Questions for Devs

General discussion of the Project Reality: BF2 modification.
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Argameno
Posts: 2
Joined: 2009-01-04 01:38

Questions for Devs

Post by Argameno »

Hello.


I have some questions regarding coding of vehicle weapons, cameras, physics and such in BF2. I would like to know who the best person is for me to contact from the PR team so that I can go directly to him and not waste anyone else's time. In particular I will be asking about aircraft, just FYI so you refer to the correct person.

I also have some design ideas that I think the PR team might be interested in which I would like to discuss with the appropriate person.


Please let me know who I can speak to. Thank you.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Questions for Devs

Post by ma21212 »

Wiki says that the main and seconday weapons are the same. not sure if thats accurate.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Questions for Devs

Post by gazzthompson »

ma21212 wrote:Wiki says that the main and seconday weapons are the same. not sure if thats accurate.
umm ? he probably means like the code "language" and actual method of coding stuff in bf2 etc.

this guy is "programming manager"

Project Reality Forums - View Profile: [R-DEV]dbzao

might be your guy.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Questions for Devs

Post by Dunehunter »

Remember that PR 0.9 is just around the corner though, so he might be a bit busy ;)

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Questions for Devs

Post by bosco_ »

'a bit'.
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Questions for Devs

Post by Dunehunter »

That's like saying that "I'm a bit hung". But yeah, might be best to wait until after the release.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Questions for Devs

Post by Zimmer »

Maybe talk with CAS_117 he had most of the responsibility of aircraft coding afaik when he still was a DEV.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Questions for Devs

Post by Sniperdog »

www.combinedarmsmod.com/forum


Just go register and post any questions you have there. You wont be wasting our time :) . Feel free to get as technical as you want, we have dev's who understand almost all of the many aspects of bf2 coding.

On another note; the dev's are extremely busy right now with 0.9 so you probably don't want to bother em.
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Will Stahl aka "Merlin" in the Squad community
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Questions for Devs

Post by Thermis »

Devs are busy, talk to the CBA guys if you like, they are pretty smart for the most part. Come back and see us in a couple weeks.

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