Feature Questions

General discussion of the Project Reality: BF2 modification.
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Stogie
Posts: 20
Joined: 2010-02-08 21:37

Feature Questions

Post by Stogie »

Hello all

I´m playing PR since 0.7 and now there is the first thing/change that really annoys me and my clanmates:
The new Rally Point System, why did you change it ? Just let it be how it was. 60 secs duration time, only one placement before needing to rearmed etc etc ??? This doesn´t make sense, if it should improve "realism" !!!!
I wanted to post this in the PR 0.9 Feedback Thread, but i`m not allowed to, so sry

Greets Stogie
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Feature Questions

Post by motherdear »

we had a test of it and it was publicly known. the team has taken grand decisions before and we are confident that this is for the good of the mod. if you want to criticize the decision come with alternatives, ways to improve for new versions etc. because we are not going back.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Feature Questions

Post by Snazz »

Stogie wrote:This doesn´t make sense, if it should improve "realism" !!!!
Please, elaborate.
Stogie
Posts: 20
Joined: 2010-02-08 21:37

Re: Feature Questions

Post by Stogie »

[R-DEV]motherdear wrote: ...because we are not going back.
"Sometimes it`s better to fall back than to move forward into something that we may regret later" My Squad Leader during my duty in the PzGrBat 4, 2nd Kp, 1 Plt
Ok, i always say "Never stop a running system", but...it`s your mod.
My Alternative:
# They never expire
# They can be placed even if there is a single enemy near, but if the RP gets destroyed, the SL has to rearm at a Forward Outpost, Command Post or Supply Depot
# If the SL want´s to place another RP, he either has to rearm at a Forward Outpost, Command Post or Supply Depot, OR he picks the old RP up !
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Feature Questions

Post by Sniperdog »

IMO Firebases simulate lines of supply and the flow of reinforcements much more accurately then do rally points. It means that reinforcements can only flow through an area where either

a) A logistics truck can drive

or

b) A helicopter can land


This makes a lot of sense to me, a lot more so than a magical point that can be placed anywhere...
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Will Stahl aka "Merlin" in the Squad community
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Feature Questions

Post by OkitaMakoto »

The rallypoint was shifted to its more "realistic" role of allowing a weakened squad to fall back, set a rally and allow its "dead" members to spawn back in as forms of reinforcements.

So now, the SL needs to be alive and the squad needs what, two living members in it? Then fall back, set a rally to let your buddies come back and resume operations. More realistic than having your squad trickle in one at a time and making the enemy go rally point hunting...
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Feature Questions

Post by Elektro »

The idea of not being able to respawn without running for 5mins, really makes you keep your head down during a firefight which is exactly what you would do in a real one...
Stogie
Posts: 20
Joined: 2010-02-08 21:37

Re: Feature Questions

Post by Stogie »

[R-DEV]OkitaMakoto wrote:The rallypoint was shifted to its more "realistic" role of allowing a weakened squad to fall back, set a rally and allow its "dead" members to spawn back in as forms of reinforcements.

So now, the SL needs to be alive and the squad needs what, two living members in it? Then fall back, set a rally to let your buddies come back and resume operations. More realistic than having your squad trickle in one at a time and making the enemy go rally point hunting...
Okay, you are right, didn`t see this from that point. At least someone who gave me a good explanation why RP´s have been changed. (no offense to others !)
BUT RP Hunting was fun :lol:
iAllex
Posts: 185
Joined: 2009-11-20 11:20

Re: Feature Questions

Post by iAllex »

Stogie wrote:Okay, you are right, didn`t see this from that point. At least someone who gave me a good explanation why RP´s have been changed. (no offense to others !)
BUT RP Hunting was fun :lol:
That and the fact that as strong as a defence would be, it would eventually collaps under the waves and waves of troops coming from nearby really points. Maybe it could be imrpoved , but for now this is the best option we have.

I am Alex
Sirex[SWE][MoW]
Posts: 158
Joined: 2009-07-22 09:46

Re: Feature Questions

Post by Sirex[SWE][MoW] »

[R-DEV]OkitaMakoto wrote:The rallypoint was shifted to its more "realistic" role of allowing a weakened squad to fall back, set a rally and allow its "dead" members to spawn back in as forms of reinforcements.

So now, the SL needs to be alive and the squad needs what, two living members in it? Then fall back, set a rally to let your buddies come back and resume operations. More realistic than having your squad trickle in one at a time and making the enemy go rally point hunting...
Not to be disrespectfull, but why would i want to do that? I have a medic, or in worse case a medic kit (ours or the enemy squads), so why on earth should i use a rally when i have medic kit? This assumems we live and win the fight, if we die it dosne't matter anyway since i can't place rally when dead.

That's the reason why i never used rally since the last patch, it has been nerfed to pointless since i always have a medic kit.

Don't take me wrong, i understand what you want the rally to function like, i am just saing that it fills the same role as the medic kit but does a worse job then it and make the current rally pointless.

So rally need another function then respawn wounded/dead comrades. My proposition is to make it a staging function. You can only place one which need to be rearmed like now, but last for 10 minutes. The point should be that before you know you are to assault an enemy location you can place the rally to assault from, but since you can't replace it or make a new one it is easyier to get rid of for the enemy.

And then you can't spamm rally points as you go as "lifelines" like before, so if your squad is taken out or have contact unsuspect you still die and have to respawn at firebase like now. Infact the more i think about it i really think the "lifeline" issue was the worse part of rallys, you could always place them so death did not matter even when taken offguard.
Last edited by Sirex[SWE][MoW] on 2010-02-09 20:25, edited 2 times in total.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Feature Questions

Post by Spec »

Well. If your mates are wounded and you get the chance to revive them, the medic kit is the way to go. But if they are dead-dead (I think it's a minute now that you have to live without becoming dead-dead when shot again) or you can't get to their position and are forced to retreat, the rally point can be useful. Of course, if the SL gets killed, you have to rely on the medic, and if the situation is too hot, that won't work either. Hence, protect the SL. If the whole squad is down, the rally point won't help anymore either, of course.

Sadly this is just theory, I didn't really get to play 0.9 yet due to my computer's slowness and the performance issues.
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Feature Questions

Post by wookimonsta »

I rather like the new rally system. It means that people can't just drop a rally in a remote corner behind you somewhere and keep spawning in. Because then you have to keep going rally hunting which is also annoying, because if you overrun it you never find it and it gets annoying.
With 6 Firebases on the map, you can get alot of troops to the flags quickly, and since the enemy usually only spawns at firebases, you know what to look for to make them stop spawning.

I know it takes time getting used to, but once you quit your reliance on rallies as permanent spawn points, it starts working again.

The only problem I have is that FBs get overrun so fast, especially in insurgency it becomes extremely hard to defend a firebase since if enemies get to close you can't spawn, and since on insurgency there is a LOT of cover, its very easy for insurgents to get close, meaning FBs get overrun fast.

Also, have you considered not having to reload the rally at a fb, but rather put maybe a 5 min timer between uses? That way if some one joins your squad, you drop a rally, some one joins your squad 5 min later, you drop a rally.
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