Boats are assets too

General discussion of the Project Reality: BF2 modification.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Boats are assets too

Post by Wh33lman »

although most people seem not to notice. Tonight, I retrived 3 of the 4 RIBs on Muttrah and returned them to the Carrier because I knew eventually that we would be out of helicopters. And when that happened, everyone just sat on the flight deck and did nothing, despite there being 3 boats and 2 APC's down below. Despite my repeated attempts to alert the team that we still had transports off the carrier, they say around sunbathing.

This isnt the first time, and Its not just Muttrah. People often take boats to the objective and just leave them there, that if they even notice them at all! Its the same with Humvees and other light vehicals on most maps.

WAKE UP PEOPLE! Boats are assets and cost tickets just like anything else
galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: Boats are assets too

Post by galeknight1 »

The main issue with boats is that you can be shot out very easily... on Muttrah as MEC I killed a whole squad in a boat with my AR. I think if they were to feature prominently on any maps in the future (e.g the Brazilian maps) then this needs to be fixed... I'm not sure how though.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Boats are assets too

Post by Snazz »

Boats are assets yes.

However, unlike the amphibious APCs they can't be used outside the water. So once they've reached the shore they're no longer useful to the squad and hence are just ditched.

A dedicated transport squad could ferry people back and forth, to ensure the boats are returned to the carrier. But unlike other assets there's very little appeal in that.
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bad_nade
Support Technician
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Joined: 2008-04-06 18:26
Location: Finland

Re: Boats are assets too

Post by bad_nade »

Wh33lman wrote:although most people seem not to notice. Tonight, I retrived 3 of the 4 RIBs on Muttrah and returned them to the Carrier because I knew eventually that we would be out of helicopters. And when that happened, everyone just sat on the flight deck and did nothing, despite there being 3 boats and 2 APC's down below. Despite my repeated attempts to alert the team that we still had transports off the carrier, they say around sunbathing.

This isnt the first time, and Its not just Muttrah. People often take boats to the objective and just leave them there, that if they even notice them at all! Its the same with Humvees and other light vehicals on most maps.

WAKE UP PEOPLE! Boats are assets and cost tickets just like anything else
I feel your pain :(
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: Boats are assets too

Post by sniperrocks »

Yeah you're right
But sometimes the squad leaves it there for a quick escape if you know what I mean :D
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Boats are assets too

Post by myles »

Squads arent going to drive a boat all the way to the shore and get 1 guy to drive it back and anyway the boat blows up after a while so it should be back before there are shortage of choppers. (this usalluy means youre gona lose)
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Boats are assets too

Post by Herbiie »

myles wrote:the boat blows up after a while
No it doesn't.

It stays there UNTIL some one blows it up ;)
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Boats are assets too

Post by rampo »

I love making a SEAL squad on muttrah and only use boats to get behind enemy lines :)
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Nax
Posts: 31
Joined: 2009-12-23 03:05

Re: Boats are assets too

Post by Nax »

galeknight1 wrote:The main issue with boats is that you can be shot out very easily... on Muttrah as MEC I killed a whole squad in a boat with my AR. I think if they were to feature prominently on any maps in the future (e.g the Brazilian maps) then this needs to be fixed... I'm not sure how though.
I believe its realistic that people can easily get shot out. Boats were NOT made to take bullets and serve as armored transports. Absolutely not. Boats were made as quick, stealthy means to deploy infantry behind to the front or behind enemy lines. Sure, the engine is loud, but using a boat proves to be a hell of a lot more stealthy then rolling up in a LAV or landing in a chopper. So, as long as you avoid landing RIGHT next to the objective (I think it really applies to any transport vehicle; they are meant to transport you to within walking distance, not really up to the actual objective) you will be fine.

