headshots?

General discussion of the Project Reality: BF2 modification.
lockpicker.=P
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headshots?

Post by lockpicker.=P »

Well, how can a guy be hit in the head by a 7.62mm bullet and ressurrect after 5 seconds later because a medic had a magic and fluffy epinephrine pen on his pocket?

I know it's a rererererererereereerrerereerre-suggestion, BUT, i'm not suggesting again, I just asking for an explanation for this fact.

I searched and searched a loooooooooooot and didn't find an explanation given by our fellow developers.

Thanks!

Cheers! :smile:
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Killer-Ape
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Re: headshots?

Post by Killer-Ape »

The "Jesus" medic was not removed for the sake of teamwork as I remember.
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Re: headshots?

Post by Hitperson »

if you want an explaination you posted in the wrongg forum, try general discussion.
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lockpicker.=P
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Re: headshots?

Post by lockpicker.=P »

Killer-Ape wrote:The "Jesus" medic was not removed for the sake of teamwork as I remember.
Well, if its the real reason, the devs are trying to compensate the lack of teamwork in the wrong place..

:? ??:
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Killer-Ape
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Re: headshots?

Post by Killer-Ape »

Not my place to judge, but atleast this will keep players together in a squad.
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Re: headshots?

Post by Bob_Marley »

lockpicker.=P wrote:I know it's a rererererererereereerrerereerre-suggestion, BUT, i'm not suggesting again, I just asking for an explanation for this fact.
Then it doesn't go in the suggestion forum, does it?

Thread moved to general discussion.
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Herbiie
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Re: headshots?

Post by Herbiie »

Because the Devs wanted less of the "Boom Headshot"

It failed because everyone is stupid and only shoot if they know they are to hit rather than suppressing.
Smegburt_funkledink
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Re: headshots?

Post by Smegburt_funkledink »

Herbiie wrote:Because the Devs wanted less of the "Boom Headshot"
kindof...
R-Dev Fuzzhead wrote: since you asked nicely ParadoX I'll chat about this for abit and my opinion on it, but just keep in mind there will be no immediate hotfix on this issue, as its not percieved as massive as many make it out to be, neither is this poll much affect on the change. If we would poll people about removing squad leader spawning, you would find alot of people totally against the idea, as you would over numerous other issues in the past. Polling the public in this way is not how the dev team makes gameplay decisions.

There is 2 things being discussed here, both tie into each other. One topic is about v0.85 medics and the potential exploitability or arcade like environment that can happen, and the second thing is players fixation and obsessiveness with the FPS "headshot" mentality, this mentality I suspect is why everyone has their backs up over new changes.

Lets make some things clear so we dont have to talk in circles:
- Reviving someone in real life on the battlefield is not realistic. If you have a gunshot wound (critically wounded) you are no longer combat effective, your priority is safe removal off the battlefield, it might take months or years to recover from this wound, or you might die from the many complications like organ damage, internal bleeding, collapsed lung etc etc. The effect a gunshot wound has on a human is extremely brutal and immediate, most go into immediate shock immediately. Yes of course there is rare times where targets are hit multiple times and keep going, but were talking about common occurrences here, which is severe trauma usually followed by shock and sometimes unconciousness. I wont go into any further detail but Ill let you read about it on your own time. The point is, what is NOT up for debate here is whether a gunshot wound to the head or body IN REALITY would be crippling to an individual, as yes in most instances it would, and would be making him completely combat ineffective.

On-site battlefield revives and "healing" are in Project Reality as they are an incredibly powerful tool to help bring squads together, reinforce squad cohesion and reward squads that use superior teamwork and tactics. There is nothing realistic about them, and the dev team has acknowledged this since the start of the project. If Project Reality was about TOTAL realism (which it definitely is not and has no plans to), then getting shot in the foot would mean exactly the same as getting shot in the head - you are KILLED. This would be the most "total" realism way of going about it: join a server, hop in the squad, once you are shot ANYWHERE on your body, you are immediately rendered unconcious/immobile. You cannot respawn until the mission is over. This is seen in other games such as Armed Assault, and we can see how it affects players there. Player behaviour in that game is very different than PR, there is (in most public servers) much less cooperation and teamwork, in part because of not having any methods to reinforce positive player behaviour.

