Remove officer kit from spawn screen
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Potilas
- Posts: 104
- Joined: 2009-04-28 22:04
Remove officer kit from spawn screen
No spawnable officer kit. Beta included.
I quickly checked if this is already suggested, but if this is please delete.
I have bunch of resons why. Before I let all come out comments please.
You can have my reasons now:
RP whoring
I am not fan of current RP system. Mostly because it is way too powerful tool. When officer could not spawn at rally it would make RP:s significantly weaker asset. Importance of officer becomes higher what will lead better team playing.
Supplyline importance
Makes teams doing more supply crate deliverys for FOB and keep entire supply trucks/chopper troops busy because spawning SL:s have to request officer kit every time after spawn (Crate drop reguest near RP forexample). In other hand it would really hurt when enemy has destroyed your team crates or deny supplying.
Makes SL killing rewarding/important
After killing enemy SL your squad can have moment of comfort that enemy wont "pop out from nowhere" too soon.
No endless small guerilla fights at jungle maps, etc...
At least not so easily. It is damn annoing when playing operation barracuda and there are no clear "battlelines". Every step you make can be your last. Literally enemy can be anywhere, which is cool sometimes not alltimes.
Thats all for now folks. I will give my reasoning later why beta version should not have spawnable officers eighter.
EDIT2
Now I see why Iam not getting much support. Real issue what is bugging peoples is that they like to have officer kit when ever they spawn not the fix itself. I have founded solution for this. We need 2 different type officer kits what I call, Officet1 and Officer2 kit.
definitions
Officer1: Spawnable, but whitout ability to set RP, FOB or anything else "construction".
Officer2: Not spawnable. Only SL can request this kit. This kit is same as current Officer kit.
EDIT3
At last, here is my thoughts why beta could work better WHIT spawnable officer who does not know how to build.
"More cooks in the kitchen badder the soup"
Splitting officer kit will make squads work more organized. Those who have real officer kit take responsibility for the construction of FOB. What i have seen crate(s) wont remain long near FOB. This matter forces builder SL to start operation at main base. Benefits are better planning and placing for FOB + some realism aspect increase.
After long thinking anything else big things does not come across my mind. Supply crates gains a small bit more value, squad should protect builder officer when they are on mission. Afterall really not anything big improve.
I quickly checked if this is already suggested, but if this is please delete.
I have bunch of resons why. Before I let all come out comments please.
You can have my reasons now:
RP whoring
I am not fan of current RP system. Mostly because it is way too powerful tool. When officer could not spawn at rally it would make RP:s significantly weaker asset. Importance of officer becomes higher what will lead better team playing.
Supplyline importance
Makes teams doing more supply crate deliverys for FOB and keep entire supply trucks/chopper troops busy because spawning SL:s have to request officer kit every time after spawn (Crate drop reguest near RP forexample). In other hand it would really hurt when enemy has destroyed your team crates or deny supplying.
Makes SL killing rewarding/important
After killing enemy SL your squad can have moment of comfort that enemy wont "pop out from nowhere" too soon.
No endless small guerilla fights at jungle maps, etc...
At least not so easily. It is damn annoing when playing operation barracuda and there are no clear "battlelines". Every step you make can be your last. Literally enemy can be anywhere, which is cool sometimes not alltimes.
Thats all for now folks. I will give my reasoning later why beta version should not have spawnable officers eighter.
EDIT2
Now I see why Iam not getting much support. Real issue what is bugging peoples is that they like to have officer kit when ever they spawn not the fix itself. I have founded solution for this. We need 2 different type officer kits what I call, Officet1 and Officer2 kit.
definitions
Officer1: Spawnable, but whitout ability to set RP, FOB or anything else "construction".
Officer2: Not spawnable. Only SL can request this kit. This kit is same as current Officer kit.
EDIT3
At last, here is my thoughts why beta could work better WHIT spawnable officer who does not know how to build.
"More cooks in the kitchen badder the soup"
Splitting officer kit will make squads work more organized. Those who have real officer kit take responsibility for the construction of FOB. What i have seen crate(s) wont remain long near FOB. This matter forces builder SL to start operation at main base. Benefits are better planning and placing for FOB + some realism aspect increase.
