How to work Mumble into PR

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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

How to work Mumble into PR

Post by Redamare »

( also posted in general discussion )

most of us use mumble during gameplay. its one of the top favorite ways to communicate in the more elite servers. there have been talks about mumble and how it would be possible to incoorporate mumble into pr.

an idea that failed includes scripting a mumble type progam into PR which we know the viop system is pretty hardcoded and is probly not going to happen.

SO.... wouldnt it be possible to work mumble through a system like the PR spy??

have mumble running in the background with PR.
connect the two through programing so it allows you to always be connected to mumble.

For example.
when you install the PR mod onto your computer the new mumble program is included in the package core download.
when you start up PR. mumble loads into the main menu with all the servers. when you start up a server the mumble progam will pick up which server you enter and direct your mumble account to the server you had just entered. next. the program could determine what team you are on. either Team 1 or Team 2.

***This way you are always connected to mumble. people who dont know what mumble is BUT still have a microphone can now hear mumble users and communicate with them through VIOP. what they dont know cant hurt them.***

mainly mumble just isnt advortised enough untill a few players start talking about it on the servers then it gets the people who Dont know about interested.

i think if this idea can be worked out and scripted mumble would make PR a better place for all players . ^_^

Sadly i am not a programer and i have not the slightest clue on how to progam somthing like this. but possibly some one who had experiance with this sort of stuff can shed some light on the subject

thank you,
Red
GeZe
Retired PR Developer
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Re: How to work Mumble into PR

Post by GeZe »

Ya, I can get mumble to start and connect to the right channel from PRSPY... requires some work though... howewer if they have two channels per server for the different teams, then I can't ahead of time know what team you're going to be on
BloodBane611
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Joined: 2007-11-14 23:31

Re: How to work Mumble into PR

Post by BloodBane611 »

Can the player's team be changed once they are assigned to a team? I don't think its a big deal if not, but it could be nice to have separate team channels.

Personally I'm not at all opposed to everyone being in a single channel, it is realistic to hear the enemy talking if they're doing it near you. But I realize that most PR players can only deal with so much shock at a time.
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: How to work Mumble into PR

Post by Herbiie »

BloodBane611 wrote:Can the player's team be changed once they are assigned to a team? I don't think its a big deal if not, but it could be nice to have separate team channels.

Personally I'm not at all opposed to everyone being in a single channel, it is realistic to hear the enemy talking if they're doing it near you. But I realize that most PR players can only deal with so much shock at a time.
I prefer being able to hear nearby enemies as well, adds to the realism and talking to the dead enemy is always cool.

And ofcourse you can talk with everyone after the round has finished.
McBumLuv
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Joined: 2008-08-31 02:48

Re: How to work Mumble into PR

Post by McBumLuv »

Mumble being competely open source has limitless possibilities, really. The only limit is how much information it can gather from BF2, but IIRC it can gather:

1) Which team you're on
2) Which squad you're in
3) What kit you have
4) What vehicle you are in
5) What state you're in (Alive, incapacitated, dead)

However I"m not 100% sure of that. All it means is that if work is done on it you would get a more realistic scenario, with people in vehicles only being able to talk to those in the same vehicle, or within a meter of that vehicle, or only hearing the enemy close by, not hearing the dead, not hearing when dead, etc.. etc...

I'm just hoping to see more work done on it now that it's this far.
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Rudd
Retired PR Developer
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Re: How to work Mumble into PR

Post by Rudd »

I prefer being able to hear nearby enemies as well, adds to the realism and talking to the dead enemy is always cool.
please read the first part of your sentance, then reconcile it with the second part.
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Herbiie
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Joined: 2009-08-24 11:21

Re: How to work Mumble into PR

Post by Herbiie »

Dr2B Rudd wrote:please read the first part of your sentance, then reconcile it with the second part.
It is more realistic to be able to hear nearby enemies. It is also cool to be able to talk to dead bodies, though not realistic.

Better?

Jesus does that bother you?

