Project Reality in Crysis

General discussion of the Project Reality: BF2 modification.
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CrustyDoom
Posts: 14
Joined: 2010-01-22 09:19

Project Reality in Crysis

Post by CrustyDoom »

Hello fellow lovers of Project Reality.
So first off I'm new to these forums so this might not be the right place for this. Anyway I've been designing maps for Crysis for about a year and can't stop thinking of a Project Reality style mod for it, so i figured this would be the best place to discuss it. I think it's safe to say that any BSS mod for crysis died a long time ago :/ I've seen some of the models modders here have come up with and I'd say it would be very possible. Tell me what yall think....
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Project Reality in Crysis

Post by bosco_ »

We have no plans to mod other engines. :)
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Project Reality in Crysis

Post by Bob_Marley »

Thread locked - Project reality is staying on BF2 and thats that, no discussion.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Project Reality in Crysis

Post by motherdear »

1) i think you should wait with suggestions until you have 25 posts
2) we are not planning on any mod for crysis
3) we are working on a game on the C4 engine (which you would have known if you had been here longer, hence the 25 posts)

edit: ninjaed
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: Project Reality in Crysis

Post by Drav »

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