After long thinking anything else big things does not come across my mind. Supply crates gains a small bit more value, squad should protect builder officer when they are on mission. Afterall really not anything big improve.
Last edited by Potilas on 2009-11-16 16:44, edited 6 times in total.
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Jorgee!
- Posts: 350
- Joined: 2008-03-23 17:57
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Remove officer kit from spawn screen
Spawning on rallys whitout a officer would completely stop you from advancing

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loki1120
- Posts: 271
- Joined: 2009-04-13 17:09
Re: Remove officer kit from spawn screen
not a good idea, since it already has it that you have to be in a squad and be the lead in the squad, a leaders equipment is a standard in any military, he would always have his assigned kit.
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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loki1120
- Posts: 271
- Joined: 2009-04-13 17:09
Re: Remove officer kit from spawn screen
they are doing away with that unrealistic RP spawn ( thankfully) so not an issuerampo93(FIN) wrote:Spawning on rallys whitout a officer would completely stop you from advancing
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Remove officer kit from spawn screen
NO
officers should always be with their troops, what would be the advantage of a SL then? i personally would not like to lead squads if every time i had to spawn at main or a FB to get a kit.
I cant really think of any good reason to remove it, except squads will probably always start from the main when they die, which is a little more realistic than spawning in the field, but there are also arguments against this, like game play balance, and spawning closer to the front line simulates having a larger force
officers should always be with their troops, what would be the advantage of a SL then? i personally would not like to lead squads if every time i had to spawn at main or a FB to get a kit.
I cant really think of any good reason to remove it, except squads will probably always start from the main when they die, which is a little more realistic than spawning in the field, but there are also arguments against this, like game play balance, and spawning closer to the front line simulates having a larger force
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Potilas
- Posts: 104
- Joined: 2009-04-28 22:04
Re: Remove officer kit from spawn screen
Did you notice that doing teamwork whith supply guys (crates) you can keep rocking as usual? Just not so fast what is a big part of my suggestion.Conman51 wrote:NO
officers should always be with their troops, what would be the advantage of a SL then? i personally would not like to lead squads if every time i had to spawn at main or a FB to get a kit.
I cant really think of any good reason to remove it, except squads will probably always start from the main when they die, which is a little more realistic than spawning in the field, but there are also arguments against this, like game play balance, and spawning closer to the front line simulates having a larger force
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Remove officer kit from spawn screen
So the main point of removing the O kit is to make squads respawn at main? why didnt you suggest that in the first placePotilas wrote:Did you notice that doing teamwork whith supply guys (crates) you can keep rocking as usual? Just not so fast what is a big part of my suggestion.
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loki1120
- Posts: 271
- Joined: 2009-04-13 17:09
Re: Remove officer kit from spawn screen
If your a sqd leader why should you have to go and get a kit?? just spawn in with it, cuts down on the BS, you have your roll to play and should only have a SL kit, let the lowe enlisted have to kit up. lol
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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Potilas
- Posts: 104
- Joined: 2009-04-28 22:04
Re: Remove officer kit from spawn screen
Whole point is prevent officer spawning at rallypoint.Conman51 wrote:So the main point of removing the O kit is to make squads respawn at main? why didnt you suggest that in the first place
I give an example. You are dead and you are about to spawn to RP. Squad RP is located deep behind enemy lines. There are no crates near so you cannot chance rifleman kit to officer. What you an your squad can do is reqroup at main/FOB or keep attacking against enemy regardless that SL uses rifleman kit. You have perhaps 1-2 spawns before enemy patrol cleans RP away when your squad have failed to take out enemy. Nobodys forcing SL (or any squad member) to spawn main/FOB if there is no crate near by RP.
It seems that you dont want to "try" understand what this suggestion is all about. I try to make myself clear.
