your suggestions, but I don't promise anything.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Firebases + Points

Post by Cheditor »

05grottim wrote: Kills are still undervalued in this game simply because you can't win a game without killing other people. At the end of the day the most effective player is the person who gets the most kills at the end of they day. Yes i agree that heli pilots logi etc are important but without someone who kills then your team/squad isnt going to do anything.
Most kills does not = Most effective player.

Example, Map kashan.
A squad leader is lasering tanks and APCs for 2 apaches, and is informing him of AA moving in and out of area. Though the Apache gunners are getting all the kills, without the Squad leader on the ground doing his spotting, the CAS would not have clear targets and the AA would of taken them down.

You can't really ever say "this was most effective player" as PR is a teamwork game. A saw could of gotten 30 kills, but without his squad to help protect his flank he could of had 30 deaths.

And to answer your point i think firebases should maybe move down to 300 points a player and then raise the flag capture points up. Also for defending flags can't you bring in the BF2 style flag defense (kill a player in your flag zone) but without message of Flag defended!
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05grottim
Posts: 238
Joined: 2008-06-25 20:59

Re: Firebases + Points

Post by 05grottim »

[R-COM]Cheditor wrote:You can't really ever say "this was most effective player" as PR is a teamwork game. A saw could of gotten 30 kills, but without his squad to help protect his flank he could of had 30 deaths.
The fact is that anyone who gets 30 kills as infantry is probably a good enough player that he wont get 30 deaths.

Kashan maybe an exception to the trend but at the end of the day on any map where the focus is mainly on infantry then kills are the most important thing.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Firebases + Points

Post by killonsight95 »

is it still possible to have some of the BF2 V scoring but different
by this i mean the way they present it for example the best medic on the team squad with most firebases built squad with most kills squad with most flying time squad with msot driving time tc. would be pretty cool if can be inlcuded always nice to hacve more incentive for driving aorund ina humvee instead of being gunner etc.
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Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: Firebases + Points

Post by Masterbake »

Firebase building is far overvalued at the moment, especially the fact you can just put down the foundations and get a load of points. If it's possible maybe you could lose some points when it gets destroyed, or get points for when people actually spawn on it, or how long it lasts.

And killing is definitely not rewarded enough. Whether or not it makes someone the most effective player of all, at the moment it hardly makes any difference. For example.

Squad 1 decides to build a firebase on the edge of the map for people to spawn at. They build the firebase and get around 3000 points in total. It is destroyed 10 minutes later.
Squad 2 takes up positions between a friendly and enemy flag and defends against enemy squads. Overall they get 40 kills before they're wiped out and have to spawn back at main, with 12 deaths in total. They get about 2000 points.

And flag capping is also more important than FB building, although as mentioned there also needs to be more incentive to defend flags.

Basically the points system is pretty useless atm. The way to get top squad is just to build FBs, never mind flags or taking down enemies.


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mr.cuddelywuddely
Posts: 112
Joined: 2009-08-27 00:36

Re: Firebases + Points

Post by mr.cuddelywuddely »

my top for points is:

-defending cp
-capturing cp
-building fb
-logistics
-destroying fb or rp
-killing

like said before the idea of getting points when people spawn on your build fb is very good. because it shows the difference between a good firebase and a bad firebase.

imo defending should be rewarded more because it is vital and relatively boring. i cant count the times i saw our team capping a flag and then ALL run to the next one, being surprised that the undefended flag got capped back by the enemy..

i would also like to see that the kill score/ points would dissapear, however i think that most players would not like to see that. but imo it pushes the team forward to more teamwork to complete and holding objectives etc.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Firebases + Points

Post by mat552 »

Holy cow, I had no idea points meant this much to people. I always figured they were kind of randomly sprinkled out. It's more about what you do and how much fun you have than how high that silly little number is.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
gaurd502
Posts: 366
Joined: 2008-03-22 14:59

Re: Firebases + Points

Post by gaurd502 »

I don't really pay any attention to points. If a squad has more point then me for building a fire base then they have more points then me. So who cares? If there helping the team then good job. Points really don't mean anything or get you any rewards. All I worry about is how well the team is doing. If were winning and I am in a good squad then I am happy.

I see people listing there objectives. I don't see why killing should even be one the list. Killing comes with attacking/defending. You can't do a very good job of that if you don't kill the people attacking or defending your objective.
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TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Firebases + Points

Post by TheLean »

Firebases should give points on;

1) Amount of spawns on FOB E.g. 10 points for every spawn.

2) Time the FOB is active. E.g. 10 points each minute its there.

Titans idea of points for kills while manning MGs is good also but there should rather be that you get points for kills you make while inside a 50 meter radius or similar of the FOB, since most kills are by small arms.

Edit: Also, kruder informed that you get points not only for the FOB but for additional buildings also. This is counterproductive since most extra foxholes etc. makes the FOB easier to find, you cant really hide three mg nests, four foxholes and eight wires effectively. So no more points for building extra FOB assets I say, I hate spending 20 min building wires just because my squadleader wants us to be best squad.
Last edited by TheLean on 2009-10-11 17:42, edited 2 times in total.
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