[0909] Silent eagle - various bugs

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mati140
Posts: 123
Joined: 2009-06-01 14:35

[0909] Silent eagle - various bugs

Post by mati140 »

1. I got destroyed when driving first-in-line Abrams from American SW spawn (64 players standard, LAN) when I reached the bottom of the first hill in front of me, I drove on the road with no gunner, full vehicle HP, and I got killed like after JDAM explosion.

2. Propably engine limitation but I'll better report it - each time u request the kit as russian, wichever kit is it, it spawns with HAT kit model (RPG-7), same server config as previously.

3. I don't know if is it actually a bug or is it just not finished yet but only Russian kits have weopon models, other factions' kits are still looking as previously but they have no icons informing wich kit is it on them.

However, thank u for this great map, great Russian vehicle skins and HUDs (finally I can see russian MiG-29 with Bf-2 engine WHOOA!) and (finally) the possibility of seeing how the direct Americans vs Russians cold war style warfare can look.
Last edited by mati140 on 2010-02-07 12:30, edited 1 time in total.
Reason: some people didn't understand
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Cpt.Kawakowitsch
Posts: 261
Joined: 2007-06-02 10:09

re: [0909] Silent eagle - various bugs

Post by Cpt.Kawakowitsch »

mati140 wrote:1. I got destroyed when driving first-in-line Abrams from American SW spawn (64 players standard, LAN) when I reached the bottom of the first hill in front of me, I drove on the road with no gunner, full vehicle HP, and I got killed like after JDAM explosion.
I can confirm that somehow:

- for me those white poles which limit the road were the cause which got the Abraham exploded.
- driving over the tombstones at the church blew the Abraham
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

re: [0909] Silent eagle - various bugs

Post by Tartantyco »

Two more for Silent Eagle:

Bell sound is the same all over the map. I was way up in the NE of the map and it sounded like I was right next to the church.

Flag at Lake Objective is visible, sticks about half way through the ground.
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
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bad_nade
Support Technician
Posts: 1499
Joined: 2008-04-06 18:26
Location: Finland

re: [0909] Silent eagle - various bugs

Post by bad_nade »

mati140 wrote:2. Propably engine limitation but I'll better report it - each time u request the kit as russian, wichever kit is it, it spawns with HAT kit model (RPG-7), same server config as previously.
This is known feature which is reported in the chagelog:
Kits
* Removed identifyable kit bag for conventional factions as it's just too much work to maintain and resource hungry, will eventually replace all kit bags with weapon models
L33T
Posts: 11
Joined: 2009-05-20 04:38

re: [0909] Silent eagle - various bugs

Post by L33T »

Well i dont know if its a bug or not but, I fell off the map, when i went out of its boundaries. Im not creating new thread to post this. K?
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War-Saw-M249
Posts: 124
Joined: 2009-06-01 01:05

re: [0909] Silent eagle - various bugs

Post by War-Saw-M249 »

I am not that excited to say that last night at 9:30 GMT I was the first person to crash a jet on 0.9. The trees at the abandoned airfield are too close to the runway, I tried taking off with the A-10 but the wingspan was too long and hit overhanging tree branches, plus I saw another 3-5 people crash their jet today because of this.. so hopefully you guys can remove the trees surrounding the runway.
"F*** 'em." - Rambo =S8= DeathAngel|A|: "bomb voyage" (after seeing me take my second bomb truck within 3 minutes)
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

re: [0909] Silent eagle - various bugs

Post by Elektro »

War-Saw-M249 wrote:I am not that excited to say that last night at 9:30 GMT I was the first person to crash a jet on 0.9. The trees at the abandoned airfield are too close to the runway, I tried taking off with the A-10 but the wingspan was too long and hit overhanging tree branches, plus I saw another 3-5 people crash their jet today because of this.. so hopefully you guys can remove the trees surrounding the runway.

ehh.?? I happend to see lots of people take off, and land without a problem including myself. All of you have to do is take off in a straight line without pulling your joystick to one side or another.
mati140
Posts: 123
Joined: 2009-06-01 14:35

re: [0909] Silent eagle - various bugs

Post by mati140 »

clueless_noob wrote:This is known feature which is reported in the chagelog:
:x , I know, I read it carefully and that's why I posted it, maybe my files are wrong, I don't know. Repeating this - ONLY RUSSIAN KITS ARE REPLACED at the moment, though they wrote that THEY WILL REPLACE !A!L!L! KIT BAGS. And WICHEVER kit are you selecting IT SPAWNS AS !R!P!G!7!, for example if u select pilot kit it spawns as RPG instead of pilot helmet, understood? And read carefully next time cluless plz.
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mati140
Posts: 123
Joined: 2009-06-01 14:35

re: [0909] Silent eagle - various bugs

Post by mati140 »

LOL, I had the no. 1 bug again, this time at Dragon Fly, with British tank, so it's global tanks' glitch
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