Tickets

General discussion of the Project Reality: BF2 modification.
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Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Tickets

Post by Hoboknighter »

So, we all know that the game has been about tickets. But since this is project Reality, what do tickets actually represent? It's definitely more than just a simple ticket. Real soldiers don't go around saying "Woohoo, I just killed 4 people, I got 4 tickets!"
"What the $!$@'s a ticket?"

Personally I think it's the morale of the army to fight, but that's just me.
AaronFraher
Posts: 93
Joined: 2009-06-04 11:36

Re: Tickets

Post by AaronFraher »

It simulates the number of reinforcements available to your team. Nothing more, nothing less.
Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Re: Tickets

Post by Hoboknighter »

Then what determines how many reinforcements a team should have?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Tickets

Post by Rudd »

gameplay

the tickets are just a way to simulate more than 64 people on the map, and a convenient way of having a map length that is finite, but not necessarily decided by a timer.

As well as being a indicator of how well your team is doing.
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motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Tickets

Post by motherdear »

the balance of the map and what how long the battle should be quite simply :P
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Tickets

Post by Mad-Mike »

Without tickets the game would go on for 3 hours odd :shock: I know I dont want to play that long on one map, dunno about you.
Robbeh
Posts: 327
Joined: 2006-05-23 16:22

Re: Tickets

Post by Robbeh »

Ive had some games last 3 hours :P and they were epic!
driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: Tickets

Post by driver-ch-driver »

Robbeh wrote:Ive had some games last 3 hours :P and they were epic!
yeah all my best games have been really long, but with fewer people

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Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Tickets

Post by Mad-Mike »

Ouch! I get a banging head ache if i play more than 2 hours, I have to have breaks now nd then.
Tbh though dont think ive joined a server yet where the round has finished due to no time left :-?
funkyriver
Posts: 18
Joined: 2009-10-15 23:57

Re: Tickets

Post by funkyriver »

from what i can tell tickets on AAS = balance, on insurency = in any given region in iraq or afghanistan there are unlimited number of people willing to give there life to fight western forces, and they all have guns to hand, seen lots of vids on liveleak, ieds, efps, rgk3s,rpg's never seen a molatov.
funkyriver
Posts: 18
Joined: 2009-10-15 23:57

Re: Tickets

Post by funkyriver »

while im at it, watched a nice documetry on the challenger 2, one threw a track and got got imbolbilized during the intial stages of operation iraqi freedom, took 7 rpg hits and 1 milan anti tank missle, the crew inside heard the rpgs bounce off the chobum2 armour, the milan AT missle made a wire spark inside the crew compartment.
Last edited by funkyriver on 2009-10-16 00:40, edited 1 time in total.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Tickets

Post by gazzthompson »

AaronFraher wrote:It simulates the number of reinforcements available to your team. Nothing more, nothing less.
this. Makes it so the game isnt really 32v32 bot 400v400 (or what ever the tickets is).
funkyriver
Posts: 18
Joined: 2009-10-15 23:57

Re: Tickets

Post by funkyriver »

gazzthompson wrote:this. Makes it so the game isnt really 32v32 bot 400v400 (or what ever the tickets is).
yeah or 250 vs unlimited, how many times people seen the blufor win on insurgency, i play on Ukwarfare insurgency mainly, see the blufor win maybe 4 or 5 times in 2 months
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