Insurgent shared RKG/moltov count

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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Insurgent shared RKG/moltov count

Post by snooggums »

As insurgent I am always bothered by the close range weapons (AK74u and Shotgun) getting the RKG while the longer range AKs get the moltovs. I realize that the single explosive is probably to represent the limited supplies but I just don't like the current mix. Heck, the best kit an insurgent could get would be the close range Chechyn AK with bayonet and RKG but without the grenades or smoke. But all wishing aside:

If insurgents are really intended to have a single explosive, then I would like to see a shared slot like we have with the grenades/grenade traps. Instead there would be two slots, one for moltov and one for RKG (like the two colors of smoke for squad leaders/grenade and grenade traps for Sapper), but they would share a single count between them so an Insurgent could either throw a moltov or a RKG but not both without reloading. I realize this is a little unrealistic as you magically choose but it would keep the item count down, but allow the Insurgents to effectively have twice the basic kits as you could have an AK47 with RKG or moltov depending on which you choose.

Otherwise I would suggest changing the four basic Insurgent kits to carry one RKG and one moltov each.
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Insurgent shared RKG/moltov count

Post by Scared_420 »

i think its good as it is now,, rkg grenades are a lot harder to get a hold of them a bottle of gas/alcohol so having it in only 1 slot is more realistic than giving it to everyone
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Insurgent shared RKG/moltov count

Post by Redamare »

i dont think its possible...
EX: Nade traps + Nades... both are shared Nades
EX: Diff colored smoke (squad leaders) Shared smoke

RPG is a slot weapon i dont know if it would be possible to share the ammunition supply..
plus ... in real life.. if you have 2 Rpgs and 2 granades.. you cant automaticaly congerup 3 rpgs and only have 1 grande left with out using it.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Insurgent shared RKG/moltov count

Post by Silly_Savage »

Redamare wrote:i dont think its possible...
EX: Nade traps + Nades... both are shared Nades
EX: Diff colored smoke (squad leaders) Shared smoke

RPG is a slot weapon i dont know if it would be possible to share the ammunition supply..
plus ... in real life.. if you have 2 Rpgs and 2 granades.. you cant automaticaly congerup 3 rpgs and only have 1 grande left with out using it.
RKG bud, not RPG; big difference.

RKG:
Image

RPG:
Image

...and now you know.
Last edited by Silly_Savage on 2009-10-27 21:57, edited 2 times in total.
Reason: Clarification
"Jafar, show me a sniper rifle." - Silly_Savage 2013
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Insurgent shared RKG/moltov count

Post by snooggums »

Redamare wrote:i dont think its possible...
EX: Nade traps + Nades... both are shared Nades
EX: Diff colored smoke (squad leaders) Shared smoke

RPG is a slot weapon i dont know if it would be possible to share the ammunition supply..
plus ... in real life.. if you have 2 Rpgs and 2 granades.. you cant automaticaly congerup 3 rpgs and only have 1 grande left with out using it.
I don't think that the grenade trap to grenade link is because they are nades, and you can throw three green and one orange or four orange smokes. I'm just thinking of the same thing
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Insurgent shared RKG/moltov count

Post by Expendable Grunt »

+1 to suggestion.

Also, the kits that are short range should get a single (realistically powerful) F1.

M.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
projectrealitycanada
Posts: 69
Joined: 2009-06-30 22:18

Re: Insurgent shared RKG/moltov count

Post by projectrealitycanada »

Don't they got multiple rockets, and then teams fighting insurgents get 1 shot with there anti tank weapon.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Insurgent shared RKG/moltov count

Post by snooggums »

projectrealitycanada wrote:Don't they got multiple rockets, and then teams fighting insurgents get 1 shot with there anti tank weapon.
This suggestion does not involved the Rocket Propelled Grenades (RPGs), it involves the rolling pin looking AT grenades (RPK) as explained in Silly_Savage's post.

Currently the basic Insurgent kits get either 1 RPK (AK74u and Shotgun) or 1 moltov (AK47 and AK74). This suggestion just allows those kits to use either a moltov or RPK, but not both without reloading by having a shared single ammo count similar to other items already in the game.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Insurgent shared RKG/moltov count

Post by Celestial1 »

So... many... acronyms.



RPG: launched AT weapon
RPK: Short-mag insurgent AR (looks like an AK with a bipod)
RKG: Thrown AT grenade
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