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[?] about NVG and mapping

Posted: 2009-12-09 15:15
by dunem666
been making a PR map recently that includes dark tunnels. Ive written the init.con for the specialists to have night vision goggles.

I previously read in the mapping guidelines that NVG are currently broken.

Can anyone advise if they are being fixed in the next version or will i have to ignore my darkness?

thanks

UKWF Dunem666

Re: [?] about NVG and mapping

Posted: 2009-12-14 01:13
by projectrealitycanada
No, Idea what so ever if they are going to be fixed.

Re: [?] about NVG and mapping

Posted: 2009-12-14 01:42
by Rudd
which bug are you refering to because there are several

however I would personally recommend just putting glows in ur dark place for now, for reference look at the tunnels on kozelsk

NVGs are not designed to work with BF2, but with BF2-Special Forces which results with woe for all who tread in this area using BF2.