i was wondering if this have something to do with me having xpack object that arent originaly in the pr_edit...?
any ideas?
will post more info tomorrow
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
You as a mapper should know how to properly report an issue.
How shell we help you with that sort of info ?
Run in windowed mode and post the error message, if there is none think of what youve changed , replace new files with empty ones or old ones of which you are sure that worked at an earlier point and eliminate possibilities.
15% / 16 % is often :
- Overgrowth (if you did not place any yet , simply delete the overgrwoth folder)
- Corrupt static/vehicle/ weapon ... check wether you implemented custom statics correctly, check wether youre using any corupt statics eg. house_dest_barn
- iirc after objects it switches to loading sounds so if you placed any sounds check wether everything is fine in that case.