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PR Explosive sound
Posted: 2010-01-28 17:24
by huhuhoto
hi all.
I think that the sound of the PR is very good:wink
I look for Explosive sound..
For example.... grenade explosive sound.. 20mm hit sound
However, it is not found
What hierarchy is there it at?
I want to use it personally
Re: PR Explosive sound
Posted: 2010-01-28 17:45
by rampo
EDIT: bad misunderstanding
Sorry i dont know where you can find the 20mm sound because i dont think it exists
Re: PR Explosive sound
Posted: 2010-01-28 17:49
by gazzthompson
isnt a suggestion, hes asking to use the PR sounds.
Re: PR Explosive sound
Posted: 2010-01-28 17:51
by rampo
Yes gazz i allready got it
But how many 20mm guns exactly are there in PR?
Re: PR Explosive sound
Posted: 2010-01-28 17:55
by bad_nade
Sounds can be found from:
Code: Select all
C:\Program Files\EA GAMES\Battlefield 2\mods\pr\objects\objects_client.zip\Weapons\<weapon_class>\<weapon_name>\Sounds\
Re: PR Explosive sound
Posted: 2010-01-28 17:55
by Sniperdog
clueless_noob wrote:Sounds can be found from:
Code: Select all
C:\Program Files\EA GAMES\Battlefield 2\mods\pr\objects\objects_client.zip\Weapons\<weapon_class>\<weapon_name>\Sounds\
Actually effect related sounds such as these are done a bit differently. The weapon tweak calls up a GenericProjectile (sometimes located in that weapons tweak sometimes it has its own when its a projectile used in multiple weapons like a bullet). Within that projectile it sets an end effect for the projectile (what happens when it disappears); the end effect is stored in the objects/effects folder. That effect generates a number of visual effects that you see in game and call's up sounds stored as below in the common client folder.
Grenade:
C

rogram Files/EA GAMES/Battlefield 2/mods/pr/common_client.zip
\material\impact\handgranade\handgrenade_01.wav <-> Handgrenade_08.wav
20 mm Attack Helo Canon:
C

rogram Files/EA GAMES/Battlefield 2/mods/pr/common_client.zip
\material\impact\air_impact\flak_01.wav <-> flak_05.wav
With both sound effects the game has multiple sounds it can use and it picks one at random as the effect initiates...
REMEMBER these are intellectual property of the dev team so if you are doing anything other then listening to them you need to get permission from a developer... I suggest PM'ing one so you can describe your intent...
Re: PR Explosive sound
Posted: 2010-01-29 04:51
by huhuhoto
>sniper dog14
fantastic!!!!!
great thanks!!!!!!!!!!!!!!!!!!!!
Re: PR Explosive sound
Posted: 2010-01-29 17:12
by Sniperdog
anytime
If you need help finding any other sounds just send me a pm.