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Insurgency and some ideas to spice it up
Posted: 2009-11-21 20:39
by arjan
Ive searched and searched but didnt find anything.
REALLY! lol
Looking for caches allround long is abit simple, but in the real world alot of stuff happends.
And its more fun to have variation.. right?

examples; arresting insurgent cell leaders, the cache hunting we allready have, takeing out hideouts with important people inside or move in to arrest etc.
So the idea is right.. to make the caches more random
(show up in different forms).
instead of the contineous search of caches throw in random objectives.
wich could possibly also enhance the use of the engineer kit in insurgency gamemode.
objectives (Caches still remain);
1- Takeing out a hideout (Blow up a important hideout)
2- Takeing out a compound (Blow up a important compound)
3- Takeing out a static vehicle (Truck with explosive or something)
4- Takeing out a static weapon (Truck with AA gun or something)
5- Takeing out a cache vehicle (Truck with cache in the back or something)
6- seize an compound
7- seize an village
8- holding an compound
9- holding an village
10- holding an outpost
Explanation of the last 5; (6,7,8,9,10)
Seizeing an village or compound;
(Takeing basrah village in the west as example)
The village will pop up as a flag
(insurgent/taliban held) and blufor needs to seize it, difference between compound and village is the radius.
When seizeing an village the radius will be around the whole area, while seizeing an compound it will be around a specific building.
Holding an village or compound;
The village will pop up as a flag again , difference now is that the flag pops up
(blufor held)
Holding an outpost;
(Albasrah VCP as example)
A flag wil pop up with a timer, lets say 10 minutes and the blufor needs to hold their VCP/Outpost against insurgent/taliban attacks.
This could result in some verry tight situations wich results in fun gameplay for both sides.
But also realistic, becouse blufor sometimes have to move into a village to defend it or to clear it of insurgent/taliban.
So all in all, this would be integrated along with the caches, so its not finding caches all round but keep it fresh.
//---\\
Another idea is to have a deployable heavy russian machine gun for the insurgents with a limit of 1 or 2 on the whole map.
- DShK machine gun (like blufor Stinger Missile Site)
http://www.youtube.com/watch?v=SL2ECPC4_RA
1;00 you see the DShK machine gun.
I think this could also balance the insurgents abit more in a realistic way but also in a fun way

