Are player tags that important?
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Are player tags that important?
I was just wondering if it really is that important to have nametags over friendly units?
If the labels over friendlies were to be removed, would most players TK constantly?
This came to my mind after playing with my flight simulator. When the settings were on Realistic, all labels were removed, and it really made you think twice before engaging something on your radar screen.
What is your opinnion on nametags. Do you think that its way too realistic for PR, or do you belive most players would be able to think twice before shooting? Elaborate why...
If the labels over friendlies were to be removed, would most players TK constantly?
This came to my mind after playing with my flight simulator. When the settings were on Realistic, all labels were removed, and it really made you think twice before engaging something on your radar screen.
What is your opinnion on nametags. Do you think that its way too realistic for PR, or do you belive most players would be able to think twice before shooting? Elaborate why...
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Are player tags that important?
Removing labels is fine for me if they are a little way away,
I need nametags when they are close though, not for friendly fire avoidance, but to know the name of teh random guy I need to talk to.
I need nametags when they are close though, not for friendly fire avoidance, but to know the name of teh random guy I need to talk to.
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Col.Sanders34
- Posts: 140
- Joined: 2009-07-03 01:28
Re: Are player tags that important?
This is just my opinion but at a distance i don't think theyre needed at all. I check my map constantly to just to be aware of how many friendlies are down barrel of me and most of the people i play with do the same (in varying degrees), i actually never verify a target by waiting to see if a name tag pops up.
When your in close proximity to other players i think the tags are important for a squad. It makes it easier for squad leaders to position troops, for squad members to call out targets using themselves as a reference point, for squads to move as units (especially when a round begins and main looks like a clone army), for the medic to be able to locate who called for a patch up etc.... The tags essentially simulate recognition since in real life you'd be able to recognize your squadmates at a glance.
When your in close proximity to other players i think the tags are important for a squad. It makes it easier for squad leaders to position troops, for squad members to call out targets using themselves as a reference point, for squads to move as units (especially when a round begins and main looks like a clone army), for the medic to be able to locate who called for a patch up etc.... The tags essentially simulate recognition since in real life you'd be able to recognize your squadmates at a glance.
"Project Reality, its trigger squeezin' good!"
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Koolaid-maker
- Posts: 29
- Joined: 2009-11-04 18:54
Re: Are player tags that important?
yep, would agree to that.
Id have nothing against taking them out for a distance, but for being close they are important, at least in ones squad.
Id have nothing against taking them out for a distance, but for being close they are important, at least in ones squad.
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Nick_Gunar
- Posts: 215
- Joined: 2009-10-20 07:54
Re: Are player tags that important?
I think nametags may appear when you are close to an ally you have on sight (a clear vision with normal non bionic eyes ^^). Like in reality, you can clearly see (with your eyes) and distinguish ally from enemy within a short range. Nametags appearing at 200m would seem unrealistic though (unless you use goggles).
As far as I am concerned, the system is fine...
As far as I am concerned, the system is fine...
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Are player tags that important?
We need the name tags (at least close range) because it's how we identify individual players in PR, unlike RL where people have distinct faces and some form of name tag on their uniforms.
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Are player tags that important?
Would be cool if they appear only if you have a line of sight to the target.
Meaning you could not identify targets trough walls. People that you can hear but cannot see.
Meaning you could not identify targets trough walls. People that you can hear but cannot see.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Are player tags that important?
Yep. Don't fix what isn't broken.Tim270 wrote:Fine as it is.
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Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
Re: Are player tags that important?
Yep, fine how it is but I wouldnt mind if they got taken off.
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Burton
- Posts: 791
- Joined: 2009-09-24 17:02
Re: Are player tags that important?
There's actually no difference when the name tags are off - slightly hard when your mixed in with other squads - but I've played for a week or so without nametags after removing them for a demo.
If they are taken out of PR - they wont be able to just be taken out though as there's problems with identifying troublesome players. If we had what we have now when you're next to an enemy after 5 seconds his tag pops up - that would work IMO
If they are taken out of PR - they wont be able to just be taken out though as there's problems with identifying troublesome players. If we had what we have now when you're next to an enemy after 5 seconds his tag pops up - that would work IMO
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Snook
- Posts: 83
- Joined: 2009-05-13 18:35
Re: Are player tags that important?
Littlebird + AR + Grenadier + LAT = hours of entertainment
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system
- Posts: 231
- Joined: 2007-03-17 01:24
Re: Are player tags that important?
Yeah I definitely agree with you, I don't think removing them would be the greatest idea.[R-CON]Rudd wrote:Removing labels is fine for me if they are a little way away,
I need nametags when they are close though, not for friendly fire avoidance, but to know the name of teh random guy I need to talk to.
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Ninja2dan
- Retired PR Developer
- Posts: 2213
- Joined: 2007-10-29 03:09
Re: Are player tags that important?
Personally I think the current system works just fine. It's fairly realistic as far as range and recognition goes. When I'm out in the field or just walking around post, I can tell who someone is at up to 50m. Beyond 50m and it can be harder to tell just from looking, due to all of their battle rattle covering up physical identifiers.
