Better Iron Sings.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Better Iron Sings.

Post by HAAN4 »

This is a new brand new Iron sings for Mediun Ranged targets.

Insteand of having only you rifle in one sloot, you will have 2 sloots just like Automatic rifleman Kits.

In the frist sloot, all will by just like it is.

But in 4 one, you will have the Weopow MUCH MUCH MORE CLOSER, and litle ZOON do the streghnt the carather do in his eyes, also less ARC of vision, since his weilding the rifle whictout both eyes open, but also lost the benefits of Iron Sings, such waling faster that ACOG M4, or put a Aiming mod faster. he will have all problems that a Scoped rifle, but this only will be improvisory thing for mediun targuets.

this do not give more precision, it's just a matter of AIMING THE RIFLE, whicht ALL FOCUS, and ALL EYE STREGH, things that if you what to be decent in game you have to do, whicht you own EYES of real life, and OWN focus in the AIM of rifle.

it's is funny, but after alot of times it's used, you start getted prety weak. of EYE.

maybe do this shotting MOD just like Battlefield 2 iron sings aim, in 4 sloot, that is a VERY CLOSE aim whicht the rifle, and have a little zoon. to deal in mediun ranged targuets.

in balace also put Scoped rifles, a 4 sloot that comes whicht a improvisory Aim for close quarter combats, that the soldir aim JUST LIKE AR KITS whicth the frist aim MOD, (3 sloot)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Better Iron Sings.

Post by Rudd »

so it would be like ArmA has it except we have to use a second weapon slot?

I agree about the scoped rifles, not sure about the ironsights.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Better Iron Sings.

Post by gazzthompson »

the problem is , this takes up a slot . so some kits will lose stuff like grenades or the Thermite grenades.

most iron sights do have two sight pictures. a "battle sight" and a flip up "Longer range" sight which has a smaller sight picture for long range. this is featured on AR-15 type weapons and british SA80. G3 has a H&K version as well.
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Better Iron Sings.

Post by H.sta »

ah... i was really confused when i saw the name of this thread... figured it had to do about singing metal (black/death metal)

I suggest (as done before) that you have a slight zoom, 1.5 or something like that and there will be no use for a second slot being used.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Better Iron Sings.

Post by Nebsif »

gazzthompson wrote:the problem is , this takes up a slot . so some kits will lose stuff like grenades or the Thermite grenades.

most iron sights do have two sight pictures. a "battle sight" and a flip up "Longer range" sight which has a smaller sight picture for long range. this is featured on AR-15 type weapons and british SA80. G3 has a H&K version as well.
Yes mengs, we have to sacrifice a slot, but I thought; No rallies, ppl QQ about SL kit, FoBs are important and 1 man can take down a FoB and screw up a whole team.
IRL u can focus or "zoom" with ur eye a bit, plus the screen resolution makes things even smaller which makes irons fail after 50m.

Mah suggestion:
-Remove thermite nades from all riflemen & medic
-Two modes for irons/aimpoint as suggested in da 1st post. (1 with slight zoom, and other w/o zoom but faster moving speed when sighted in)
Or
-Make firing from the hip with irons more accurate and add a slight zoom when sighted in
-Give scoped assault rifles 2 modes like on LMGs cuz IRL u have backup sights or u can look below the scope and use normal Irons (on AK 74)
-Remove 1 type of smoke nade from SL kit.
-Make crates easier to destroy so ppl wont easily rebuild FoBs with same crates after u leave the area.
...or something like that :D

Those changes will make it harder for lonewolferz to destroy FoBs, balance up assault rifles vs LMGs a bit, and make some scoped rifles usable in CQB (m16, m4, g3) while keeping irons better in room clearing blabla
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Better Iron Sings.

Post by Drunkenup »

As much as I want zoom in ironsighted weapons during a firefight when I just can't get a clear shot theres the reason why we have iron sights on some weapons. When it comes to most of the PR factions, a weapon will have iron sights because in real life a optic would make the gun too bulky to carry, AND also the fact that most ironsight rifles in the mod are complemented with another weapon for another purpose. I.E. Heavy Anti-Tank weapons, Medic packs, Mines/C4. They have iron sights to remind them of their purpose in their squad. I also understand you ask for Zoomed in ironsights to be in another slot, but that takes up and takes the place of another piece of equipment.

Sorta a resuggestion as well as there a few older suggestion threads about adding zoom to iron sights.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Better Iron Sings.

Post by goguapsy »

well this was discussed over and over and over and over again.

Being focused does help some, but does not zoom targets... Also, you shouldn't get "closer" to the ironsights because the recoil my hurt your eyes... which shouldn't be good.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Better Iron Sings.

