PR players are to triggerhappy
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NyteMyre
- Posts: 2394
- Joined: 2008-08-31 10:10
PR players are to triggerhappy
Recently I've seen a change in my squadleading. Especially when i'm blufor on insurgent maps. Rules of Engagement.
More and more I tell my squads what they should do when they see an enemy. No longer I let my squad shoot on sight. Instead they should report to me and then I will decide rather to kill them or leave them alone.
I've really seen the benefits of just keeping your finger of the trigger when you're not spotted. You can sneak around the enemy, you can lay ambushes and you can learn locations of hideouts or cashes by observing their movement.
On fallujah for example, me and my squad where on the roof of a building near the main road. We spotted an insurgent walking on the other side of the main road and I said to my squad to just observe him. He didn't spot us and he wasn't really of any danger to us. We had our guns on him so we could shoot him whenever he did something that would endanger us. He was lying an IED on the road and walked back to the buildings...maybe to get a new one from a cache or just to hide.
But then, 2 guys from another squad came walking on the same roof and instantly shot the insurgent we were observing.
By default, every player will shoot an enemy if they see one. Sometimes even when the distance is just to great to get a clean kill.
I usually switch between 3 modes:
- Fire at will (default)
- Fire when fired upon (stealth)
- Fire when I fire (be a good boy)
More and more I tell my squads what they should do when they see an enemy. No longer I let my squad shoot on sight. Instead they should report to me and then I will decide rather to kill them or leave them alone.
I've really seen the benefits of just keeping your finger of the trigger when you're not spotted. You can sneak around the enemy, you can lay ambushes and you can learn locations of hideouts or cashes by observing their movement.
On fallujah for example, me and my squad where on the roof of a building near the main road. We spotted an insurgent walking on the other side of the main road and I said to my squad to just observe him. He didn't spot us and he wasn't really of any danger to us. We had our guns on him so we could shoot him whenever he did something that would endanger us. He was lying an IED on the road and walked back to the buildings...maybe to get a new one from a cache or just to hide.
But then, 2 guys from another squad came walking on the same roof and instantly shot the insurgent we were observing.
By default, every player will shoot an enemy if they see one. Sometimes even when the distance is just to great to get a clean kill.
I usually switch between 3 modes:
- Fire at will (default)
- Fire when fired upon (stealth)
- Fire when I fire (be a good boy)
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: PR players are to triggerhappy
I often lead my squad by flanking the enemy from the very far side of the map sometimes, at those times engaging the enemy might ruin the whole mission. This tactic has worked very well by finding all the enemy spawns such as rallypoints and firebases before moving to the flag

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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: PR players are to triggerhappy
That's true. I have to keep remiding my squad to keep their fingers out of the trigger, but it seens to be a hard task for them.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: PR players are to triggerhappy
It was very frustrating as an SL when people do not call in enemies and just start shooting, this means the rest of the squad is not able to help engage and may lose the initial firefight and most of the time I dont want to engage the enemy.
Too pubbies - Dont just start firing at someone who has not seen you, only take a shot that you can guarantee will be effective, and before you do that, call it in to the rest of the squad. Its this kinda of basic teamwork and communication that will make you top squad.
Too pubbies - Dont just start firing at someone who has not seen you, only take a shot that you can guarantee will be effective, and before you do that, call it in to the rest of the squad. Its this kinda of basic teamwork and communication that will make you top squad.

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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: PR players are to triggerhappy
Well, the deviation really makes it that long range firefights require lots of rounds.
So yeah, hold yer trigger, and if you're going to shoot, make sure you have the full power of your squad to do so.
So yeah, hold yer trigger, and if you're going to shoot, make sure you have the full power of your squad to do so.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: PR players are to triggerhappy
On the contrary, I find that a lot of players don't shoot enough, which really annoys me. He isn't going to die by not shooting at him, bloody open fire! Although, I do agree, having 3 fire modes for my squad helps a lot.

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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: PR players are to triggerhappy
When I squad lead pubs (havent done it in a long time) I told them to hold fire as long as possible to get the absolute better position. Totaly agree with you on the subject. I kept telling them almost constant and it worked. If I just mentioned it once or twice they'd fire anyway 
EDIT:
What Scott said is very true as well. Surpressive fire is hard to achieve with a squad. They will let off a few rounds and than stop to fire accuratly.
