PR Explosive sound

General discussion of the Project Reality: BF2 modification.
Post Reply
huhuhoto
Posts: 7
Joined: 2010-01-28 17:19

PR Explosive sound

Post by huhuhoto »

hi all.
I think that the sound of the PR is very good:wink :-)

I look for Explosive sound..
For example.... grenade explosive sound.. 20mm hit sound

However, it is not found
What hierarchy is there it at?
I want to use it personally
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: PR Explosive sound

Post by rampo »

EDIT: bad misunderstanding


Sorry i dont know where you can find the 20mm sound because i dont think it exists
Image
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: PR Explosive sound

Post by gazzthompson »

isnt a suggestion, hes asking to use the PR sounds.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: PR Explosive sound

Post by rampo »

Yes gazz i allready got it ;)

But how many 20mm guns exactly are there in PR?
Image
User avatar
bad_nade
Support Technician
Posts: 1500
Joined: 2008-04-06 18:26
Location: Finland

Re: PR Explosive sound

Post by bad_nade »

Sounds can be found from:

Code: Select all

C:\Program Files\EA GAMES\Battlefield 2\mods\pr\objects\objects_client.zip\Weapons\<weapon_class>\<weapon_name>\Sounds\
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: PR Explosive sound

Post by Sniperdog »

clueless_noob wrote:Sounds can be found from:

Code: Select all

C:\Program Files\EA GAMES\Battlefield  2\mods\pr\objects\objects_client.zip\Weapons\<weapon_class>\<weapon_name>\Sounds\
Actually effect related sounds such as these are done a bit differently. The weapon tweak calls up a GenericProjectile (sometimes located in that weapons tweak sometimes it has its own when its a projectile used in multiple weapons like a bullet). Within that projectile it sets an end effect for the projectile (what happens when it disappears); the end effect is stored in the objects/effects folder. That effect generates a number of visual effects that you see in game and call's up sounds stored as below in the common client folder.

Grenade:

C :P rogram Files/EA GAMES/Battlefield 2/mods/pr/common_client.zip
\material\impact\handgranade\handgrenade_01.wav <-> Handgrenade_08.wav

20 mm Attack Helo Canon:

C :P rogram Files/EA GAMES/Battlefield 2/mods/pr/common_client.zip
\material\impact\air_impact\flak_01.wav <-> flak_05.wav

With both sound effects the game has multiple sounds it can use and it picks one at random as the effect initiates...

REMEMBER these are intellectual property of the dev team so if you are doing anything other then listening to them you need to get permission from a developer... I suggest PM'ing one so you can describe your intent...
Last edited by Sniperdog on 2010-01-28 18:08, edited 2 times in total.
Image

Image

Will Stahl aka "Merlin" in the Squad community
huhuhoto
Posts: 7
Joined: 2010-01-28 17:19

Re: PR Explosive sound

Post by huhuhoto »

>sniper dog14

fantastic!!!!!
great thanks!!!!!!!!!!!!!!!!!!!!
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: PR Explosive sound

Post by Sniperdog »

anytime :)

If you need help finding any other sounds just send me a pm.
Image

Image

Will Stahl aka "Merlin" in the Squad community
Post Reply

Return to “PR:BF2 General Discussion”