This would make it easyer...

General discussion of the Project Reality: BF2 modification.
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John.E.Walker
Posts: 18
Joined: 2009-10-18 00:16

This would make it easyer...

Post by John.E.Walker »

IF The insurgents and Taliban had like tunnels under the map of some sort.. Like i use to make training maps for FH2 for 101st airborne clan... Well FH2 has tunnels and such.. and bunkers that like if you push down the land scape stick a tunnel there.. than throw a city buildings over the tunnels.. Blam all covered up? This could mean the Americans or British Can use the harrier or something small like that.. to fly around the map..

Just a pointer.. Umm i dont like messing with PR files to much cause MD5 tool mismatch shit.. so ill go back to playing with FH2 n' making my own fancy maps =D but really if you want tunnels in citys.. i'd Try that idea..

Edit: User was warned for "dodging the suggestion sub-forum post limit". Its there for a reason guys please abide by it.
Last edited by Saobh on 2009-10-18 12:48, edited 1 time in total.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: This would make it easyer...

Post by Jigsaw »

This smells like a suggestion outside of the suggestion forum to me :-o

If you want to make maps for PR, do so. There are some excellent tutorials on how to do it located here. Also, many PR maps do already have tunnel sections within them. Off the top of my head I can think of West Fallujah, Op. Barracuda, Op. Archer, Tad Sae, Kozelsk and Korengal Valley.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: This would make it easyer...

Post by Rudd »

Just a pointer.. Umm i dont like messing with PR files to much cause MD5 tool mismatch shit.. so ill go back to playing with FH2 n' making my own fancy maps =D but really if you want tunnels in citys.. i'd Try that idea..
the DEVs are ahead of you if Dragonfly is anything to go by.

And there are plenty of tunnel bits the DEVs had added to their maps to date.
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Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: This would make it easyer...

Post by Kain888 »

Where are tunnels on Tad Sae or Fallujah? 0_o
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: This would make it easyer...

Post by Jigsaw »

Kain888 wrote:Where are tunnels on Tad Sae or Fallujah? 0_o
On Fallujah underneath the hospital building in the far south of the map.

On Tad Sae there are a couple minor caves in the south eastern part of the map.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: This would make it easyer...

Post by Saobh »

Locked for resuggestion.
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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