Post by gazzthompson »

goguapsy wrote: Being focused does help some, but does not zoom targets... Also, you shouldn't get "closer" to the ironsights because the recoil my hurt your eyes... which shouldn't be good.
well like i said, you dont need to be closer to sight IRL because most have different iron sight versions on it, ie with a flip down/up like AR-15's and SA80s or like g3.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Better Iron Sings.

Post by goguapsy »

gazzthompson wrote:well like i said, you dont need to be closer to sight IRL because most have different iron sight versions on it, ie with a flip down/up like AR-15's and SA80s or like g3.
Yeah I skipped your post.. :-D

But correct me if I'm wrong, none of the current faction's weapons have this "flip sight" right?

The AR-15... isn't the m16 right? I mean... googling...
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Anyways!

The title is wrong... Irons don't sing ATM in-game, therefore it is useless to ask for a better "sing" for the iron sights !













Well back on-topic.

I never had problems hitting long range targets with iron sights... Of course, in long-ranges it is not comparable to scopes, but medium is enough, and also long-range suppressive fire is nice with aimpoint/irons!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Better Iron Sings.

Post by Cheditor »

When gazz says AR-15 he is meaning the M4/M16 just he is using the civilian name (i think dont quote me) of it.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Better Iron Sings.

Post by ReadMenace »

[R-COM]Cheditor wrote:When gazz says AR-15 he is meaning the M4/M16 just he is using the civilian name (i think dont quote me) of it.
Correct -- 'M4/M16' is the designation given by the DoD to those specific weapons that belong to the AR15 family.

-REad
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Better Iron Sings.

Post by HAAN4 »

Maybe we can make up some kind of firing tipy, just like Full auto and semi auto, maybe 4 sloots,

Z1 ZOON MODE semi auto
ZA ZOOM MODE FULL AUTO

C1 CLOSE MODE semi auto
CA CLOSE MODE FULL AUTO.

remenbering this is for both rifles, whicht or whichout scope. has it is posted alike in the frist topic.

but i don't kwon if this is posible to be do.

Maybe we can make up some kind of firing tipy, just like Full auto and semi auto, maybe 4 sloots,

Z1 ZOON MODE semi auto
ZA ZOOM MODE FULL AUTO

C1 CLOSE MODE semi auto
CA CLOSE MODE FULL AUTO.

remenbering this is for both rifles, whicht or whichout scope. has it is posted alike in the frist topic.

but i don't kwon if this is posible to be do.

if it is, maybe is also possible to be do, whicht a Shift Key. so you press Shift and you togle to the ZOON mod, this will also increse the people liking to use the long range Mod for Long ranged targuets, has well be stoped. what also is needed because you do not move when you are in a long range combat.

Both Iron sings, and Scoped rifles, will have the stadard aim for close combat ranges, (what also make scoped rifles more likely to be wield for long range fietgths) so you need to press one time the aim mod, and other the sfit key, you will have the long range mod reddy, you don't need to keep pressed the sfint key, you only need to press it one time. after keep shoting, if you press the snift key another time, he will start runing and lose the aim, baking to the starndard aim mod, if you press the Aim botton (right mouse bootom) you get back to the close combat mod.

i guess this will be quite complex in the start, but the sistem will work quite dinamic once you have trained a bit whicht it. because both buttons are HIGHT used in game.

But if it is possible also, we can make the - bootom, to be the 11 sloot. i guess this is not to hard to change the in game core.

so we can have the 2 sloots for each proposion, whictout losting anything
Last edited by HAAN4 on 2009-11-26 20:36, edited 2 times in total.
Reason: i have a VERY VERY SIMPLER IDEIA>
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Better Iron Sings.

Post by Chuc »

It'd be better if you had a look at the limitations of the BF2 sight system then come back to us. 4 slots just for your primary weapon? Shift button to.. zoom in? Hmm.
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Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Better Iron Sings.

Post by Drunkenup »

I'd hate to say this for the second time, Iron sights are used in some weapons for whatever purpose they require for. Whether it be for CQC battle, or it being fit in such a kit where optics would hinder the user too much. As Chuc has stated, the Primitive BF2 engine. Correct me if I'm wrong, but if we were to have zoom, we'd have to go to the older system where a image is used imitate "real" ironsights, implemented with the HUD, a system in which our optic equipped weapons use. BUT that would defeat the purpose of having the 3d Ironsights that the Animator Dev's have kindly made, having a accurate, real, true to life Ironsight. Plus your newer simpler as you've stated idea will indeed take up many needed slots.

