Fix Civilians.

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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Fix Civilians.

Post by Wilkinson »

becoming a civilian is becoming more and more pointless when people just kill you instantaneously. We get a 2 Minutes Spawn time for the Blufor team being trigger happy.

Solution:
Reduce Civi Spawn times to normal Spawn times compared to other insurgents.
(If Possible)
As a civi is killed, Player who killed can not request kit for 5 minutes.
Player automatically dies and recieves a 150 second Spawn time


Unless the Civi ROE is fixed, There is absolutley no reason why one should be a civilian. If anything, we should just swap it out with a different kit on the In-Game Spawn Menu.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Fix Civilians.

Post by dtacs »

This has been suggested lots of times.

However I've never heard the kit request idea, that could work pretty well.

I'm sure the devs are looking at the current civi situation anyway.
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Fix Civilians.

Post by Rissien »

I see more problems with the civi players than the kit itself. Every time I see a civi its one standing on a roof with his hands up or running around the streets in the middle of a combat zone just asking to be shot. I just shoot around them and make em move out of the way.
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Fix Civilians.

Post by Smegburt_funkledink »

If players are just killing civilians without a second thought, they're obviously going for kills/points which wont work with the current punishments. I've seen people with terrible negative team points for civi killing. The other players that are more concerned about winning, getting the job done and dont care about points but still shoot civis are possibly doing it for other valid reasons.

The whole point in the high civi spawn time is to discourage civis from being on the front line, basically asking to get shot. Civi players used to jump around infront of APCs back when there was little punishment for killing them. Part of the problem is getting civis to behave like civis, not just the way in which they are dealt with.

Automatic death for killing civis... blargh, no thanks.

Civis value their life a bit more than suicidal insurgents, that's how it should be in game. If people want to play that role, they're gonna have to be more careful. In game, insurgents don't really have to worry about their lives too much as they have no ticket loss for dieing but civis should worry about getting shot due to their spawn time. There may be more that could be done to improve on these behaviours, auto deaths and regular spawns for civis are not the solution.

Your suggestions will not make civis more cautious and behave like actual civilians, it will cause them to coax the bluefor into shooting them.

These points have been discussed many times in many civi suggestion threads, we don't really need another one covering the same topic.
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Nimise
Posts: 189
Joined: 2009-05-13 18:14

Re: Fix Civilians.

Post by Nimise »

Whenever I play as civie i try and move with my squad to get them on buildings and heal them. But of course by helping my team and actually doing something useful I get punished for dying...
Just make them like a normal medic with gun problem solved.
USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Re: Fix Civilians.

Post by USMCMIDN »

Solution:
Reduce Civi Spawn times to normal Spawn times compared to other insurgents.
(If Possible)
As a civi is killed, Player who killed can not request kit for 5 minutes.
Player automatically dies and receives a 150 second Spawn time


Unless the Civi ROE is fixed, There is absolutley no reason why one should be a civilian. If anything, we should just swap it out with a different kit on the In-Game Spawn Menu.[/QUOTE]

no you shouldn't die if you kill a civi, as someone else said on this re suggestion I have been the apc or tank, or sometimes even when you throw a grenade inside a building where insurgents are lighting you up near a cashe and some civi had his hands up in the back....if there was kill penalty that wouldn't be fair at all and this could possibly lead to mass civis rushing toward the coalition forces hoping to get shot to take them out themselves you know what I mean...the civi role does not need to be changed leave it the way it is now.

[quote=""'="]H[=ElvishKnight;1218268']I see more problems with the civi players than the kit itself. Every time I see a civi its one standing on a roof with his hands up or running around the streets in the middle of a combat zone just asking to be shot. I just shoot around them and make em move out of the way.[/quote]

Agreed, i mean when was the last time you saw a civi in Iraq standing on a building hoping to get shot so the enemy would get a 2 minute spawn time........ I think the civi players should work on the ground with their teams liek it was meant to be played, however coalition forces do shoot un armed men all the time if suspected of helping insurgents a prime example was in 2003 when 1st recon engaged unarmed targets suspected of spotting for mortars.... so I think the rules of engagement for the civis are perfect the way they are just be smart about it....