Insurgents could use this emplacement nicely in a covered position to shoot down helicopters, or set it up near an ambush point to shoot incoming jeeps or trucks.
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 00:49
by rampo
Seems a bit too complicated when you can just add more cappable objects like in korengal valley, adds some nice stuff for game-play
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 01:01
by HAAN4
maybe we can make small targuets, that if they are holded (like vilages and districks) IP are pick up, but you cannot hold it, you can only turn it on you side one time only, (this will encourage Inf squads to find out what is happening in each setor, also, after a cache appear, you cannot more take Districks of vilages, you nust destroy the cache.
after the cache is destrowed, you can agaim recapture the vilages and districks AGAIN to recive IP, this will give also to insurgents a GOOD oportunity to ambush bluefor forces.
Another objetive for Insurgents, is maybe. a terrorism act. something like destrowing a USMC building that give help for Nato forces, or evem some OIL mines, or evem a refinery of a USA company.
if this act of terrorist is donne, some tickets may be getted off. making not also a search and destroy operation, but also a couter terrorism operation.
that will turn Insurgency games very complex, but also very fun
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 01:17
by BloodBane611
I like the ideas in the OP, I think there is so much unexplored territory as far as insurgents go. I would expect some of the community factions to take advantage of more of the possibilities, especially Dutch, Venezuelan and Brazilian forces.
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 01:26
by rampo
HAAN4 wrote:maybe we can make small targuets, that if they are holded (like vilages and districks) IP are pick up, but you cannot hold it, you can only turn it on you side one time only, (this will encourage Inf squads to find out what is happening in each setor, also, after a cache appear, you cannot more take Districks of vilages, you nust destroy the cache.
Why would infantry squads wanna find out stuff happeing out of the place theyre supposed to be defending?
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 09:49
by arjan
rampo93(FIN) wrote:Why would infantry squads wanna find out stuff happeing out of the place theyre supposed to be defending?
lets keep it with my suggestion ;P
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 12:47
by RHYS4190
or say by holding certain locations say villages you will slowly gain intelligence points. say the civilian’s who live in the village once it been occupied by the Marines are now safe to pass on intelligence to the Military with out fear or reprisals from the taliban.
And if the taliban take it back they will be able to cut of the intelligence. But there should be multiple capable positions. to force the American’s to divide there forces to defend them, and to prevent the US team from amassing on a single defendable position . And give the taliban a chance to capture them. at least some of them
And yes it whould be fun if, you where able to capture the new Out post in koringal vally. It might even be a good game mode, hold the fort.
Perhaps give the taliban a advantage in numbers and some special weapons and we got a really fun siege going.
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 13:00
by HAAN4
RHYS4190 wrote:or say by holding certain locations say villages you will slowly gain intelligence points. say the civilian’s who live in the village once it been occupied by the Marines are now safe to pass on intelligence to the Military with out fear or reprisals from the taliban.
And if the taliban take it back they will be able to cut of the intelligence. But there should be multiple capable positions. to force the American’s to divide there forces to defend them, and to prevent the US team from amassing on a single defendable position . And give the taliban a chance to capture them. at least some of them
And yes it whould be fun if, you where able to capture the new Out post in koringal vally. It might even be a good game mode, hold the fort.
Perhaps give the taliban a advantage in numbers and some special weapons and we got a really fun siege going.
yeah thats right what i am talking about.
but you can only get the vilage one time, per cache, so you pick up the Right civilians and they talk what's going on.
also talibam and insurgents will kwon if USMC/BRIT sized the vilage, leavind it has a targuet for a ambush.
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 13:14
by arjan
dont hijack my thread HAAN, also its not possible what you suggest to have civilians act like that becouse in real life civilians always move out of their villages once they hear blufor or taliban is coming.
The point is that, blufor or insurgents have to hold for example the village(al basrah west) or compound(sangin?)
like in real life, an army moves in to clear it out. or to hold their for a few days.
and what do you guys think of the deployable DShk?
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 13:40
by Tarantula
i fully support it but will only work on the larger ins maps which should be on there way in. e.g Sangin
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 14:04
by CryOfTheWulfen
I think a Blue For defended village would be a good idea for a set period. Is it possible for a flag to appear and disappear during a game as it would not work if its a constant point for the whole game as the Insurgent Spam eventually wins. If the Blu for hold the village a 'cache' gets destroyed is the insurgents win the town blue for loses tickets.
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 14:55
by TheOldBreed
one thing i had thought of is varying the caches - size etc. one time you can have the standard one which we see now, but the next you'll storm a building and half the room is filled with boxes of ammo, rpgs etc etc
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 16:47
by Tim270
These are good ideas that are a necessary evolution to the insurgency gamemode.
- Randomly spawning flags that you might have to take istead of a cache
- A DsHK that spawns and Blufor have to kill it etc
If you mix in these random spawns as the cache system works now it would add much more depth to the gamemode while still retaining the core gameplay.
Re: Insurgency and some ideas to spice it up.
Posted: 2009-11-22 17:48
by arjan
Tim270 wrote:These are good ideas that are a necessary evolution to the insurgency gamemode.
- Randomly spawning flags that you might have to take istead of a cache
- A DsHK that spawns and Blufor have to kill it etc
If you mix in these random spawns as the cache system works now it would add much more depth to the gamemode while still retaining the core gameplay.
exactly

Re: Insurgency and some ideas to spice it up
Posted: 2009-11-22 18:28
by Psyrus
I really like your ideas, I reckon some of them would be great for insurgency, or even some becoming an 'objective' gamemode rather than AAS & insurgency. Nice thinking Arjan
Re: Insurgency and some ideas to spice it up
Posted: 2009-11-22 18:50
by Garmax
i like where your going with this.. gives more things to do then just wander around looking for a cache and put it in a more realistic setting
Re: Insurgency and some ideas to spice it up
Posted: 2009-11-22 19:50
by Arnoldio
Yeah but you this is allready ingame...
Flag on Korengal is siezing and holding, destroying various objects is the same as destroying caches..
except there is no hold the compound... wich would be nice.
It would be cool if different objects would have the same function as the caches though.
Re: Insurgency and some ideas to spice it up
Posted: 2009-11-22 21:46
by arjan
ChizNizzle wrote:Yeah but you this is allready ingame...
Flag on Korengal is siezing and holding, destroying various objects is the same as destroying caches..
except there is no hold the compound... wich would be nice.
It would be cool if different objects would have the same function as the caches though.
not quite,
that is not a random appearance.
wich i am going for a
random appearance, asswel just like you said in the same function of caches.
Note that this is not something like secondary objectives.
But see it more as a cache that pops up in a different shape

Re: Insurgency and some ideas to spice it up
Posted: 2009-11-22 22:04
by Heikkine
wow, thease sound like some good ideas! make the objectives vaty a bit more making it funner and more long lasting. would need the co-operation of the map makers to do this right : )
Re: Insurgency and some ideas to spice it up
Posted: 2009-11-22 22:09
by TristanYockell
Insurgents need more special kits variety at caches, and perhaps some caches could be the same size as now but others could instead have like say 2 pkm's and 4 rpg's available or something and maybe a SVD mixed in.
Rpg's and LMG's are so common to be seen in insurgent hands. It just doesnt seem like they are available enough sometimes.
This wouldnt be a ballance issue because only some of the caches would have extra kits, and once they are destroyed its back to less kits.
Loosing large caches could also cost insurgents more tickets.