This is probably hardcoded. The suggestion simply is, when the JDAM hits, multiple, invisible explosions occur at multiple set height and depression and over whatever the JDAM actual destruction radius is. If possible, this would allow for JDAMs to fullfill the actual destructive potential by killing targets below the actual JDAM strike. Just today I survived a JDAM 50 metres away from me because I was about 5m lower than where it hit.
Although I guess that if this wasn't hardcoded then the DEVs would've already implemented it. Obviously I don't know, but maybe it's possible?
JDAM Improvement, minituare explosions.
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Copper.8
- Posts: 58
- Joined: 2008-11-22 05:01
JDAM Improvement, minituare explosions.
If you don't manage to kill an insurgent, don't go after him, he'll IED you.
If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you.
If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: JDAM Improvement, minituare explosions.
Pretty sure that's a resuggestion
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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waldo_ii
- Posts: 961
- Joined: 2008-04-30 22:58
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: JDAM Improvement, minituare explosions.
well...who ever said it....its a good idea
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WilsonPL
- Posts: 510
- Joined: 2008-03-27 17:32
Re: JDAM Improvement, minituare explosions.
just drop many artillery rounds with invisible explosion at once, and then drop "big explosion" round.



