REALLY! lol
Looking for caches allround long is abit simple, but in the real world alot of stuff happends.
And its more fun to have variation.. right?
examples; arresting insurgent cell leaders, the cache hunting we allready have, takeing out hideouts with important people inside or move in to arrest etc.
So the idea is right.. to make the caches more random (show up in different forms).
instead of the contineous search of caches throw in random objectives.
wich could possibly also enhance the use of the engineer kit in insurgency gamemode.
objectives (Caches still remain);
1- Takeing out a hideout (Blow up a important hideout)
2- Takeing out a compound (Blow up a important compound)
3- Takeing out a static vehicle (Truck with explosive or something)
4- Takeing out a static weapon (Truck with AA gun or something)
5- Takeing out a cache vehicle (Truck with cache in the back or something)
6- seize an compound
7- seize an village
8- holding an compound
9- holding an village
10- holding an outpost
Explanation of the last 5; (6,7,8,9,10)
Seizeing an village or compound;
(Takeing basrah village in the west as example)
The village will pop up as a flag (insurgent/taliban held) and blufor needs to seize it, difference between compound and village is the radius.
When seizeing an village the radius will be around the whole area, while seizeing an compound it will be around a specific building.
Holding an village or compound;
The village will pop up as a flag again , difference now is that the flag pops up (blufor held)
Holding an outpost;
(Albasrah VCP as example)
A flag wil pop up with a timer, lets say 10 minutes and the blufor needs to hold their VCP/Outpost against insurgent/taliban attacks.
This could result in some verry tight situations wich results in fun gameplay for both sides.
But also realistic, becouse blufor sometimes have to move into a village to defend it or to clear it of insurgent/taliban.
So all in all, this would be integrated along with the caches, so its not finding caches all round but keep it fresh.
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Another idea is to have a deployable heavy russian machine gun for the insurgents with a limit of 1 or 2 on the whole map.
- DShK machine gun (like blufor Stinger Missile Site)
http://www.youtube.com/watch?v=SL2ECPC4_RA
1;00 you see the DShK machine gun.
I think this could also balance the insurgents abit more in a realistic way but also in a fun way
Insurgents could use this emplacement nicely in a covered position to shoot down helicopters, or set it up near an ambush point to shoot incoming jeeps or trucks.



