Insurgent Mortars proportional to caches

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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Insurgent Mortars proportional to caches

Post by AnimalMother. »

After looking at the DEV blogs and rhinos new suped up cache model it sparked a little idea into my head.

I'm no expert in insurgent rl tactics, nor have i been to iraq/afghan, but i'm under the impression that mortar strikes are somewhat common, so....


my idea is simple, the more caches the insurgents (i also mean taliban when i say this) have the faster the reload of the mortars, now i dont mean super fast.


Downsides:- the one staring me in the face is that the beginning of the round could be very hard for the blufor, as the mortar strikes could be used to good effect and deny them anything.

Though on the plus if they gain momentum and can co-ordinate to kill the spotters and get caches then the pressure will be released through the rest of the round.


I also think that this could be a good balance to allow blufor some more toys, the ins can bombard with effective mortar fire, the blufor can retaliate with air/armour support


and of course it could all be hardcoded but i had to voice it


discuss / improve as you like, and before anyone asks, i dont know how quickly the quickest recharge time should be, but i'm sure some MA could shed light on that matter


cheers
animal
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Insurgent Mortars proportional to caches

Post by goguapsy »

I don't see how could that be hardcoded, (yeah perhaps the mortar speed/proportion). Maybe if we do like Korengal Valley:

US has outpost = LB?
Taliban has outpost = Mortars every 15 minutes?

And we could do this in all maps, including archer (and the "castle" flag) or Al Bashra (VCP)...

Sounds good.

However I am not under the impression that mortars attack are common...
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ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Insurgent Mortars proportional to caches

Post by ankyle62 »

Mortar attacks are common, but are inaccurate and rarely hit anything.
i would love to see a mortor kit that needs two people to operate and another to call in to adjust fire.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Insurgent Mortars proportional to caches

Post by goguapsy »

ankyle62 wrote:Mortar attacks are common, but are inaccurate and rarely hit anything.
i would love to see a mortor kit that needs two people to operate and another to call in to adjust fire.
I think there are mortaroz coming to .9!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Re: Insurgent Mortars proportional to caches

Post by USMCMIDN »

goguapsy wrote:I don't see how could that be hardcoded, (yeah perhaps the mortar speed/proportion). Maybe if we do like Korengal Valley:

US has outpost = LB?
Taliban has outpost = Mortars every 15 minutes?

And we could do this in all maps, including archer (and the "castle" flag) or Al Bashra (VCP)...

Sounds good.

However I am not under the impression that mortars attack are common...

uncommon? coalition forces are constantly getting mort in Afghanistan
Nimise
Posts: 189
Joined: 2009-05-13 18:14

Re: Insurgent Mortars proportional to caches

Post by Nimise »

goguapsy wrote:I don't see how could that be hardcoded, (yeah perhaps the mortar speed/proportion). Maybe if we do like Korengal Valley:

US has outpost = LB?
Taliban has outpost = Mortars every 15 minutes?

And we could do this in all maps, including archer (and the "castle" flag) or Al Bashra (VCP)...

Sounds good.

However I am not under the impression that mortars attack are common...
The problem with flags on insurgency is that all the "noobs" think that by holding the flag they will win the map or something. It gets really annoying having half the team camping a flag instead of going for the real objective, caches.

Unless they made the insurgent arty strike very inaccurate I think it would be over powering to have it every 15-20 min.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Insurgent Mortars proportional to caches

Post by AnimalMother. »

Nimise wrote:The problem with flags on insurgency is that all the "noobs" think that by holding the flag they will win the map or something. It gets really annoying having half the team camping a flag instead of going for the real objective, caches.

Unless they made the insurgent arty strike very inaccurate I think it would be over powering to have it every 15-20 min.


thats why i suggested caches rather then flags, whether its possible that way i dont know.
i still tink one of the best tactics for the taliban on korengal is to defend the outpost for as long as the US attack it, just to waste tickets, then once lost ignore it.


i'm not sure what the current insurgent mortar bombardment consists of, its been a while since i've seen one, but the options i think could work are: frequent small attacks that increase in recharge time or stronger ones that aren't so frequent but increase recharge time plus get weaker
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BloodBane611
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Joined: 2007-11-14 23:31

Re: Insurgent Mortars proportional to caches

Post by BloodBane611 »

I think it's an interesting suggestion. I rarely see the insurgents/taliban actually use their mortars, giving them a short recharge that increases as caches are taken out would be kinda cool, and reflect the destruction of their mortar rounds by the BLUFOR.

As far as the argument over the number of mortar strikes that actually happen in afghanistan, might I suggest the consultation of sources? It'll help, promise.
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