EDIT:
What Scott said is very true as well. Surpressive fire is hard to achieve with a squad. They will let off a few rounds and than stop to fire accuratly.
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ludwag
- Posts: 108
- Joined: 2009-06-28 21:23
Re: PR players are to triggerhappy
I personally would want my squadmembers to be more triggerhappy. Because people never shoot when they don't see the enemy clearly. I tell them "make suppression on the marker", or "make a 360 degree suppression while the medic heals me so we can get the hell outaa here to set a rally". But they never shoot. They look at me instead. If they where more triggerhappy and aggressive we could have survived this.
And another important thing about this: If you have seen an enemy but he is behind cover, etc, SHOOT IN THAT DIRECTION. It not only tells him to stay away from us but most important: It informs your whole squad exactly where he is!
And as insurgent it is much worse. Because they only have iron sights and no scope they don't want to shoot enemies far away. We have 6 people with iron sights and if everyone kept shooting, two enemies with scopes would have been no match for us. But they just don't.
But I understand what you mean. When playing blufor I often/always want to avoid enemy contact while moving through the city. Because if we start shooting and the medic has to start healing and stuff and we would loose our mobility and the whole insurgent team would be attacking us soon. So I say "Save your sprint, so that if you kill someone or someone knows where we are, we sprint away". That's the key to effectiveness inside insurgent territory: run away from them and avoid them.
And another important thing about this: If you have seen an enemy but he is behind cover, etc, SHOOT IN THAT DIRECTION. It not only tells him to stay away from us but most important: It informs your whole squad exactly where he is!
And as insurgent it is much worse. Because they only have iron sights and no scope they don't want to shoot enemies far away. We have 6 people with iron sights and if everyone kept shooting, two enemies with scopes would have been no match for us. But they just don't.
But I understand what you mean. When playing blufor I often/always want to avoid enemy contact while moving through the city. Because if we start shooting and the medic has to start healing and stuff and we would loose our mobility and the whole insurgent team would be attacking us soon. So I say "Save your sprint, so that if you kill someone or someone knows where we are, we sprint away". That's the key to effectiveness inside insurgent territory: run away from them and avoid them.
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Blakeman
- Posts: 450
- Joined: 2007-11-21 20:49
Re: PR players are to triggerhappy
There is a time and place for both 'opening up' and being quiet.
Once on Kozelsk skirmish my squad leader and I were able to lay down behind some rocks and not engage several squads of enemies. We called out the direction of the enemies movement and numbers which let the rest of the squad mow them down with overlapping fields of fire. Once the enemy was close enough that I could have stabbed him with my knife, but instead I just let them pass since my intel job was more important than me blowing cover with that one kill.
Other times I have taken a snap shot at a guy, only to have it be the enemy squadleader who I downed and his whole squad runs up to cover the medic to revive him. One grenade later and a few rounds by the rest of my squad and we had eradicated that threat.
Time and place, to be determined by the squad leader. That is why being squad leader is both important and tough.
Once on Kozelsk skirmish my squad leader and I were able to lay down behind some rocks and not engage several squads of enemies. We called out the direction of the enemies movement and numbers which let the rest of the squad mow them down with overlapping fields of fire. Once the enemy was close enough that I could have stabbed him with my knife, but instead I just let them pass since my intel job was more important than me blowing cover with that one kill.
Other times I have taken a snap shot at a guy, only to have it be the enemy squadleader who I downed and his whole squad runs up to cover the medic to revive him. One grenade later and a few rounds by the rest of my squad and we had eradicated that threat.
Time and place, to be determined by the squad leader. That is why being squad leader is both important and tough.
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sniperrocks
- Posts: 258
- Joined: 2009-11-25 01:38
Re: PR players are to triggerhappy
I think it's probably hard for people to adjust because most of the new players came straight from going all rambo BF2, and now it's PR, kind of transition zone if you know what i mean 
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Dorkweed
- Posts: 109
- Joined: 2009-01-14 21:32
Re: PR players are to triggerhappy
Anyone miss the good old iron sights day of PR? Much more epic fire fights. Now it's more like whoever shoots first usually wins.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: PR players are to triggerhappy
Yes they're too triggerhappy (just look at insurgency with civies)
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- Posts: 335
- Joined: 2008-02-18 21:40
Re: PR players are to triggerhappy
Hrm, I've been excercising fire modes (usually keeping my men at yellow) since I started playing back in .7. I usually get a contact report followed with numbers and distance, then I decide whether or not to take em out. In both AAS and Insurgency it helps to stay stealthy.