Also with mumble (being able to talk to the enemy) I can remember that we took a Pilot prisoner after he was forced to bail out and took him to a cave, and the US launched a rescue operation, which was fun and realistic.
503
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Joined: 2008-08-30 02:53

Re: How to work Mumble into PR

Post by 503 »

I'd rather have everyone into one mumble channel. There's too much frustration in asking which mumble channel is the correct team as most people use force center and ask which team it is.

Talking with enemies is great too. Great times on the RT server.
Rudd
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Re: How to work Mumble into PR

Post by Rudd »

Herbiie wrote:I
Jesus does that bother you?
BF2 and mumble don't have true sound occlusion, on a server with combined teams you hear the enemy and the dead.

The enemy mostly speak your language.....

i.e. Realism is not the primary function of mumble imo.

It is realistic only in that you can communicate with any member of your team.

It is a teamwork tool Primarily, and is the most effective pubbing teamwork tool I've encountered.

when dead bodies are shouting "They are over here" or "DISTRACTION DISTRACTION" etc, or a marine is running down the road with slipnot roaring from his mumble then yes, it does damn well bother me.

So I only ever play on servers with 2 channels. There is only 1 instance that I truely wish I could talk to the enemy and that is when I am a collaborator.

1/2 the number of people in a channel = 1/2 the spam, and double the teamwork as you don't worry about being heard by the enemy. (i.e. it enhances all aspects of PR teamwork, whereas when the enemy can hear you douches do things like mute their mics then just listen for enemies without trying to work with their team)

TG is the place for mumble.

Oh, I'm sorry, I've gone completely OT.

Working Mumble in to PR will always be a voluntary exercise, but I'm very happy the devs will include mumble with the PR build.

Though if TS3 has the same capabilities along with their lovely dynamic admin system, it could be a new situation.
Last edited by Rudd on 2009-11-13 23:58, edited 1 time in total.
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Conman51
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Re: How to work Mumble into PR

Post by Conman51 »

503 wrote:
Talking with enemies is great too. Great times on the RT server.
yea i really want to get RT going again...good times
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Sgt. Mahi
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Re: How to work Mumble into PR

Post by Sgt. Mahi »

Is Mumble still alive? Mumble and the RT server was really popular when I played PR alot in the summer. I took a long break from PR because of my studies and when I came back every Mumble server was totally empty. I really miss the time when the RT server was full every time I logged in. Now it seems that the only server that is populated most of the time is the UKwarfare server and nobody is using Mumble in there.
I guess my point is if it's still worth working on since everyone seem to have abandon ship already. Hope not but though :-)
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Rudd
Retired PR Developer
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Re: How to work Mumble into PR

Post by Rudd »

whenever I play on TG at least 50% of the server seem to be on, and thats a fine saturation to lubricate teamwork.
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>para<
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Re: How to work Mumble into PR

Post by >para< »

wait wait wait mumble is still alive ? :p
even after alt-tab fix most players dont want it.
Rhino
Retired PR Developer
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Re: How to work Mumble into PR

Post by Rhino »

your basic suggestion I can't see how that is workable, but this:
Redamare wrote:SO.... wouldnt it be possible to work mumble through a system like the PR spy??
having mumble do checks up on the servers and players and then determining which player to move to what server and maybe even team in that server MIGHT just be workable with some heavy, heavy coding. More than likley its going to be possible for w/e reason but there is a chance it could work. Will see what TwistedHelix thinks.
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=Romagnolo=
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Re: How to work Mumble into PR

Post by =Romagnolo= »

Hey, topic's owner, add this suggestion to the first post:

Change some keyboard keys for the mumble usage. The "V" is actually used to talk with commander. Change it to be the only mumble key. The commander talking should be moved to the "H" key, since it is a empty key in the game (I use it this way).

Other good idea is to add the letter "B" to mumble too. It may sound ridiculus at first, but think a bit. You are 2 meters away from you soldier. If you use the radio to talk with him, there will be the sound from your voice and from the radio. So, you will prefer to talk with your friend with the mumble. If your friend is far way, then you use both the radio and mumble. Imagine this situation (or try with a few friends), it is really great and immersive.



