well, It kinda already been suggested I guess, tho I never found the thread
It's basic to me, It suck when the guy is right next to me and I can't talk to him, lots of the time, your squad is far away, and you team up with another squad to get to it, well, you should hear them talk! they are, after all, next to you! At least make a proximity voip, because it could become cacophonic I agree
Another IMPORTANT thing: Squad leader should be able to communicate between them via commander channel, it's a must! It would add so much to the game!
Actually, Squad leader channel is my main request in this post, but I must say proximity voip would be great too
Even tho it has been suggested, I feel more people should debate on that
Thank you
Communication between squad leader, and proximity voip
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Mutherpucker
- Posts: 83
- Joined: 2009-11-30 00:07
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Darkcloak2
- Posts: 533
- Joined: 2009-01-20 20:45
Re: Communication between squad leader, and proximity voip
== mumbleMutherpucker wrote:well, It kinda already been suggested I guess, tho I never found the thread
It's basic to me, It suck when the guy is right next to me and I can't talk to him, lots of the time, your squad is far away, and you team up with another squad to get to it, well, you should hear them talk! they are, after all, next to you! At least make a proximity voip, because it could become cacophonic I agree
Another IMPORTANT thing: Squad leader should be able to communicate between them via commander channel, it's a must! It would add so much to the game!
Actually, Squad leader channel is my main request in this post, but I must say proximity voip would be great too
Even tho it has been suggested, I feel more people should debate on that
Thank you
https://www.realitymod.com/forum/f10-pr ... ality.html
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Communication between squad leader, and proximity voip
1 word ........ M U M B L E !!!!!! ..... ( this should be locked lolol )
dude just simply go check out the mumble forums .... please
and there have been Numerious solution sets to give PR positional audio...
its all in the past
dude just simply go check out the mumble forums .... please
and there have been Numerious solution sets to give PR positional audio...
its all in the past
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Froggy
- Posts: 240
- Joined: 2008-06-08 21:15
Re: Communication between squad leader, and proximity voip
I hate you. I was going to post that but I had to log indarkcloak2 wrote:== mumble
https://www.realitymod.com/forum/f10-pr ... ality.html
But yeah, mumble = everything about what ou said and more. Easy to set up too.
"I looked down this scope every single day for 18 months. I swear if I close my eyes and concentrate, I can see the shadow of the reticle when I open my eyes again." - A US Marine on the ACOG reticle.
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Gunner4712
- Posts: 118
- Joined: 2008-12-03 19:38
Re: Communication between squad leader, and proximity voip
I mean, your title pretty much screams mumble. But, good argument nonetheless.
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Mutherpucker
- Posts: 83
- Joined: 2009-11-30 00:07
Re: Communication between squad leader, and proximity voip
omg take it down! take this thread down I feel almost ashamed... sorry, so you are telling me I lost 1 hour of my time posting on anything to get my 25 reply so I could post this thing... MAN
Now I understand the 25 post rule... still dont ban me please! I wont do it again!!!
This 25 posting rule sucks anyway
Now I understand the 25 post rule... still dont ban me please! I wont do it again!!!
This 25 posting rule sucks anyway
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ExoDuUs
- Posts: 69
- Joined: 2008-08-05 09:19
Re: Communication between squad leader, and proximity voip
Ill Use this topic to post my idea; how ever Mumble is not the answer.
The commander uses an the command screen to speak to squads individually by clicking a perticular squad and then pressing 'b' by default to speak to that squad only.
My idea is this..
How hard would it be to code it in for Squad leaders to have that voip ability in to be able to click a squad in the map as the commander does and speak to that squad leader/ commander using 'V' as default.
Mumble is fine for a laugh, But theres never an arguement to suggest that all squad leaders change channel to the squad leaders channel on the few maps they choose to lead a squad, (make squad after 1:30, tab out change channel in mumble, tab in..) you may say to do that is not that difficult but most people dont bother with mumble at all unless its a specific server or event.
I think it would be a really useful tool if i.e you could jump in a huey on barracuda open map with 'caps lock' click huey squad and speak to the leader of that squad to say ''Id like to go to B1, but take the route around the north west edge as docks has AA''
you could relay enemy positions to near by squads and cordinate dual assaults/ flanks and convoys between armor..
Typing it up is fine for most situations but delivering that and other information is something I think would improve gameplay alot.
The commander uses an the command screen to speak to squads individually by clicking a perticular squad and then pressing 'b' by default to speak to that squad only.
My idea is this..
How hard would it be to code it in for Squad leaders to have that voip ability in to be able to click a squad in the map as the commander does and speak to that squad leader/ commander using 'V' as default.
Mumble is fine for a laugh, But theres never an arguement to suggest that all squad leaders change channel to the squad leaders channel on the few maps they choose to lead a squad, (make squad after 1:30, tab out change channel in mumble, tab in..) you may say to do that is not that difficult but most people dont bother with mumble at all unless its a specific server or event.
I think it would be a really useful tool if i.e you could jump in a huey on barracuda open map with 'caps lock' click huey squad and speak to the leader of that squad to say ''Id like to go to B1, but take the route around the north west edge as docks has AA''
you could relay enemy positions to near by squads and cordinate dual assaults/ flanks and convoys between armor..
Typing it up is fine for most situations but delivering that and other information is something I think would improve gameplay alot.
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Re: Communication between squad leader, and proximity voip
The in-game VOIP system is very, very hardcoded, and this suggestion has been made before. Lock.
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.


