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What could be added to Project Reality if it required the Special Forces expansion?

Posted: 2009-12-08 22:50
by =Romagnolo=
I was just wondering about it. Actually, the Project Reality mod needs only the BF2 game with last patch. What could be brought or used in PR if it used the Special Forces expansion too?


Now I have a question for the gamers here. Would you buy the BF2 expansion to play PR ? It costs now US$29.99 (after a quick search at google).


It came to my mind after reading about a mod called House of Pain and you need the expansion pack to play it. Take a look at 2 vids I found on youtube

http://www.youtube.com/watch?v=o_nIFmQlquY

http://www.youtube.com/watch?v=rjyhZUKI-6g



I had no intention to cause any flame here, just asking if it would be good, bad or would make any difference for the PR development.

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-08 22:59
by gaurd502
It is free with the 1.50 patch.

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-08 23:01
by =Romagnolo=
gaurd502 wrote:It is free with the 1.50 patch.
I thought that the free stuff were only the boost-packs!

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-08 23:02
by Jigsaw
PR already uses a fair few items from Special Forces ;)

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-08 23:23
by Nimise
Jigsaw wrote:PR already uses a fair few items from Special Forces ;)
Can they do that?

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-08 23:29
by gazzthompson
yes. otherwise they wouldn't.

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-08 23:34
by Farks
The grappling hooks are from SF.

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-08 23:35
by Spec
Apparently some DICE guy allowed them to use some Special Forces content at some point. Grappling hooks, possibly a few statics, flashbangs, night vision etc. (some of which is currently not ingame).

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-08 23:36
by crazy11
PR has permission to use things from SF.

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-08 23:50
by Froggy
gaurd502 wrote:It is free with the 1.50 patch.
No, it's not. You only get Euro Force and Armored Fury with 1.5.

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-08 23:52
by Rudd
The stuff featured in the house of pain mod I think can only be done with SF installed.

I think it uses something to do with its shaders or something to give better glows to the tracers, the tracer effect is rather awesome (not the muzzleflash stuff thats meh)

All the nice huds etc are all doable in BF2 afaik, Combined Arms uses several of the techniques.

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-09 00:08
by Hitman.2.5
is it a populated mod? looks like it may be worth getting

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-09 00:12
by Sniperdog
When PR uses an object weapon or vehicle from Speacial Forces they just load it into there own files so that the SF EP isn't required. This is easily done as long as you have permission.

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-09 01:09
by Snazz
That tracer effect is pretty cool, but not worth losing players over.

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-09 03:19
by sniperrocks
Yeah... I don't think it's necessary
There would be a loss in players

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-09 09:46
by Rudd
Hitman.2.5 wrote:is it a populated mod? looks like it may be worth getting
it wasn't updated for 1.5 and its not well advertised (its a one man dev team afaik)

myself and alex used hamachi as there were no servers.

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-09 10:14
by Aquiller
pew pew pew lazers...

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-09 11:11
by Masaq
Yes, PR uses some assets included in the Special Forces pack; this was okay'd by a chap at Dice.

Does that mean everyone has to have BFSF installed? No, because we include the relevant assets in the PR install; just like you don't have to download assets we're using that have been borrowed from USI, for example.

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-09 11:15
by PLODDITHANLEY
I recently bought a spare VBF2 compilation disc (with EF/AF/SF) from Amazon UK only £8.50!
Just in case....

Re: What could be added to Project Reality if it required the Special Forces expansio

Posted: 2009-12-09 11:16
by killonsight95
[R-DEV]Masaq wrote:Yes, PR uses some assets included in the Special Forces pack; this was okay'd by a chap at Dice.

Does that mean everyone has to have BFSF installed? No, because we include the relevant assets in the PR install; just like you don't have to download assets we're using that have been borrowed from USI, for example.
does this mean we can use their tracers as well or are they no different?