On a separate note, people really need to stop beaching boats, especially on maps like Qwai or Cuda where its next to impossible to get them back into the water. Boats, like any vehicle, are reusable, and can prove to be invaluable when you need to quickly relocate to any section of the island.
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Boats are assets too

Post by Feriluce »

Nax wrote:I believe its realistic that people can easily get shot out. Boats were NOT made to take bullets and serve as armored transports. Absolutely not. Boats were made as quick, stealthy means to deploy infantry behind to the front or behind enemy lines. Sure, the engine is loud, but using a boat proves to be a hell of a lot more stealthy then rolling up in a LAV or landing in a chopper. So, as long as you avoid landing RIGHT next to the objective (I think it really applies to any transport vehicle; they are meant to transport you to within walking distance, not really up to the actual objective) you will be fine.

On a separate note, people really need to stop beaching boats, especially on maps like Qwai or Cuda where its next to impossible to get them back into the water. Boats, like any vehicle, are reusable, and can prove to be invaluable when you need to quickly relocate to any section of the island.
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Boats are assets too

Post by LithiumFox »

i see a new use for that "ramp" the helicopter that i can't remember the name of used. xD

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Boats are assets too

Post by Rudd »

Herbiie wrote:No it doesn't.

It stays there UNTIL some one blows it up ;)
actually your technically wrong as well

from barracuda
ObjectTemplate.setObjectTemplate 2 boat_rib
ObjectTemplate.minSpawnDelay 600
ObjectTemplate.maxSpawnDelay 600
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
Last edited by Rudd on 2010-01-06 05:50, edited 1 time in total.
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Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Boats are assets too

Post by Feriluce »

[R-CON]Rudd wrote:actually your wrong as well

from barracuda
Usually the round is over before 3.5 hours have passed though.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Boats are assets too

Post by Celestial1 »

Feriluce wrote:Usually the round is over before 3.5 hours have passed though.
These are not the conversions we are looking for.
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Boats are assets too

Post by Feriluce »

Celestial1 wrote:These are not the conversions we are looking for.
I assume the units are seconds? Minutes would make it last even longer, and I doubt they're using something as obscure as 12000 deci-seconds(20 min)(Does deci-seconds even exist?).

I guess I was a bit off though, as 12000 seconds is 3 hours 20 min.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Boats are assets too

Post by Celestial1 »

Feriluce wrote:I assume the units are seconds? Minutes would make it last even longer, and I doubt they're using something as obscure as 12000 deci-seconds(20 min)(Does deci-seconds even exist?).

I guess I was a bit off though, as 12000 seconds is 3 hours 20 min.
Star Wars joke.

Yeah, it's roughly 3h20m, or more accurately 3.33(repeating) hours.



(Yeah, they're using seconds. 600 seconds spawndelay value = 10 minutes, the spawn time of an RIB.)
Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: Boats are assets too

Post by Zi8 »

LithiumFox wrote:i see a new use for that "ramp" the helicopter that i can't remember the name of used. xD
LoL dont start this... :D

If my squad sometimes uses boats in Muttrah, I make sure we blow them up once we arrive. Yea, sounds a bit stupid but it's only a few tickets and guys on the carrier can have a new one spawning there soon anyway.
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Boats are assets too

Post by Herbiie »

[R-CON]Rudd wrote:actually your technically wrong as well

from barracuda
Yeah well 3 1.2 hours is long enough for the Infantry to do their job then redeploy using the Boat.

Seriously - on barracuda it's much quicker and safer to land by boat, set a rally near the boat, do a patrol to clear and area of enemies/cap a flag/ what ever you were going to do, then return to the boat (Unless some ****** has nicked it and taken it back to main) to move round the island and do something else - works especially well for taking out Fire Bases.

@ Feriluce - that's a Landing Craft from D-Day - RIBs are supposed to be stealthy ;)

@ Lithium Fox:
Rhino
Retired PR Developer
Posts: 47909
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Re: Boats are assets too

Post by Rhino »

Feriluce wrote:Image
That looks more like the WW2 version of the USMC's LCVP to me? I might be wrong here but afaik the USMC dont use any LCVPs any more (not LCUs).
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Boats are assets too

Post by killonsight95 »

it is the WW2 lol
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