insurgency exploit
-
sparks50
- Posts: 1128
- Joined: 2008-07-16 21:30
insurgency exploit
An unfortunate consequence of the droppable kit system, is that when a armed insurgent is wounded in battle, he can drop hes weapon, and as long as he doesn't bleed to death in less than one minute, he will die as a martyr.
The bluefor will then be punished for a col. kill.
The bluefor will then be punished for a col. kill.
Last edited by sparks50 on 2010-02-21 03:00, edited 2 times in total.
-
mosinmatt
- Posts: 223
- Joined: 2009-03-02 03:10
Re: insurgency exploit
better kill them faster then! ;3
I am doing absolutely horrible as Blufor these days. Even since all the INS weapons have been nerfed (again), i have much better luck as an insurgent.
I am doing absolutely horrible as Blufor these days. Even since all the INS weapons have been nerfed (again), i have much better luck as an insurgent.
-
snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: insurgency exploit
The punishment is linked to the Collaborator kit, not the unarmed kit. Can you provide proof that dropping your kit punishes the blufor?sparks50 wrote:An unfortunate consequence of the droppable kit system, is that when a armed insurgent is wounded in battle, he can drop hes weapon, and as long as he doesn't bleed to death in less than one minute, he will die as a martyr.
The bluefor will then be punished for a col. kill.
-
charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: insurgency exploit
how have they been nerfed?mosinmatt wrote:better kill them faster then! ;3
I am doing absolutely horrible as Blufor these days. Even since all the INS weapons have been nerfed (again), i have much better luck as an insurgent.
known in-game as BOOMSNAPP
'
'
-
sparks50
- Posts: 1128
- Joined: 2008-07-16 21:30
Re: insurgency exploit
No, only that it says that you died a martyr. If there are no bluefor punishment for this, thats good news. So is it just like a normal death of an armed insurgents except for the text claiming that you died like a martyr?snooggums wrote:The punishment is linked to the Collaborator kit, not the unarmed kit. Can you provide proof that dropping your kit punishes the blufor?
-
velocity
- Posts: 164
- Joined: 2009-07-20 19:36
Re: insurgency exploit
i dont think this is to much of an issue although could it of been posted in bugs.
im sure it will be fixed in pr 1.0.
im sure it will be fixed in pr 1.0.
-
Shredhead99
- Posts: 301
- Joined: 2009-05-20 09:20
Re: insurgency exploit
Please man, read the manual before posting! It clearly states that in INS mode the unarmed is treated the same as the collaborator, if he dropped his weapons one minute before getting killed!snooggums wrote:The punishment is linked to the Collaborator kit, not the unarmed kit. Can you provide proof that dropping your kit punishes the blufor?
BTT, I've never seen someone doing this, as most times you get shot on as Insurgent, you die instantly or short after because of the lack of patches. Also, if a guy in my squad would do this, I would tell him some things about fair play!
-
snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: insurgency exploit
The long version of my question: Is there proof that the blufor is punished based on when the player dies vs when the player was wounded. If tied to when they were shot then it wouldn't matter what kit the player had when they died, although the martyr message might simply be tied to the kit being held.Shredhead99 wrote:Please man, read the manual before posting! It clearly states that in INS mode the unarmed is treated the same as the collaborator, if he dropped his weapons one minute before getting killed!
BTT, I've never seen someone doing this, as most times you get shot on as Insurgent, you die instantly or short after because of the lack of patches. Also, if a guy in my squad would do this, I would tell him some things about fair play!
Because the wording of the manual is:
Civilians and unarmed insurgents are covered by rules of engagement (ROE).
Civilians doing the following within the last minute are considered combatants
and may be shot without penalty.
Shooting them and them bleeding out are two different things.
-
Shredhead99
- Posts: 301
- Joined: 2009-05-20 09:20
Re: insurgency exploit
What about searching an empty server and try it? But I can image it works if the bleeding time is longer than a minute.
Sorry if I've misunderstood you.
Sorry if I've misunderstood you.
-
ma21212
- Posts: 2551
- Joined: 2007-11-17 01:12
Re: insurgency exploit
Bleed time is 2 mins, Gettin sick of people sayin Ins. got "nerfed", they've not been nerfed but the BLUFOR teams always like to foucus on gettin more kills than doing the obj. and tbh I dont see this as an exploit, I mean they droped thier guns so your not suppose to killem.


-
Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: insurgency exploit
charliegrs wrote:how have they been nerfed?
i wouldnt say nerfed more like stayed in 8.7 wile every other weapon got buffed with allmost 100% accuracy and more ammo insurgent weapons like rpg's still hit ledges that are nowhere near your aiming sights I.E come out of the tube at an impossable angle and kill you.AK's still have mental kick back so suppressive fire on full auto at distance is pointless as all bullets will go over there head insted of landing near them.
o forgot IED was actuly nerfed need at least 3 to kill anything with them now also greanadier kit has only 8 nades just like in 8.7 wile everyone else get 12 now.
we get no tandem warheads for RPG's (even know you can see them on the cache)a wind up?not a nerf as such but still have to slip that in
-
CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: insurgency exploit
How about we stick to the subject instead of derailing the thread. we have plenty of "INS in PR is ruined forever" thread floating around.

"apcs, like dogs can't look up" - Dr2B Rudd
-
Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: insurgency exploit
Well I dont know about you but I dont plan on waiting around for a minute to bleed out.
MA3-USN Former
クラナド ァフターストーリー
-
Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: insurgency exploit
'[R-DEV wrote:CodeRedFox;1276021']How about we stick to the subject instead of derailing the thread. we have plenty of "INS in PR is ruined forever" thread floating around.
Oops sorry just awnsering his question
and i never posted in PR is ruined threads because i dont think that
(on topic)ill try this "exploit" in a bit.
posting about a exploit with no proof to back it up is pointless and threads like this will allways drift off subject as there is no subject matter to disguss just speculation.
-
Twonkle
- Posts: 549
- Joined: 2009-07-27 09:07
Re: insurgency exploit
Agree with you, and if it now would be reality they would mostlikely be classified as "civilans" when they die.ma21212 wrote:Bleed time is 2 mins, Gettin sick of people sayin Ins. got "nerfed", they've not been nerfed but the BLUFOR teams always like to foucus on gettin more kills than doing the obj. and tbh I dont see this as an exploit, I mean they droped thier guns so your not suppose to killem.
-
naykon
- Posts: 113
- Joined: 2007-12-18 12:14
Re: insurgency exploit
HIT EM IN THE HEAD! problem solved...
-
Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: insurgency exploit
As much as i tried to do it i couldnt replicate what you describe i either got healed by a friendly civi or didnt bleed out long enough to get martr wont continue to try as frankly if its that hard to do even when trying to do it i cant see it happening to much in the field.
maybe others will have better luck than me.
maybe others will have better luck than me.
-
sparks50
- Posts: 1128
- Joined: 2008-07-16 21:30
Re: insurgency exploit
Its a coded program, chances are someone out there knows how it works.Trooper909 wrote: posting about a exploit with no proof to back it up is pointless and threads like this will allways drift off subject as there is no subject matter to disguss just speculation.