PR is about a compromise between "total" realism and behavioural realism, meaning there is compromises that need to be made in order to get players behaving in a more sensible and realistic manner. Of course no system is perfect for this, and PR is continually changing as its playerbase also changes in mentality. Take a snapshot of PR 2 years ago and I think youll see that the PR playerbase has evolved quite a bit, and because of that we are able to introduce more realism elements and use less arcade like elements. All this is possible because of changes that force a players behavior to change, as the "default" behavior of your average FPS player (if you couldn't tell) is just not suited for approaching a virtual environment in a realistic manner.

Now lets talk about what everyone is mainly complaining about, and that is the "Headshot Syndrome" as I call it. This to me is really solely a "Videogame Topic" and has absolutely nothing to do with actual combat realism. Ever since the early days of PC Gaming the almighty "headshot" has been seen by many as the best and usually ONLY place to aim on a target, its viewed by FPS veterans as the easiest way to take down an enemy - always aim for the head, BOOM HEADSHOT! This is further reinforced through alot of hollywood movies, that always seem to place great emphasis on headshots as well.

This mentality I think is based completely on fantasy and ingrained into players minds so thoroughly that they cant seem to think about it much. IRL aiming at a target, you will always aim for center of mass, and most military train their troops with this from early on. Aiming at a head is only really a valid tactic in tight CQB situations and when there is risk that the target may have some kind of remote detonated explosive device.

So my argument here is simply, if you are always complaining about headshots, why are you even aiming at the head in the first place and focusing on it to that degree? "Because its an easy one shot kill, duh!". And thats exactly my argument AGAINST having one-shot "insta kills" for a headshot. Why should we be forcing players to play in an arcade like fashion, where the only and best strategy when firing at targets is to aim for their melon, even though this goes against most common military practice. Why is the headshot so important for you? And dont say because its realistic, as we JUST established that getting a gunshot wound ANYWHERE (enough to critically wound you) is no different than a headshot, in getting incapacitated (combat ineffective) in reality.

Now as for the medics, theres already a huge discussion on this elsewhere but tbh, I dont see a big deal in the current v0.85 with medics. Yes, it can be spammy and annoying at times when a medic keeps reviving the same guy, but is this really to the advantage of the squad getting revived? Most of the time that squad gets wiped out anyways because they are in the shit and have lost fire superiority. Moving on an enemy squad that is all bleeding out and healing each other is simple for even the most green of players. Medics are mainly a hassle on the smaller, more spammy 1km maps. But these maps will always tend to be alot more spammy, regardless of medics, mainly because you are cramming tons of players in a tiny space with respawn points often <100m from each other.... prety much making it team deathmatch and basically the spammiest tactic wins in most circumstances. I've always considered the 1km maps as "seeder" maps and not as the "main course", but many players thrive on this type of action, however PR is focused on COMBINED ARMS mainly, these seeder maps are not the main focus.

There is a few changes already announced for v0.9 to help reinforce the current medic system proper use:
- Limiting medics, 1 per squad.
- Limiting the frequency of revives. If you are shot within 60 seconds of being revived, you will be KILLED.
- Fixing the bleed out screen, so that it once again blocks your vision and limits your sprint (this is a huge factor and was broken due to newer video card drivers).

. . .


So anyways, you asked why dont the headshot kill, I've given you a somewhat descriptive answer but I want to ask YOU a question: why are headshots so important for you? Why are you noticing whether it was a headshot on the target or just a body shot, does not the only thing that matters is that THE TARGET IS DOWN and you are moving on to the next target? Why does everyone have such a sick fascination with popping peoples heads off?

