Crash landing chopper - damage to occupants on exit
Posted: 2009-12-02 18:15
Currently when a transport or other chopper is damaged to the point that they are forced to land, but do not explode, the occupants are able to hop out and get to business immediately.
To more accurately represent the effects of crashing into the ground and the following disorientation it would be great to damage the occupants. As I am not aware of that being possible (although medics can heal in a vehicle) and I don't want them to take damage just because the vehicle is damaged an 'on fire' damage for exiting soldiers would work well.
For example, if you are in an APC and it takes enough damage to catch fire the occupants are burned when they hop out of the vehicle (but not before). In the case of the chopper the flames would not need to be visibly present but when the chopper lands a similar damage effect to those exiting the vehicle would give them the bleed effects and require a little healing to get them ready for battle again to represent the shock from crash landing.
This could be an effect triggered along with one of the disabling effects (like engine failure) so it does not go off until the chopper is forced to land.
Also see Ghost741's thread with a completely different damage to crash occupants idea: https://www.realitymod.com/forum/f18-pr ... tions.html
To more accurately represent the effects of crashing into the ground and the following disorientation it would be great to damage the occupants. As I am not aware of that being possible (although medics can heal in a vehicle) and I don't want them to take damage just because the vehicle is damaged an 'on fire' damage for exiting soldiers would work well.
For example, if you are in an APC and it takes enough damage to catch fire the occupants are burned when they hop out of the vehicle (but not before). In the case of the chopper the flames would not need to be visibly present but when the chopper lands a similar damage effect to those exiting the vehicle would give them the bleed effects and require a little healing to get them ready for battle again to represent the shock from crash landing.
This could be an effect triggered along with one of the disabling effects (like engine failure) so it does not go off until the chopper is forced to land.
Also see Ghost741's thread with a completely different damage to crash occupants idea: https://www.realitymod.com/forum/f18-pr ... tions.html