[0909] Taliban Grenadier kit - still only max 9 rounds

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Grasli
Posts: 162
Joined: 2007-02-13 18:05

[0909] Taliban Grenadier kit - still only max 9 rounds

Post by Grasli »

Hey. From the 0.9 changelog;
* Changed High Explosive UGL grenade reserve capacity from 9 to 20 rounds on Grenadier kits
Well, the Taliban Grenadier kit still has only 9 GL rounds as before. Looking in the files, "rurgl_gp25.tweak" is the file where it still says 9 rounds and which needs changing.

I haven't tested this on all factions + all variants yet (acog/iron for the weapon) but lets hope this is the only one with this issue. ;)
J.F.Leusch69
Retired PR Developer
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re: [0909] Taliban Grenadier kit - still only max 9 rounds

Post by J.F.Leusch69 »

not intend, thanks for reporting
bosco_
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Re: [0909] Taliban Grenadier kit - still only max 9 rounds

Post by bosco_ »

Weren't the 20 only for conventional factions?
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J.F.Leusch69
Retired PR Developer
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Re: [0909] Taliban Grenadier kit - still only max 9 rounds

Post by J.F.Leusch69 »

ops :D could be :D
Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: [0909] Taliban Grenadier kit - still only max 9 rounds

Post by Grasli »

[R-DEV]bosco wrote:Weren't the 20 only for conventional factions?
Well I thought about that but decided that it couldn't be that since the changelog didn't say for conventional factions only.

And btw, having it for those factions only would be bad because if I were Taliban and had the Grenadier kit, I would constantly look for the Grenadier kit of the enemy and I would switch as soon as I would find one (kill one or whatever). I would always switch because it would have more ammo. So ie. the amount of ammo should be the same for ALL factions because of balance and game reasons. ;)

Maybe another dev can confirm if its intended or not? As I said its only the "rurgl_gp25.tweak" file which is where it still says "9" and not "20", there are other "rurgl"-files too but they say "20".. ;)
Chuc
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Re: [0909] Taliban Grenadier kit - still only max 9 rounds

Post by Chuc »

Not intended, thanks :]
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crazy11
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Re: [0909] Taliban Grenadier kit - still only max 9 rounds

Post by crazy11 »

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You miss 100% of the shots you don't take.- Wayne Gretzky
NuclearBanane
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Joined: 2009-02-14 16:52

Re: [0909] Taliban Grenadier kit - still only max 9 rounds

Post by NuclearBanane »

Grasli wrote:Well I thought about that but decided that it couldn't be that since the changelog didn't say for conventional factions only.
game reasons. ;)

Maybe another dev can confirm if its intended or not? As I said its only the "rurgl_gp25.tweak" file which is where it still says "9" and not "20", there are other "rurgl"-files too but they say "20".. ;)
1. True but the change log in my opinion wasn't saying how big the difference in .9 was.

2. Game reasons No, but realistic reasons yes. it rare you'll see a Taliban with an m16 any ways. The explination that he killed a US soldier to have it just won't quite cut it. Like in CS 1.6 where they took the ballistic shield out for balancing reasons and realism reasons, you'll never see a terrorist with a riot or ballistic shield ( note it could happen i suppose if he killed a swat but yeah it won't cut it )

3. Taliban isn't the only one to have this problem, the Militia, switch i think should count as conventional and non-conventional forces depending on the map ( Ins or AAS )

But yeah thanks devs for putting more Gren ammo in .9 among alot of other pro's and con's no one asked for.
Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: [0909] Taliban Grenadier kit - still only max 9 rounds

Post by Grasli »

[R-DEV]Chuc wrote:Not intended, thanks :]
Ok, good to hear. Np, I'm glad to help! ;) :D
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