[?] Making a Mod Xpack Compatible?
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sw33tsp0t
- Posts: 4
- Joined: 2010-01-25 18:20
[?] Making a Mod Xpack Compatible?
Hi, I would like to add special forces maps/vehicles/equipment to my mod, how Can I make my Special Forces (Xpack) Compatible so I can play SF Maps as well as BF2 Maps? thanks!
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Serbiak
- Posts: 608
- Joined: 2008-01-22 16:40
Re: Making a Mod Xpack Compatible...
You do realize that this is the Project Reality forum right?
So I wonder why do you still want to play BF2 and or Special forces when you have PR?
Even if you don´t want to try PR you should probably try a different forum then right? Like a BF2 forum for example.
So I wonder why do you still want to play BF2 and or Special forces when you have PR?
Even if you don´t want to try PR you should probably try a different forum then right? Like a BF2 forum for example.
"Remember, your penis size is proportional to your post count...or was it inversely proportional...I can't remember"
- [R-CON]Rudd -
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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: Making a Mod Xpack Compatible...
You need to edit two files:
"clientarchives.con"
and
"serverarchives.con"
both in your mod's main directory. You will need to add a few lines in, I will use the pr directory as an example:
Client archives edited (changes are underlined):
Server archives edited (changes are underlined):
Remember: Order Matters! You are telling the mod what files to load and in what order as your mod runs...
Additionally, if you intend to use the editor to add things for special forces be sure to add all of the files outlined in bold to your edit directory. When you are extracting files extract the xpack files first and then extract the ones for your mod. If you have any questions about any of this feel free to ask...
"clientarchives.con"
and
"serverarchives.con"
both in your mod's main directory. You will need to add a few lines in, I will use the pr directory as an example:
Client archives edited (changes are underlined):
Code: Select all
rem checking for file that was auto generated in 0856
var v_ex
fileManager.fileExists shaders_client_pr.zip -> v_ex
if v_ex == 1
fileManager.deleteFile shaders_client_pr.zip
endIf
fileManager.copyFile shaders_client.zip shaders_client_pr.zip
rem custom mount for testing new fonts
fileManager.mountArchive menu/Fonts_custom.zip Fonts
rem patch
fileManager.mountArchive objects/objects_client_patch2.zip Objects
fileManager.mountArchive menu/menu_client_patch2.zip Menu
fileManager.mountArchive menu/fonts_client_patch1.zip Fonts
fileManager.mountArchive objects/objects_client_patch1.zip Objects
fileManager.mountArchive menu/menu_client_patch1.zip Menu
fileManager.mountArchive common_client_patch1.zip Common
fileManager.mountArchive Common_client.zip Common
fileManager.mountArchive objects/Objects_client.zip Objects
fileManager.mountArchive menu/Menu_client.zip Menu
fileManager.mountArchive menu/Fonts_client.zip Fonts
[u]fileManager.mountArchive ../xpack/Objects_client.zip Objects
fileManager.mountArchive ../xpack/Common_client.zip Common
fileManager.mountArchive ../xpack/Menu_client.zip Menu
fileManager.mountArchive ../xpack/Fonts_client.zip Fonts
[/u]
fileManager.mountArchive ../bf2/Objects_client.zip Objects
fileManager.mountArchive ../bf2/Common_client.zip Common
fileManager.mountArchive ../bf2/Menu_client.zip Menu
fileManager.mountArchive ../bf2/Fonts_client.zip Fonts
fileManager.mountArchive shaders_client_pr.zip Shaders
[u]fileManager.mountArchive ../xpack/shaders_client.zip Shaders[/u]
fileManager.mountArchive ../bf2/shaders_client.zip ShadersServer archives edited (changes are underlined):
Code: Select all
fileManager.mountArchive menu/menu_server_patch2.zip Menu
fileManager.mountArchive objects/objects_server_patch2.zip Objects
fileManager.mountArchive menu/menu_server_patch1.zip Menu
fileManager.mountArchive common_server_patch1.zip Common
fileManager.mountArchive objects/objects_server_patch1.zip Objects
fileManager.mountArchive objects/Objects_server.zip Objects
fileManager.mountArchive menu/Menu_server.zip Menu
fileManager.mountArchive Common_server.zip Common
[u]fileManager.mountArchive ../xpack/Objects_server.zip Objects
fileManager.mountArchive ../xpack/Menu_server.zip Menu
fileManager.mountArchive ../xpack/Common_server.zip Common[/u]
fileManager.mountArchive ../bf2/Objects_server.zip Objects
fileManager.mountArchive ../bf2/Menu_server.zip Menu
fileManager.mountArchive ../bf2/Common_server.zip CommonAdditionally, if you intend to use the editor to add things for special forces be sure to add all of the files outlined in bold to your edit directory. When you are extracting files extract the xpack files first and then extract the ones for your mod. If you have any questions about any of this feel free to ask...
Last edited by Sniperdog on 2010-01-31 14:30, edited 2 times in total.


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