
A cache...or two
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: A cache...or two
HAHA NO! I suppose it can happen though, without it being a glitch, but could be very rare
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: A cache...or two
I heard you like caches so I put a cache on your cache so you can rearm while you rearm.
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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: A cache...or two
LOL. It's xmas campaign i guess. If you find one cache second is free! 
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z0MbA
- Posts: 231
- Joined: 2008-08-11 23:24
Re: A cache...or two
hahaha that made me lol.[R-CON]Rudd wrote:I heard you like caches so I put a cache on your cache so you can rearm while you rearm.
yes this has happened to me, on was right ontop of the other on faluja
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
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PowerPickle
- Posts: 63
- Joined: 2009-06-14 00:10
Re: A cache...or two
lol...if u notice the time is 12:00a.m. exactly on christmas.
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: A cache...or two
Try the six we had spawning in the d2-d3 area on Fallujah, or the four that spawned in a row in the basement of the mansion.
MA3-USN Former
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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: A cache...or two
'= wrote:H[=ElvishKnight;1216423']Try the six we had spawning in the d2-d3 area on Fallujah, or the four that spawned in a row in the basement of the mansion.
well...I'm not a code guy really but can't this be prevented? Actually I'm curious if there are certain number of cache areas or every building/room can become a cache point?
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AaronFraher
- Posts: 93
- Joined: 2009-06-04 11:36
Re: A cache...or two
3 that spawned in the same builing during the Ramiel PRT battle. All three taken by one arty strike.
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: A cache...or two
And they was not happy at all. lolAaronFraher wrote:3 that spawned in the same builing during the Ramiel PRT battle. All three taken by one arty strike.
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: A cache...or two
You can spawn a lot, but every one that you have as a potential spawn area is one networkable object. So I think we can only have a few hundred. And with the amount of rounds played in PR, its bound to happen that youll get a few grouped spawns on occassion.alberto_di_gio wrote:
well...I'm not a code guy really but can't this be prevented? Actually I'm curious if there are certain number of cache areas or every building/room can become a cache point?
Of course, this could be fixed by not having random spawns in the same house more than once and just maybe having a few less places total as a result, but tbh, its not a big deal. Just imagine that that round you had an inept INS leader or whatever
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Harrod200
- Posts: 3055
- Joined: 2007-09-07 12:08
Re: A cache...or two
Or that your leader decided to put all their eggs in one basket. I'd consider the above a good spawn, you can get double the amount of your team there, combining your defences.
On the other hand, the enemy is all attacking one point though, but if it's a good, defendable position, that could be a gamewinning cache spawn.
On the other hand, the enemy is all attacking one point though, but if it's a good, defendable position, that could be a gamewinning cache spawn.
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Psyrus
- Retired PR Developer
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- Joined: 2006-06-19 17:10
Re: A cache...or two
Yeah happens quite frequently


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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: A cache...or two
I've very rarely seen 2 caches spawn too close or right on top of each other. However, I've heard a really lot of people annoyed about it, and if a small number of hours could be spent on fixing it, I think it would greatly improve PR.
[R-CON]creepin - "because on the internet 0=1"
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Noobofthenight
- Posts: 218
- Joined: 2007-10-26 15:11
Re: A cache...or two
It doesn't happen very often, and it's because the coding just randomly selects a 'spawn point', eliminating spawn points that have been occupied is one thing, eliminating those in a geographically similar location would create a programmer's headache, as well as the mapper's, having to number them...
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: A cache...or two
Noobofthenight wrote:It doesn't happen very often, and it's because the coding just randomly selects a 'spawn point', eliminating spawn points that have been occupied is one thing, eliminating those in a geographically similar location would create a programmer's headache, as well as the mapper's, having to number them...

Depending on the current implementation I don't see it as being a particularly hard issue to address, especially if it was quadrant based...