But seriusly, adding mumble with PR that is going to be other level of game-play.
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Cp
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Re: How to work Mumble into PR

Post by Cp »

[quote=""'[R-DEV"]Rhino;1182659']your basic suggestion I can't see how that is workable[/quote]

Why not?

I can confirm that this is true:
[quote="McLuv""]IIRC it can gather:

1) Which team you're on
2) Which squad you're in
3) What kit you have
4) What vehicle you are in
5) What state you're in (Alive, incapacitated, dead)[/quote]

I have an application that runs on my G15 display that tells me all those things above, including who are in my squad, my score, server IP, ping and current map and player numbers.
(and no, it doesn't tell me anything about ammo and the 30 sec delay on the score board in game applies to the g15 display too, it only shows the stuff you can already see in game, so no cheating here :p .)

So exporting these values to an external program is possible, it just comes down to if mumble can be coded to accept the values and use them.
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Rhino
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Re: How to work Mumble into PR

Post by Rhino »

Cp wrote:Why not?

I can confirm that this is true:


I have an application that runs on my G15 display that tells me all those things above, including who are in my squad, my score, server IP, ping and current map and player numbers.
(and no, it doesn't tell me anything about ammo and the 30 sec delay on the score board in game applies to the g15 display too, it only shows the stuff you can already see in game, so no cheating here :p .)

So exporting these values to an external program is possible, it just comes down to if mumble can be coded to accept the values and use them.
Well if that is true it could be workable but the first I've heard of it.
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Rudd
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Re: How to work Mumble into PR

Post by Rudd »

iirc twisted has posted to that effect in the past, but it did sound like a lot of work.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: How to work Mumble into PR

Post by Redamare »

McLuv wrote:Mumble being competely open source has limitless possibilities, really. The only limit is how much information it can gather from BF2, but IIRC it can gather:

1) Which team you're on
2) Which squad you're in
3) What kit you have
4) What vehicle you are in
5) What state you're in (Alive, incapacitated, dead)

.
(goes along with my very last part)

Well it could just be per server you dont really have to do it by squad etc...

LIKE... every ones saying it would be nice to hear enemys... ya sure like lower the distance for the mumble so you can hear neer by enemys and your squad members around you. like instead of having 2 channels have 1 channel for directional audio and have a team force center room or somthing. :)


Also.. RUDD has a good point "1/2 the number of people in a channel = 1/2 the spam, and double the teamwork"

thats a pretty imporant thing to consider if mumble is ever sergically conjoined with PR.
theres always going to be spammers yea you can kick / bann and what ever but its still anoying ^_^

Im not realy going to suggest.. (make a way serveradmins can mute people) buut if thats possible which would be Amazing and necessary lets first make Pr-mumble conjoin system then think about all the little kinks :)
Last edited by Redamare on 2009-11-14 02:55, edited 1 time in total.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: How to work Mumble into PR

Post by Redamare »

=Romagnolo= wrote:Hey, topic's owner, add this suggestion to the first post:

Change some keyboard keys for the mumble usage. The "V" is actually used to talk with commander. Change it to be the only mumble key. The commander talking should be moved to the "H" key, since it is a empty key in the game (I use it this way).

Other good idea is to add the letter "B" to mumble too. It may sound ridiculus at first, but think a bit. You are 2 meters away from you soldier. If you use the radio to talk with him, there will be the sound from your voice and from the radio. So, you will prefer to talk with your friend with the mumble. If your friend is far way, then you use both the radio and mumble. Imagine this situation (or try with a few friends), it is really great and immersive.



But seriusly, adding mumble with PR that is going to be other level of game-play.
I agree with this.. im not guna edit my main post but quoting works just as fine ^_^...
Read the last section of my last post about how Devs would have to first create the system before we can worry about what bottons do what. Plus aparently the whole VIOP mumble concept has been kind of frowned upon in earlier mumble voip mixture ideas.
( hardcoded )
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