[quote="Nimise""]Whenever I play as civi i try and move with my squad to get them on buildings and heal them. But of course by helping my team and actually doing something useful I get punished for dying...
Just make them like a normal medic with gun problem solved.[/quote]

thats good your not one of the guys on the buildings hoping the apc will shoot you or the little bird pilot, but in real life if you are seen with a mob of insurgents helping them you are engageable so I think the game is good with the civi there the only thing I suggest is...

points penality for killing a civi with hands up for 30 seconds and points reduction for killing a civi who is healing someone in the battlefield, it is against the law to shoot someone who is providing medical care to anyone on the battlefield even the enemy!
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Fix Civilians.

Post by bloodthirsty_viking »

personally, i just wish civi had the old -pickup kit and die- short spawn time- no punishment for killing- but a docter class avalible...

(actually, keep the punishment of 0 score for killing civis...) i think that would be the best, have a class that you can pick up that is a medic kit, and civiallians will not be as valuble, the docters could look the same, cuz they bassicly are, and that would be a kit that only civis can pick up- or that anyone could pick up.

but also, please no insta-die for killing a civi.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Fix Civilians.

Post by Rudd »

I'm pretty sure you could have used an existing thread for this rehash of a thousand discussions wilki
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Fix Civilians.

Post by alberto_di_gio »

I'm doing my best not shoot them. But not everyone is like that. ie my friend do not think twice to shoot them if he thinks his death is much more ciritical for the on going game strategy!

On the other hand since playing PR never been a civilian. I found it meaningless :/
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Fix Civilians.

Post by maarit »

in some other thread about civikilling was good idea.
make it that way that in up corner is message:

MAARIT KILLS THE CIVILIAN
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Fix Civilians.

Post by Rudd »

civilian should stay as it is imo to prevent suicide tactics

but punishments for Blufor should increase

there are more ways to do this than what have been done before, but a mixture is what is required

spawntimes up

intel points lost

kits not requestable

X civis killed = insta death (courtsmartial)

Ins gain something


that last point is what has not been explored ingame yet

be it, shorter spawntimes for the entire team, gainnig of extra weapons.

That is the way to go imo, less gamey but more strategic.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Fix Civilians.

Post by Gore »

Agree with thread starter and Rudd a million times.

When people say "civies should run away as far back as possible" they're generally the ones who just shoot them and needs an excuse for it. This shit needs to be fixed asap.

And before you start calling out, there's no difference between civy and collaborator, they do the same, and it's just another vague excuse for your egoism.

I can understand half of it "hey he helps the insurgents, kill him so he can't do it"
Logical for most players, but you forget that he's unarmed, he can't retaliate.
And it's still irrational for pretty much anyone because you simply don't understand the game without shooting everything that moves.

Everyone except the ones who don't give a fu*k about gameplay would agree that the current system is silly and needs to be reworked. Either get rid of civy class and give them a medic (which would be boring) or punish the ones who don't know how to play a proper game. Limit the civy to prevent human shields, so the poor blufor team can get their kills and isn't forced into punishment because they still can't help but shoot everything.

"becasue if you can't shoot people what's the point of a shooter game" you need to play some other game.

Rework it please.
Last edited by Gore on 2009-12-28 11:01, edited 2 times in total.
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Fix Civilians.

Post by Adetter »

I shot them a place so they dont die,and when they gets white screen and start almost barking,and cant see where theire going,i take my strips and punch them.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Fix Civilians.

Post by Rudd »

^ you are talking about civilians still right?....



I kid :P
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Fix Civilians.

Post by DankE_SPB »

Adetter wrote:I shot them a place so they dont die,and when they gets white screen and start almost barking,and cant see where theire going,i take my strips and punch them.
lol, most of civies after you wound them take out medibag and now you can kill them :p
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Fix Civilians.

Post by alberto_di_gio »

Adetter wrote:I shot them a place so they dont die,and when they gets white screen and start almost barking,and cant see where theire going,i take my strips and punch them.
wow...love the idea! will try it tonight :lol:
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Fix Civilians.

Post by NyteMyre »

Wilkinson wrote: As a civi is killed, Player who killed can not request kit for 5 minutes.
From the manual:

If you shoot civilians, you will face several penalties:

- After your next death you will respawn 120 seconds later per civilian shot (stacks up to 5 minutes additional delay)
- You will not be able to request any limited kits for 10 minutes
- Your score is reduced to 0 and the kill will not be listed on the scoreboard
- Your team loses 7 intelligence points


Why lower it?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Fix Civilians.

Post by killonsight95 »

i don't think that works for selection kits from spawn menu because i shot a civi while being AR in the squad( was accidant and he was in a pile of insurgents) and i was able to select it after i died about 3 mins later after receving and rpg to the head (it was lol)
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