And when you control a territory sector you could fortify it with a ''observation post''.
So i was looking at an old suggestion of mine;
https://www.realitymod.com/forum/f18-pr-suggestions/57767-firebase-extra-asset-takedown-idea.html
And was thinking, how about we have this system for the flags, but abit different?
Lets take qwai river government office flag as example;
You cap the flag, and theirs a small house you can fortify it by useing your shovels on the door and get it sealed off from the enemy. inside their theirs a small radio or something that makes sense to breach the building.
If the enemie breaches the door the flag isnt locked anymore and the enemie can start capping the flag
(altough still if theirs defenders like now, you first need to take them out)
Some of my awesome paint drawings;
unsecured flag (enemies can just cap it);

secured flag (shovelled, enemies need to breach to unlock flag)

So if the you or the enemie had enough time in their flag radius, they could get their shovels out and start closing off the barricade door for a better defense bonus.
Im not saying cramp em all up inside that door, but just to seal the flag off from the enemie.
To take out the door i was thinking about giving the specialist aswell as the engineer a role with this too,
1 C4 charge can clear the door without a problem or a specialist has to use his shotgun to almost a full slug load or multiple incindiery's (the hell you spell it? :razz
Offcourse high explosive stuff (HATS, LATS, M203's, APC's and MBT's) could take care of an blockade door too.
Thoughts?


