weapon sway

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theiceman
Posts: 297
Joined: 2009-03-19 04:17

weapon sway

Post by theiceman »

ok, i was reading another post about this and i though this up. (pretty sure this has not been suggested, but prob wrong)

so if i am correct the devitation in pr is like a cone that shrinks when we stand still or aim. Also, as we know we can add weapon sway like in FH2. now i am guessing, but i think that when you still ahve some devitation, the bullets come out in the same pattern. <- not sure but i will continue. so why not have the weapon scope sway 'with the order of the divitation
Image

not sure if this img will work but idk

so do you guys get what i am saying?

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martov
Posts: 238
Joined: 2008-10-07 19:18

Re: weapon sway

Post by martov »

IIRC the bullet will land IN the cone, but you don’t know exactly WHERE INSIDE THE CONE, because it is random.

so, there is no pattern for the scope to follow because the pattern is created randomly as you shoot

I think it works like that
octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: weapon sway

Post by octo-crab »

ya I'm pretty sure it's random.
theiceman
Posts: 297
Joined: 2009-03-19 04:17

Re: weapon sway

Post by theiceman »

i think the reason why it is random is because the ring keeps on closing in. what iof you kept the ring at a constant. Lets say the ammout a devetaion at 3 seconds. i wounder if it is random then.

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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: weapon sway

Post by Jaymz »

Deviation is randomly generated.
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theiceman
Posts: 297
Joined: 2009-03-19 04:17

Re: weapon sway

Post by theiceman »

is ther anyway that we can alter tht?

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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: weapon sway

Post by Dunehunter »

No, we can't. Locking for re-suggestion and hardcodedness.

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