I find this to be true during firefights. Too often do I see someone cowering behind a hill doing nothing. If surpressed just displace and keep up the fire, or at the very least throw some frags.[R-COM]Scot wrote:On the contrary, I find that a lot of players don't shoot enough, which really annoys me. He isn't going to die by not shooting at him, bloody open fire! Although, I do agree, having 3 fire modes for my squad helps a lot.
Main Alias |TG-6th|Googol
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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: PR players are to triggerhappy
i have to admit i tend to do that, engage stupid targets.
when i sl i would usually give some weapons state as in:
green - weapons free
yellow - fire only when fired upon ACCURATELY
red - never, i mean never ever fire (unless in acute danger of losing a ticket that is
)
it usually works to a certain extent
when i sl i would usually give some weapons state as in:
green - weapons free
yellow - fire only when fired upon ACCURATELY
red - never, i mean never ever fire (unless in acute danger of losing a ticket that is
it usually works to a certain extent
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Teufel Eldritch
- Posts: 77
- Joined: 2009-03-08 03:22
Re: PR players are to triggerhappy
I do what my SL tells me to. If that's "shoot!" then I shoot. If that's "hold my fire!" then I hold my fire.
There is no greater good than Justice; and only if law serves Justice is it a good law. It is said correctly that law exists not for the Just but for the unjust, for the Just carry the law in their hearts, and do not need to call it from afar. - Jaster Mereel
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: PR players are to triggerhappy
I have to admit, sometimes i can be one of the people cowering behind a wall whilst bullets hit it, suppressing me. idk why, but normally i cant step out without getting shot or flanked
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SqnLdr
- Posts: 180
- Joined: 2008-08-01 15:40
Re: PR players are to triggerhappy
It's a good tactic isn't it?
- Don't fire unless ordered, we've got to assess how much of a threat this enemy presence is.
- When ordered to fire, I want so much lead flying at them they can't get their heads up to see where we are. Don't give them the oppertunity to even think it might be safe to pop their head up.
Generally it's not 'Fire when I fire' - it's 'Fire when Gary, our automatic rifleman fires'.
Whenever I play as insurgent/taleban, the first order is to hold down the trigger when 'PR' style tells you to fire off a single shot. Sod it, it's how they do it in real life, even if they do end up dead.
Shame on you!
- Don't fire unless ordered, we've got to assess how much of a threat this enemy presence is.
- When ordered to fire, I want so much lead flying at them they can't get their heads up to see where we are. Don't give them the oppertunity to even think it might be safe to pop their head up.
Generally it's not 'Fire when I fire' - it's 'Fire when Gary, our automatic rifleman fires'.
Whenever I play as insurgent/taleban, the first order is to hold down the trigger when 'PR' style tells you to fire off a single shot. Sod it, it's how they do it in real life, even if they do end up dead.
That isn't the Cyber I fell in love with being a medic in my squad[R-COM]cyberzomby wrote:When I squad lead pubs (havent done it in a long time)....
[T&T] SqnLdr
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: PR players are to triggerhappy
what I say is screw it 
I try and organise the team so that I have an APC/hummer/log truck nearby at all times for my ammo and kit needs, if I see an enemy my lads are to shoot the bugger unless its a civi to suppress that dude so that I have time to assess the situation and react accordingly, if I deem him a waste of ammo, I order a ceasefire, if I deem him an important target, we get him.
If you aint running out of ammo in PR...you aint shooting enough!
I try and organise the team so that I have an APC/hummer/log truck nearby at all times for my ammo and kit needs, if I see an enemy my lads are to shoot the bugger unless its a civi to suppress that dude so that I have time to assess the situation and react accordingly, if I deem him a waste of ammo, I order a ceasefire, if I deem him an important target, we get him.
If you aint running out of ammo in PR...you aint shooting enough!
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: PR players are to triggerhappy
People shoot when they dont have to, but when there is an urge for suppressing fire, nobody is shooting ors is just picking thos aimed shots...

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