If the only reason you play PR is to get a headshot off on some guy 200m away, then theres many other games out there that does a much better job, try soldier of fortune 2, you will love it. If you think that tactics = BOOM HEADSHOT, then I think your missing the point of PR entirely...
IRL aiming at a target, you will always aim for center of mass, and most military train their troops with this from early on. Aiming at a head is only really a valid tactic in tight CQB situations and when there is risk that the target may have some kind of remote detonated explosive device.
The only problem with this is the fact that shooting someone in the head still puts them down in 1 shot. Even though the body should be an easier shot, I still shoot for the head if I can (at closer range) 'cause I know that'll put them down straight away. The lack of headshot kills hasn't really changed the way I play.
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lockpicker.=P
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Re: headshots?

Post by lockpicker.=P »

Why headshots are so important?

There are MANY examples, especially for sniper/marksmanship purposes. And I'm not talking about killing every soldier you see on your screen, I'm talking about doing the recon job, and when with the commander cleareance, take down AAs, ATs, SLs, etc.

But, the fact is that a bullet in the head KILLS. and this mod's name is project reality. dunno what happened to the reality there... maybe the PR soldiers are zombies. they can get shot how many times they want, they just need a magic pen and some duct tape.. or some black magic or jesus-based powers.

Well, I prefer to deal with zombies in L4D2. :D

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Rudd
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Re: headshots?

Post by Rudd »

I prefer the way it is now as players tend to use suppressive fire etc more rather than just waiting for headshots.
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DankE_SPB
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Re: headshots?

Post by DankE_SPB »

lockpicker.=P wrote: But, the fact is that a bullet in the head KILLS. and this mod's name is project reality.
the fact is shots in other parts kills too, and head shots not always kill, so your argument is flawed
headshots are not there for gameplay reasons, if you dont kill by usual hits, headshots shouldn't too and vice versa
doing the recon job
yeah, because head shotting smbd is the main purpose of recon
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lockpicker.=P
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Re: headshots?

Post by lockpicker.=P »

DankE_SPB wrote:the fact is shots in other parts kills too, and head shots not always kill, so your argument is flawed
headshots are not there for gameplay reasons, if you dont kill by usual hits, headshots shouldn't too and vice versa
Headshots not always kill, but they ALWAYS incapacitate.

Oh, please send me some story that a soldier continued in battle walking, running, shooting and doing his job after being shot in the head, I would be really glad to read. :lol:

DankE_SPB wrote:yeah, because head shotting smbd is the main purpose of recon
If the commander asks to, there's nothing I can do. And where did you read that I said that it's the main purpose? Maybe you should go back to school.

Or would you stay quiet watching an Heavy AT soldier over a building aiming for your fellow armored personal carrier, then shooting and taking out of your team 10 tickets for the vehicle plus 2 tickets from the apc crew plus 6 tickets from the squad.

Haha, you're a really funny boy! :lol:
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Burton
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Re: headshots?

Post by Burton »

So my argument here is simply, if you are always complaining about headshots, why are you even aiming at the head in the first place and focusing on it to that degree? "Because its an easy one shot kill, duh!". And thats exactly my argument AGAINST having one-shot "insta kills" for a headshot. Why should we be forcing players to play in an arcade like fashion, where the only and best strategy when firing at targets is to aim for their melon, even though this goes against most common military practice. Why is the headshot so important for you? And dont say because its realistic, as we JUST established that getting a gunshot wound ANYWHERE (enough to critically wound you) is no different than a headshot, in getting incapacitated (combat ineffective) in reality.
I can't help but feel Fuzz has overlooked the issue - people in PR aim for the head because it promises a clean kill. You don't want to be firing off multiple shots because that will give your location away. If in PR the impact damage was raised, people probably wouldn't aim for the head, but the center of mass to guarantee a hit but in PR, You can get shot in the chest with an M24 from 800meters away and just go prone, give yourself a patch and start fighting again.
So to stop this, people aim for the head, because it's a clean kill and they want to put the guy to bed, not because they're zomg css 1337 players
billdan
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Re: headshots?

Post by billdan »

It's fine the way it is.

And if the DEV's remove rally points for .9 (which I think they will), it would be very frustrating to get kill-headshotted and have to spawn at a FOB then catch up with your squad.

Let's ignore the realism discussion; even though this mod has the word reality in it, it is meant to be a teamwork and tactics centered game, not a sim.