You should go back to square one which in my opinion is flawed too. PR, as stated before, has its line between gameplay and realism. In my opinion Zooming ironsights is proposterous and reminds us of the old vBF2 days when you got a 1x zoom (I think) with all ironsighted weapons. I have pretty primitive knowlodge when it comes to BF2 coding, but I believe the Shift key, and whatever effects it controls is hardcoded to Sprint.
I don't know about all you guys, but zoom on ironsighted weapons defeats all the work put into that has been put into adding the ACOG, SUSAT, G3 optic, Elcan, etc. If you want to engage targets at longer ranges, pick up something with a optic. If the texture's in BF2 weren't so low quality (in terms of graphics) than Ironsights wouldn't be such a problem, but I say we let this one go for PR2.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Better Iron Sings.

Post by HAAN4 »

[R-DEV]Chuc wrote:It'd be better if you had a look at the limitations of the BF2 sight system then come back to us. 4 slots just for your primary weapon? Shift button to.. zoom in? Hmm.
it's is not 4 sloots, it's is a kidda of 4 firing mods. just like full auto mod, and semi auto mod.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Better Iron Sings.

Post by HAAN4 »

Drunkenup wrote:I'd hate to say this for the second time, Iron sights are used in some weapons for whatever purpose they require for. Whether it be for CQC battle, or it being fit in such a kit where optics would hinder the user too much. As Chuc has stated, the Primitive BF2 engine. Correct me if I'm wrong, but if we were to have zoom, we'd have to go to the older system where a image is used imitate "real" ironsights, implemented with the HUD, a system in which our optic equipped weapons use. BUT that would defeat the purpose of having the 3d Ironsights that the Animator Dev's have kindly made, having a accurate, real, true to life Ironsight. Plus your newer simpler as you've stated idea will indeed take up many needed slots.

You should go back to square one which in my opinion is flawed too. PR, as stated before, has its line between gameplay and realism. In my opinion Zooming ironsights is proposterous and reminds us of the old vBF2 days when you got a 1x zoom (I think) with all ironsighted weapons. I have pretty primitive knowlodge when it comes to BF2 coding, but I believe the Shift key, and whatever effects it controls is hardcoded to Sprint.
I don't know about all you guys, but zoom on ironsighted weapons defeats all the work put into that has been put into adding the ACOG, SUSAT, G3 optic, Elcan, etc. If you want to engage targets at longer ranges, pick up something with a optic. If the texture's in BF2 weren't so low quality (in terms of graphics) than Ironsights wouldn't be such a problem, but I say we let this one go for PR2.
Men, close combat fights, do happens much, and if you kwon how use you Optic rifle, you can defeat they in a close combat fight EASY, how say you must take AIM? i normaly kill people whictout having my rifly scoped, and best I DO THIS MOVING, UNREAL? no.

so long IRON SINGS is very weak, do this they must have a balace add in the mod. like the way of aiming whicht iron sings, maybe in the CLOSE COMBAT slot of iron sings, we also make it able to walk whicht normal speed whicht you rilfle aimed, because it's not hard to walk while you rifle aimed.

BATLLEFIELD 2 is not all unreal, it also have good things. Right?
like the litle zoon of iron sings
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Better Iron Sings.

Post by -.-Maverick-.- »

I like it the way it is, it forces teamwork, forces your squad to have some iron sight cqb guys and some scoped long ranged fighters.
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Masaq
Retired PR Developer
Posts: 10043
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Re: Better Iron Sings.

Post by Masaq »

HAAN4 wrote:Men, close combat fights, do happens much, and if you kwon how use you Optic rifle, you can defeat they in a close combat fight EASY, how say you must take AIM? i normaly kill people whictout having my rifly scoped, and best I DO THIS MOVING, UNREAL? no.

so long IRON SINGS is very weak, do this they must have a balace add in the mod. like the way of aiming whicht iron sings, maybe in the CLOSE COMBAT slot of iron sings, we also make it able to walk whicht normal speed whicht you rilfle aimed, because it's not hard to walk while you rifle aimed.

BATLLEFIELD 2 is not all unreal, it also have good things. Right?
like the litle zoon of iron sings
Your idea will not be implemented.

For a start, you don't need to use separate slots to change between full auto and single-shot firing mode.

Secondly, for most kits that use ironsights currently, there is not space to use a second slot for a zoomed ironsight mode. If we were to implement your idea, it would mean removing another item of equipment from most ironsight kits.

We cannot create more equipment slots than the default, 9. 1-9 is all we've got to play with, and most of our kits are now maxed out.

Never mind the fact that most of the DEV team are in agreement that adding zoom to ironsights is a less-than-ideal fudge. 1.25x or 1.5x zoom looks odd.


Just practice with them, you'll be able to hit stuff out to 300m without any problem after a while.

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myles
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Joined: 2008-11-09 14:34

Re: Better Iron Sings.

Post by myles »

LOL sloot
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Better Iron Sings.

Post by gazzthompson »

very productive comment myles.
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