[Request] Insurgency Mode Tutorial

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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

[Request] Insurgency Mode Tutorial

Post by badmojo420 »

I'm almost at the point on my map where i need to start placing caches and get it playable so it can be tested.

I know the setup for insurgency mode is rather basic. I read a reply by one of the DEVs in the R-Com section about doing it a while back. But, since i am no longer an R-Com, i cannot access that post anymore. So i'm here asking if anyone could write up a quick tutorial for setting up the caches and anything else that needs to be done by the mapper. I know a couple other people have also asked for this.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Request] Insurgency Mode Tutorial

Post by Wilkinson »

Real Easy. This wont be all pretty but it will get the point.


In Editor:
  • How to Place a Cache:
  • Off an INSURGENT/TALIBAN Flag, right click and create an Objectspawner. You can have it as nothing.
  • Next, after you have the vehicle placed, Go to your Tweaker Bar and look at "VehicleTeam1" and "VehicleTeam2"
  • Change both of these and type or search for "ammocache"
  • Make sure the ObjectSpawner is on Team1 and is spawned off an OPFOR Flag.
    Spawn Times are set to 99999 For both Teams.
  • Python does all the randomizing, so Just add ALOT LOT LOT LOT of Caches, Fallujah has like 150ish. when In doubt. Just load the GPO.con of any other map that is insurgency

    Thats for just adding the caches.

    Make sure you set your .desc properly for inside the Map's Info Folder
FOR EXAMPLE:
Here is the one I did for Raid of Fallujah

Code: Select all

<map gsid="5056">
	<name>Raid of Fallujah</name>
	<briefing locid="MAPDESCRIPTION_raid_of_fallujah">map description for modders maps not localized (english only)</briefing>
	<music> common/sound/menu/music/PirateX-Hunting_Taliban.ogg </music>  
	<modes>
		<mode type="gpm_insurgency">
			<maptype players="64" type="insurgency" locid="GAMEMODE_DESCRIPTION_insurgency">Unlocalized test for this mode on this map</maptype>
		</mode>
		<mode type="gpm_skirmish">
			<maptype players="16" type="skirmish" locid="GAMEMODE_DESCRIPTION_skirmish">Unlocalized test for this mode on this map</maptype>
		</mode>
		
	</modes>
</map>
Extra Notes:
Make sure you have in the tweaker, for EACH CACHE, Set the "Team" to the OPFOR team and the "TeamonVehicle" to the OPFOR. Usually it's team 1 I think.

Easiest way to duplicate the cache is to set one up completly properly. Then just Copy and paste it (Ctrl+C)=Copy (Ctrl+V)=Paste
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Request] Insurgency Mode Tutorial

Post by Wilkinson »

Double Post Fail..

Sorry if my Tut was shit. I like making videos better. but I never have time.


if you have any questions BadMojo PM Me. More than happy to help
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: [Request] Insurgency Mode Tutorial

Post by badmojo420 »

Thanks Wilkinson, I've got it working. But, I'm having a couple problems.......

Edit: Nevermind, i got it all working, thanks again Wilkinson.
Last edited by badmojo420 on 2009-10-21 04:52, edited 1 time in total.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Request] Insurgency Mode Tutorial

Post by HangMan_ »

thanks for the Tut wilkinson. You should type it out in a new thread then get it stickied :D
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