Reduce the AT kits per team to 1 (Perhaps PLA/RUS/CHE could even keep 2, since their AT is not guided). If necessary, the reallocation time can be reduced to 5 minutes, as opposed to the 10 minute current timer (meaning a single AT kit that spawns twice as fast, rather than 2 that take longer to spawn).
The idea behind this is to encourage:
- Use of Rifleman AT: With a need for experience to be used properly, and still being useful explosive-wise (Being able to destroy light vehicles and hamper/destroy APCs with proper shooting), it has become sort of a niche role (akin to the use of the grenadier kit-a great kit, but underutilized by players who don't practice it).
- Give a bit more power back to heavily armored vehicles, now able to survive better off if they can avoid TOW emplacements and handheld AT.
- Encourage sneaky dedicated AT teams: Instead of being part of the squad, the heavy AT kit would be used in small teams which would attempt to stealthily move to engagement ranges, and fire from concealed positions before moving out and disengaging with any enemies that would now search for them.
Ideas, comments, post 'em.
