
You Are Medical Assistance
In Project Reality we have Medics and we have combat lifesavers (CLS). CLS in the U.S. Army are any soldiers that are provided extra training and equipment that helps sustains a soldier until a Medic or other medical personnel can treat the patient.
Since all players in Project Reality (not including Insurgents) have field dressings, you are all automatically qualified CLS. Many times in-game a squad mate is wounded while his buddies do not offer their own personal field dressing to the wounded player. There are times when a squad is without a medic and once a player is wounded, there is still delay in treating any wounded-in-action (WIA). It is as if the players of Project Reality have forgotten all about their field dressings or believe that it would be better to save that field dressing for themselves, yet it may never get use.
So there is a need to have players more aware of their healing capabilities no matter what kit you have (except Insurgents of course). Not only can medics help WIA, but you can also help anyone who is WIA which also includes yourself.Where You, The Medic, Should Be
You should always be in a nice safe spot with whoever you are traveling with. Your primary concern is to keep yourself alive and have the necessary skills to successfully keep your team mates alive and kicking. You need to be in the rear of a squad or convoy and if possible have one person or element behind you so that your in the rear yet someone is behind you in case your combat element is flanked.
While your combat element works to neutralize enemy threats and completing mission objectives, have any WIA come to you when possible. Only go to them when you have too and when you are able too. If someone is WIA and knocked unconscious but not dead yet, the player's body is too dangerous to go get him. Do not attempt to revive him as you yourself will get WIA or worst killed-in-action (KIA).
If a large portion of your squad is neutralized, then your mission is to either smoke your position that also covers friendly bodies as well as much as possible and resuscitate as many squad mates as you can. If you are unable to do that, then you must hide and take cover and wait for the enemy to past so you can revive squad mates without risk of being KIA.Medical Training For Project Reality
Medics and trained players who know how to handle situations when a fellow player on the same team becomes injured helps keeps the team operating at peak efficiency. The more players operating at a higher level of healthiness will give your team an edge when fighting the enemy.
Therefore knowing the right thing to do when you or your team mate is wounded will increase your chances of survival and keep the team going towards victory in tickets and battle itself. Your job is to help your buddy stay alive and fighting as you will both cover each other's flank when fighting.
All recoverable injuries happen while the player is outside a vehicle and sustains damage to his player model. Players who are in vehicles that are damaged or destroyed can neither take health damage to their player model or be revivable due to the nature of the game. Therefore this guide is focused on healing the player model itself and functions as taking care of combat infantry. There is only one phase when it comes to staying alive and at peak efficiency which is Care Under Fire. This mirrors the U.S. Army medical training doctrine but only takes what is valuable to Project Reality.Care Under Fire
Defined as when a player is wounded in direct combat and is still in the danger zone. According to the Army, you will still be under fire if you attempt to care for the person who is wounded and are in immediate danger. Therefore safety is your highest priority as another casualty only reduces your combat power and increases your workload for medics and CLS.
Here are the proper steps to follow and quotations along with it that you can say if you?€™re a medic or CLS personnel. This keeps your role and responsibilities simple and gives you guidance on how you can keep the interaction flowing smoothly and in the direction needed. First thing is first though, the player who has been wounded must notify their squad leader and medic they need medical help. The leader will know who is combat ineffective and the CLS or Medic will know who they need to assist.
"Return fire!"
i. If you do not return fire, you risk endangering your team mates by not securing your sector. The goal of medical attention is to keep you alive, and the number one battlefield medicine for keeping you alive is fire superiority.
2. Have player use cover and concealment
"Take cover!"
i. Rather you have fire superiority or not, you want to use cover first then concealment second to make sure you have a higher chance of surviving and in the event your knocked unconscious (displayed as WOUNDED with a black screen in-game), you provide cover and concealment for any medics that attempt to resuscitate you.
3. Have player use personal medical supplies before using others
"Use your own field dressing!"
i. You want the player to use their own field dressing as it is quicker and safer. You do not have to run to the player which saves time and you do not have to run into the danger zone which saves your life.
4. Have player move to your position
"Move to me!"
i. By having the player move to your position instead of you moving to their position, you do not put yourself at danger for the very same reason that person is WIA. Both CLS and the Medic can complete up to this step. Move to Step 8 if the player is able to move to your position (CLS included).
MEDIC ONLY STEPS BELOW
5. Determine if the player is revivable
"Are you dead?"
i. There are times when players are dead and do not tell the medic. This puts the medic at risk unnecessarily. How pointless would it be for a medic to run to a player's body attempting to resuscitate them, be shot dead while trying to help their team mate to only find out they were dead in the first place. This is a complete waste of time, tickets, and puts the squad at danger by not having a medic to help out further casualties.
ii. At this time pop smoke on the injured trooper if they are not dead and you have permission from your team leader.
6. Reassure the WIA player you will resuscitate them
"Hold your spawn! Do not respawn!"
i. Ticket loss is a major component in a team's victory or defeat. Games depend on outlasting the enemy team and every single person that respawns is a ticket lost forever. While everyone should hold respawn unless it is too dangerous to revive the player or the player is dead, medics need to remember to remind players not to respawn if they can revive them.
7. Have the casualty follow you if you revive them at site of being knocked unconscious
"Follow me when you are revived!"
i. The player was knocked unconscious for a reason. Even if the enemy who caused the WIA is neutralized, there are other possible enemy forces in the area. So the medic needs to run in quickly, get the player revived, and return to safe cover and notify the player to follow them.
8. Secure the site of treatment
"Cover your sector while I heal you!"
i. Even though you have moved to safety or find a suitable place to heal the person, the other person must continue to cover the sector he was assigned or the direction which has the highest chance of enemy forces appearing from.
9. Communicate situation with team leader
"Player is fully restored and combat ready team leader!"
i. Sure, the sentence sounds gay but you need to get the message across that the player who was previously WIA and combat ineffective is now back in shape and ready to roll. Good team leaders will be aware of how many players under their command they have operating at full combat efficiency. If you are only CLS and the player is still not fully restored, you need to communicate this with your leader as well.



