JDAM Improvement, minituare explosions.

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Copper.8
Posts: 58
Joined: 2008-11-22 05:01

JDAM Improvement, minituare explosions.

Post by Copper.8 »

This is probably hardcoded. The suggestion simply is, when the JDAM hits, multiple, invisible explosions occur at multiple set height and depression and over whatever the JDAM actual destruction radius is. If possible, this would allow for JDAMs to fullfill the actual destructive potential by killing targets below the actual JDAM strike. Just today I survived a JDAM 50 metres away from me because I was about 5m lower than where it hit.

Although I guess that if this wasn't hardcoded then the DEVs would've already implemented it. Obviously I don't know, but maybe it's possible?
If you don't manage to kill an insurgent, don't go after him, he'll IED you.

If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: JDAM Improvement, minituare explosions.

Post by mat552 »

Pretty sure that's a resuggestion
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: JDAM Improvement, minituare explosions.

Post by waldo_ii »

|TGXV| Waldo_II

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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: JDAM Improvement, minituare explosions.

Post by Conman51 »

well...who ever said it....its a good idea
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: JDAM Improvement, minituare explosions.

Post by WilsonPL »

just drop many artillery rounds with invisible explosion at once, and then drop "big explosion" round.
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