Simply put, shooting should be an important aspect of the game, but teamwork prevails over EVERYTHING. A lonewolfer who is a good shot should not be able to kill anyone who is in a teamwork-oriented squad.
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Mantak08
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Re: headshots?

Post by Mantak08 »

i do not believe lickpicker can be reasoned with. he has decided how he wants the game to be played and any attempt to explain otherwise is ignored.
R-DEV Fuzzhead's explanation was more then enough to explain why head shots aren't in game. if that explanation is not good enough for you, then we can always go back to the classic one: the BF2 engine is not competent enough to to make hitboxes that small stable.
Lockpicker, if you really REALLY REEEEEALLY want total realism, i would recommend going to see an army recruiter about gitting signed up, untill then, you can always go try ARMA II.
lockpicker.=P
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Re: headshots?

Post by lockpicker.=P »

Mantak08 wrote: Lockpicker, if you really REALLY REEEEEALLY want total realism, i would recommend going to see an army recruiter about gitting signed up, untill then, you can always go try ARMA II.
Yeah. ARMA 2 will probably satisfy me.

And I'll leave the zombies for the L4D2. :D
T.A.Sharps wrote:"Head shots" are not always fatal. Anatomy.

I know someone who has been shot, "in the head", when he lived in Bosnia. Seems stupid and morbid to think of "head shots" with a real person you know in mind.

The bullet enterd someplace behind his ear and exited somewhere from his cheek on the oppisite side. He is alive and well, thank god.
Yeah, I know. Our fellow Simo Häyha is also a good example. But no one were able to keep fighting at the moment, do you understand what i mean?

Being killed or incapacitated, for combat matters, is the exactly same thing. Both won't walk, get covered, shoot, kill, miss, give orders, receive orders. The difference is their destiny. 6 feet under or an hospital bed.
Burton wrote:I can't help but feel Fuzz has overlooked the issue - people in PR aim for the head because it promises a clean kill. You don't want to be firing off multiple shots because that will give your location away. If in PR the impact damage was raised, people probably wouldn't aim for the head, but the center of mass to guarantee a hit but in PR, You can get shot in the chest with an M24 from 800meters away and just go prone, give yourself a patch and start fighting again.
So to stop this, people aim for the head, because it's a clean kill and they want to put the guy to bed, not because they're zomg css 1337 players
Burton got the point.
Last edited by lockpicker.=P on 2010-01-22 19:40, edited 1 time in total.
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DankE_SPB
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Re: headshots?

Post by DankE_SPB »

lockpicker.=P wrote:-snip
you completely missed my point
you sir can go back to school just to learn some good manners
on the way to school you can also look for stories, where people got full burst into their chest at point blank range, were shot with tank rounds(list goes on) then
continued in battle walking, running, shooting and doing his job after
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lockpicker.=P
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Re: headshots?

Post by lockpicker.=P »

DankE_SPB wrote:you completely missed my point
you sir can go back to school just to learn some good manners
on the way to school you can also look for stories, where people got full burst into their chest at point blank range, were shot with tank rounds(list goes on) then
You sir should go back to school to learn why you shouldn't be unnecessarily ironic on some discussions. >> (Originally Posted by DankE_SPB
yeah, because head shotting smbd is the main purpose of recon)


And back to the 'learn how to read' question, I asked for a bullet in a brain, not for a full burst into chest at point blank range. For this example, we have 50 cent. :smile:
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ReadMenace
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Re: headshots?

Post by ReadMenace »

lockpicker.=P wrote:Yeah. ARMA 2 will probably satisfy me.
And I'll leave the zombies for the L4D2. :D
Your argument is invalid (Insert awesome picture here) and this is why:

Headshots have a 100% incapacitation rate -- that player is temporarily removed from battle.
It will be at least 30 seconds before he either respawns or is resusitated. If his kit is HAT\AA\Sniper\Etc. you would either have to decimate his squad OR overwatch the position for 15 seconds (Correct that count if I'm wrong.) to deny access to the kit. This is the case with or without instant-death headshots.

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