If you are looking at someone long enough, the tags show up. This also works in a fairly realistic manner because if you are looking at someone from a distance for a short time it might be hard to ID them. Watch them long enough, and you'll figure it out.
A problem with PR is that at a distance everyone looks the same. Kits stop rendering, or the base character models are so similar that it can be hard to tell. You don't see short/tall, skinny/buff soldiers running around. They are basically the same model just shaped ever so slightly different. Tags as they are now help eliminate FF that would normally not happen in real life.
And regarding air combat, pilots have something called IFF. This helps prevent friendly-fire accidents by marking their "scope" and shouting verbal alerts if you target a friendly aircraft. Tags in PR sort of function similar to an IFF system.
If you are looking at someone long enough, the tags show up. This also works in a fairly realistic manner because if you are looking at someone from a distance for a short time it might be hard to ID them. Watch them long enough, and you'll figure it out.
A problem with PR is that at a distance everyone looks the same. Kits stop rendering, or the base character models are so similar that it can be hard to tell. You don't see short/tall, skinny/buff soldiers running around. They are basically the same model just shaped ever so slightly different. Tags as they are now help eliminate FF that would normally not happen in real life.
And regarding air combat, pilots have something called IFF. This helps prevent friendly-fire accidents by marking their "scope" and shouting verbal alerts if you target a friendly aircraft. Tags in PR sort of function similar to an IFF system.

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SilverJohn
- Posts: 13
- Joined: 2010-01-20 16:03
Re: Are player tags that important?
Ninjadan made a very good point! Name Tags should remain exactly as they are, the system works very well and as realistic as it will get inside a virtual world.
Only thing that could maybe be changed to make things more true to life in this area is to remove players positions of the map screen, so that you only see your squad rather than every squad.
In a real battlefield you wont know exactly where everyone is and what they are doing but thats really a different subject entirely.
Only thing that could maybe be changed to make things more true to life in this area is to remove players positions of the map screen, so that you only see your squad rather than every squad.
In a real battlefield you wont know exactly where everyone is and what they are doing but thats really a different subject entirely.
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Ninja2dan
- Retired PR Developer
- Posts: 2213
- Joined: 2007-10-29 03:09
Re: Are player tags that important?
Actually, on the modern battlefield it's quite simple for conventional forces to maintain a pretty good situational awareness of all units. Basically, every unit should know who is on their left and right, and where they are exactly in order to avoid FF incidents. These positions are relayed back through the net and some poor ******* sitting in front of a PC updates his map with little markers.SilverJohn wrote: Only thing that could maybe be changed to make things more true to life in this area is to remove players positions of the map screen, so that you only see your squad rather than every squad.
In a real battlefield you wont know exactly where everyone is and what they are doing but thats really a different subject entirely.
With vehicles, the location updates are automatic thanks to GPS systems. With ground forces, their locations are not updated in real-time, just when either they or an adjoining force sends the update. But overall, it's accurate enough to know that the group in front of you is the good guy or not.
The system in PR is a little more "advanced" than our current systems because it allows real-time troop locations. This might, and I stress might, be possible in the near future if they get this LW **** integrated. Something to consider is that in real life you have much better communications between units, both visual and audio, that PR/BF2 is not capable of. Having the real-time map markers is mostly a "fix" for this as well.
There's probably some poor ******* named Mongo walking around in half a dozen LW systems over the last decade, with none being adopted yet.

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Duckmeister
- Posts: 124
- Joined: 2007-09-25 21:44
Re: Are player tags that important?
I think the markers should stay exactly as they are, as it simulates identification of long-distance sightings.
With the BF2 engine, everything looks the same once you get a certain distance away, so actual visual identification is not possible. This bypasses that, and therefore, no realism is lost, and everyone is happy.
With the BF2 engine, everything looks the same once you get a certain distance away, so actual visual identification is not possible. This bypasses that, and therefore, no realism is lost, and everyone is happy.
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: Are player tags that important?
+ How would you ever identify a smacktard/griefer??? Some guy could bother you a whole round and you wouldn't have a chance to report him to an admin because you wouldn't know what his name was.
Peace is that brief glorious moment in history when everybody stands around reloading
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SilverJohn
- Posts: 13
- Joined: 2010-01-20 16:03
Re: Are player tags that important?
Good points Ninja, cant argue with that as i dont know what the newest tech out there is. So you have convinced me for now
!
Mahi has also got a good point about the name tags and not beeing able to find a greifer. Had issues like this playing veteran mode on armed assault, when you dont have name tags you lose alot of awareness as to who people are, ended up at rallys we had to ask every mintue who's this, who's that who are you who's he? It was hella annoying!
Mahi has also got a good point about the name tags and not beeing able to find a greifer. Had issues like this playing veteran mode on armed assault, when you dont have name tags you lose alot of awareness as to who people are, ended up at rallys we had to ask every mintue who's this, who's that who are you who's he? It was hella annoying!


