[Vehicle] Insurgent Multiple Rocket Launcher

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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Post by ledo1222 »

That might be cool for taking out tanks in Al Barash i think this could be used as having a spotter/ Civilian. Spot the target have a little number saying Y.257 X.578 then the rockets aims at the location and fires off shots. Reload time maybe like 2 mins. You can only fire from 500 meters. i can see this work out. :wink:
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theiceman
Posts: 297
Joined: 2009-03-19 04:17

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Post by theiceman »

i like it, but i think it will be code named"baserape mobile"

Through Superior Firepower
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Post by Tirak »

I want player controlled artillery more than just about anyone else who plays PR, but it's been suggested before, not specifically this model, but artillery systems in general.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Post by mat552 »

This is easily one of the most ghetto solutions I have ever seen to providing a specific firepower roll.

I'm all for it, just for the cool factor. Bonus that it's realistic.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Post by Expendable Grunt »

That is a bloody brilliant war machine.

M.
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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Post by ledo1222 »

theiceman wrote:i like it, but i think it will be code named"baserape mobile"
But limit the range maybe 300/200 meters. Give um like 8 shots and the scatter really wide like 15 meters apart. Making them Less Accurate and less damage. :p
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: [Vehicle] Insurgent Multiple Rocket Launcher

Post by Bob_Marley »

Resuggestion

Lockey lockey.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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