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loki1120
- Posts: 271
- Joined: 2009-04-13 17:09
Re: Remove officer kit from spawn screen
oh, got ya, there doing away with the spawns at RallyPoints, that were i got confused, sorry, lol, yea you can only spawn ata main FOB or Forward Outpost now ( beta and .9). so no worries, lol sorry for the confusion broPotilas wrote:Whole point is prevent officer spawning at rallypoint.
I give an example. You are dead and you are about to spawn to RP. Squad RP is located deep behind enemy lines. There are no crates near so you cannot chance rifleman kit to officer. What you an your squad can do is reqroup at main/FOB or keep attacking against enemy regardless that SL uses rifleman kit. You have perhaps 1-2 spawns before enemy patrol cleans RP away when your squad have failed to take out enemy. Nobodys forcing SL (or any squad member) to spawn main/FOB if there is no crate near by RP.
It seems that you dont want to "try" understand what this suggestion is all about. I try to make myself clear.
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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Potilas
- Posts: 104
- Joined: 2009-04-28 22:04
Re: Remove officer kit from spawn screen
Officer can place RP and some nasty stuff. RP=imba.loki1120 wrote:If your a sqd leader why should you have to go and get a kit?? just spawn in with it, cuts down on the BS, you have your roll to play and should only have a SL kit, let the lowe enlisted have to kit up. lol
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loki1120
- Posts: 271
- Joined: 2009-04-13 17:09
Re: Remove officer kit from spawn screen
imba????? yea they will still place RP's but for limited resuply and regroup point, and it will have to be resupplied at the main FOB or a Forward Outpost. dont know what they have decided about the rest, i dont see why one would have to go and select the kit, it should be the only kit you can have as a SL, lol.Potilas wrote:Officer can place RP and some nasty stuff. RP=imba.
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Remove officer kit from spawn screen
loki1120 wrote:oh, got ya, there doing away with the spawns at RallyPoints, that were i got confused, sorry, lol, yea you can only spawn ata main FOB or Forward Outpost now ( beta and .9). so no worries, lol sorry for the confusion bro
Thats not true, rallies still probably will be in .9, just becasue they are doing a beta does not mean its final
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loki1120
- Posts: 271
- Joined: 2009-04-13 17:09
Re: Remove officer kit from spawn screen
Last edited by loki1120 on 2009-11-15 04:51, edited 1 time in total.
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Remove officer kit from spawn screen
i play infantry in PR alot, im not sad at allloki1120 wrote:that would make the Infantryman sad, i was liking how the were improving the realism espcialy the no spawn rally, was hoping for a limited resuply point tho thats been discused . well we will see what happens and ill make my decision then i guess. lol
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loki1120
- Posts: 271
- Joined: 2009-04-13 17:09
Re: Remove officer kit from spawn screen
no no , im a real infantryman, lol, we start missions at Forward Outpost and main FOB's spawning on a Rucksack Cache isnt real, using it as a limited resupply point and regroup area is perfect adn hold with real life operations 
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Remove officer kit from spawn screen
If the SL got stuff like m203/breaching shotgun etc then I'd say that version of the kit should be requestable only, not spawnable.
But the nuts and bolts SL kit should be spawnable at all times.
I agree with your points on battlelines etc, but with the beta that is all fixed imo
But the nuts and bolts SL kit should be spawnable at all times.
I agree with your points on battlelines etc, but with the beta that is all fixed imo
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Potilas
- Posts: 104
- Joined: 2009-04-28 22:04
Re: Remove officer kit from spawn screen
Now I see why Iam not getting much support. Real issue what is bugging peoples is that they like to have officer kit when ever they spawn not the fix itself. I have founded solution for this. We need 2 different type officer kits what I call, Officet1 and Officer2 kit.
definitions
Officer1: Spawnable, but whitout ability to set RP, FOB or anything else "construction".
Officer2: Not spawnable. Only SL can request this kit. This kit is same as current Officer kit.
definitions
Officer1: Spawnable, but whitout ability to set RP, FOB or anything else "construction".
Officer2: Not spawnable. Only SL can request this kit. This kit is same as current Officer kit.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Remove officer kit from spawn screen
Whats the point? if your at a supply crate...you can just get the officer kit and build a firebase right there.



