I would like to suggest that PR devs consider making the heavy breathing noise start earlier then only at the end of a run
OR
Make the sound of running louder for enemy combatants to hear.
In the overall sound effects balance, I dont think there seems to be enough attention given to the sound given off by moving particulalry running in terms of giving away your position.
Thanks and great mod as usual.
Breathing from running: Make it louder and occur earlier
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OverwatchX
- Posts: 258
- Joined: 2005-07-10 20:53
Breathing from running: Make it louder and occur earlier
Last edited by OverwatchX on 2009-11-15 20:30, edited 1 time in total.
Realism and fun aren't mutually exclusive.
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: Breating from running: Make it louder and occur earlier
More audio cues, less stamina bar.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: Breating from running: Make it louder and occur earlier
No one wants to hear the sounds of breathing over their game.
However, I do think that running noises should be louder. When moving through a forest slowly you might not make a lot of noise, but if you're running through the woods or down the street you will make a lot of noise. I'd love to be able to actually hear other soldiers moving, whereas now you can sprint past an enemy squad and remain undetected if they're just looking the other way.
However, I do think that running noises should be louder. When moving through a forest slowly you might not make a lot of noise, but if you're running through the woods or down the street you will make a lot of noise. I'd love to be able to actually hear other soldiers moving, whereas now you can sprint past an enemy squad and remain undetected if they're just looking the other way.
[R-CON]creepin - "because on the internet 0=1"
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TheOldBreed
- Posts: 637
- Joined: 2009-05-08 23:03
Re: Breating from running: Make it louder and occur earlier
yeah, making running louder to hear would be good. the only way you hear it now is if they're right close to you in a house or something. also the heavy breathing, i agree it should begin earlier, a little bit before the "stamina bar" runs out.
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loki1120
- Posts: 271
- Joined: 2009-04-13 17:09
Re: Breathing from running: Make it louder and occur earlier
oohh yea, directional footsteps or somthing, that would be awsome, then you can hear somone around a corner or hear you guys bounding up. that would be nice
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: Breating from running: Make it louder and occur earlier
Tried with EAX enabled? Really improves on stuff like this.BloodBane611 wrote:. I'd love to be able to actually hear other soldiers moving,
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OverwatchX
- Posts: 258
- Joined: 2005-07-10 20:53
Re: Breating from running: Make it louder and occur earlier
I have XFI and it is set on ULTRA sound with EAX etc...but still, I would like to see this area revisited in terms of the amount of noise given off during a run.hx.bjoffe wrote:Tried with EAX enabled? Really improves on stuff like this.
Also, in regards to the comment about no one wants to hear the sound of breathing over their game I would say this.
If you are running in full gear and getting winded I think you would hear your gear, your footsteps, your helmet jostling on your head, and your breathing more than anything else. Right now, that effect is lost on the player and that "benefit" isnt bestowed to your opponent.
Realism and fun aren't mutually exclusive.
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Jorgee!
- Posts: 350
- Joined: 2008-03-23 17:57
Re: Breathing from running: Make it louder and occur earlier
i hear an enemy walking/running, with headphones =S
So i can know where are they going to appear to shot them
So i can know where are they going to appear to shot them
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OverwatchX
- Posts: 258
- Joined: 2005-07-10 20:53
Re: Breathing from running: Make it louder and occur earlier
I hear them too but barely and only when they are very close by. You should hear it further away I think.FusionGames wrote:i hear an enemy walking/running, with headphones =S
So i can know where are they going to appear to shot them
Realism and fun aren't mutually exclusive.
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Nick_Gunar
- Posts: 215
- Joined: 2009-10-20 07:54
Re: Breathing from running: Make it louder and occur earlier
Regarding loud breath, I don't know because I don't even hear the footsteps because of the environment lol. In INS mode, it is impossible cause every 5 sec, you have a gunfight or an apc or an ied blow soundJohnDoeGamer wrote:I hear them too but barely and only when they are very close by. You should hear it further away I think.
My audio settings are maxed out for a better immersion but sometimes, can't even hear a simple footstep
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.

