been making a PR map recently that includes dark tunnels. Ive written the init.con for the specialists to have night vision goggles.
I previously read in the mapping guidelines that NVG are currently broken.
Can anyone advise if they are being fixed in the next version or will i have to ignore my darkness?
thanks
UKWF Dunem666
[?] about NVG and mapping
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projectrealitycanada
- Posts: 69
- Joined: 2009-06-30 22:18
Re: [?] about NVG and mapping
No, Idea what so ever if they are going to be fixed.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [?] about NVG and mapping
which bug are you refering to because there are several
however I would personally recommend just putting glows in ur dark place for now, for reference look at the tunnels on kozelsk
NVGs are not designed to work with BF2, but with BF2-Special Forces which results with woe for all who tread in this area using BF2.
however I would personally recommend just putting glows in ur dark place for now, for reference look at the tunnels on kozelsk
NVGs are not designed to work with BF2, but with BF2-Special Forces which results with woe for all who tread in this area using BF2.

