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Re: [Vehicle] Insurgent Multiple Rocket Launcher

Posted: 2009-11-24 00:56
by ledo1222
That might be cool for taking out tanks in Al Barash i think this could be used as having a spotter/ Civilian. Spot the target have a little number saying Y.257 X.578 then the rockets aims at the location and fires off shots. Reload time maybe like 2 mins. You can only fire from 500 meters. i can see this work out. :wink:

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Posted: 2009-11-24 01:24
by theiceman
i like it, but i think it will be code named"baserape mobile"

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Posted: 2009-11-24 03:22
by Tirak
I want player controlled artillery more than just about anyone else who plays PR, but it's been suggested before, not specifically this model, but artillery systems in general.

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Posted: 2009-11-24 03:30
by mat552
This is easily one of the most ghetto solutions I have ever seen to providing a specific firepower roll.

I'm all for it, just for the cool factor. Bonus that it's realistic.

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Posted: 2009-11-24 03:55
by Expendable Grunt
That is a bloody brilliant war machine.

M.

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Posted: 2009-11-24 04:03
by ledo1222
theiceman wrote:i like it, but i think it will be code named"baserape mobile"
But limit the range maybe 300/200 meters. Give um like 8 shots and the scatter really wide like 15 meters apart. Making them Less Accurate and less damage. :p

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Posted: 2009-11-24 04:55
by Bob_Marley
Resuggestion

Lockey lockey.