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weapon sway

Posted: 2009-11-24 01:50
by theiceman
ok, i was reading another post about this and i though this up. (pretty sure this has not been suggested, but prob wrong)

so if i am correct the devitation in pr is like a cone that shrinks when we stand still or aim. Also, as we know we can add weapon sway like in FH2. now i am guessing, but i think that when you still ahve some devitation, the bullets come out in the same pattern. <- not sure but i will continue. so why not have the weapon scope sway 'with the order of the divitation
Image

not sure if this img will work but idk

so do you guys get what i am saying?

Re: weapon sway

Posted: 2009-11-24 01:54
by martov
IIRC the bullet will land IN the cone, but you don’t know exactly WHERE INSIDE THE CONE, because it is random.

so, there is no pattern for the scope to follow because the pattern is created randomly as you shoot

I think it works like that

Re: weapon sway

Posted: 2009-11-24 01:57
by octo-crab
ya I'm pretty sure it's random.

Re: weapon sway

Posted: 2009-11-24 02:03
by theiceman
i think the reason why it is random is because the ring keeps on closing in. what iof you kept the ring at a constant. Lets say the ammout a devetaion at 3 seconds. i wounder if it is random then.

Re: weapon sway

Posted: 2009-11-24 02:07
by Jaymz
Deviation is randomly generated.

Re: weapon sway

Posted: 2009-11-24 02:15
by theiceman
is ther anyway that we can alter tht?

Re: weapon sway

Posted: 2009-11-24 09:25
by Dunehunter
No, we can't. Locking for re-suggestion and hardcodedness.