insurgency exploit

General discussion of the Project Reality: BF2 modification.
Post Reply
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

insurgency exploit

Post by sparks50 »

An unfortunate consequence of the droppable kit system, is that when a armed insurgent is wounded in battle, he can drop hes weapon, and as long as he doesn't bleed to death in less than one minute, he will die as a martyr.

The bluefor will then be punished for a col. kill.
Last edited by sparks50 on 2010-02-21 03:00, edited 2 times in total.
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: insurgency exploit

Post by mosinmatt »

better kill them faster then! ;3
I am doing absolutely horrible as Blufor these days. Even since all the INS weapons have been nerfed (again), i have much better luck as an insurgent.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: insurgency exploit

Post by snooggums »

sparks50 wrote:An unfortunate consequence of the droppable kit system, is that when a armed insurgent is wounded in battle, he can drop hes weapon, and as long as he doesn't bleed to death in less than one minute, he will die as a martyr.

The bluefor will then be punished for a col. kill.
The punishment is linked to the Collaborator kit, not the unarmed kit. Can you provide proof that dropping your kit punishes the blufor?
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: insurgency exploit

Post by charliegrs »

mosinmatt wrote:better kill them faster then! ;3
I am doing absolutely horrible as Blufor these days. Even since all the INS weapons have been nerfed (again), i have much better luck as an insurgent.
how have they been nerfed?
known in-game as BOOMSNAPP
'
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Re: insurgency exploit

Post by sparks50 »

snooggums wrote:The punishment is linked to the Collaborator kit, not the unarmed kit. Can you provide proof that dropping your kit punishes the blufor?
No, only that it says that you died a martyr. If there are no bluefor punishment for this, thats good news. So is it just like a normal death of an armed insurgents except for the text claiming that you died like a martyr?
velocity
Posts: 164
Joined: 2009-07-20 19:36

Re: insurgency exploit

Post by velocity »

i dont think this is to much of an issue although could it of been posted in bugs.
im sure it will be fixed in pr 1.0.
Shredhead99
Posts: 301
Joined: 2009-05-20 09:20

Re: insurgency exploit

Post by Shredhead99 »

snooggums wrote:The punishment is linked to the Collaborator kit, not the unarmed kit. Can you provide proof that dropping your kit punishes the blufor?
Please man, read the manual before posting! It clearly states that in INS mode the unarmed is treated the same as the collaborator, if he dropped his weapons one minute before getting killed!
BTT, I've never seen someone doing this, as most times you get shot on as Insurgent, you die instantly or short after because of the lack of patches. Also, if a guy in my squad would do this, I would tell him some things about fair play!
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: insurgency exploit

Post by snooggums »

Shredhead99 wrote:Please man, read the manual before posting! It clearly states that in INS mode the unarmed is treated the same as the collaborator, if he dropped his weapons one minute before getting killed!
BTT, I've never seen someone doing this, as most times you get shot on as Insurgent, you die instantly or short after because of the lack of patches. Also, if a guy in my squad would do this, I would tell him some things about fair play!
The long version of my question: Is there proof that the blufor is punished based on when the player dies vs when the player was wounded. If tied to when they were shot then it wouldn't matter what kit the player had when they died, although the martyr message might simply be tied to the kit being held.

Because the wording of the manual is:
Civilians and unarmed insurgents are covered by rules of engagement (ROE).
Civilians doing the following within the last minute are considered combatants
and may be shot without penalty.

Shooting them and them bleeding out are two different things.
Shredhead99
Posts: 301
Joined: 2009-05-20 09:20

Re: insurgency exploit

Post by Shredhead99 »

What about searching an empty server and try it? But I can image it works if the bleeding time is longer than a minute.
Sorry if I've misunderstood you.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: insurgency exploit

Post by ma21212 »

Bleed time is 2 mins, Gettin sick of people sayin Ins. got "nerfed", they've not been nerfed but the BLUFOR teams always like to foucus on gettin more kills than doing the obj. and tbh I dont see this as an exploit, I mean they droped thier guns so your not suppose to killem.
Image
Image
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: insurgency exploit

Post by Trooper909 »

charliegrs wrote:how have they been nerfed?

i wouldnt say nerfed more like stayed in 8.7 wile every other weapon got buffed with allmost 100% accuracy and more ammo insurgent weapons like rpg's still hit ledges that are nowhere near your aiming sights I.E come out of the tube at an impossable angle and kill you.AK's still have mental kick back so suppressive fire on full auto at distance is pointless as all bullets will go over there head insted of landing near them.


o forgot IED was actuly nerfed need at least 3 to kill anything with them now also greanadier kit has only 8 nades just like in 8.7 wile everyone else get 12 now.

we get no tandem warheads for RPG's (even know you can see them on the cache)a wind up?not a nerf as such but still have to slip that in :p
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: insurgency exploit

Post by CodeRedFox »

How about we stick to the subject instead of derailing the thread. we have plenty of "INS in PR is ruined forever" thread floating around.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: insurgency exploit

Post by Rissien »

Well I dont know about you but I dont plan on waiting around for a minute to bleed out.
Image
MA3-USN Former

クラナド ァフターストーリー
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: insurgency exploit

Post by Trooper909 »

'[R-DEV wrote:CodeRedFox;1276021']How about we stick to the subject instead of derailing the thread. we have plenty of "INS in PR is ruined forever" thread floating around.

Oops sorry just awnsering his question
and i never posted in PR is ruined threads because i dont think that

(on topic)ill try this "exploit" in a bit.
posting about a exploit with no proof to back it up is pointless and threads like this will allways drift off subject as there is no subject matter to disguss just speculation.
Twonkle
Posts: 549
Joined: 2009-07-27 09:07

Re: insurgency exploit

Post by Twonkle »

ma21212 wrote:Bleed time is 2 mins, Gettin sick of people sayin Ins. got "nerfed", they've not been nerfed but the BLUFOR teams always like to foucus on gettin more kills than doing the obj. and tbh I dont see this as an exploit, I mean they droped thier guns so your not suppose to killem.
Agree with you, and if it now would be reality they would mostlikely be classified as "civilans" when they die.
naykon
Posts: 113
Joined: 2007-12-18 12:14

Re: insurgency exploit

Post by naykon »

HIT EM IN THE HEAD! problem solved...
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: insurgency exploit

Post by Trooper909 »

As much as i tried to do it i couldnt replicate what you describe i either got healed by a friendly civi or didnt bleed out long enough to get martr wont continue to try as frankly if its that hard to do even when trying to do it i cant see it happening to much in the field.

maybe others will have better luck than me.
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Re: insurgency exploit

Post by sparks50 »

Trooper909 wrote: posting about a exploit with no proof to back it up is pointless and threads like this will allways drift off subject as there is no subject matter to disguss just speculation.
Its a coded program, chances are someone out there knows how it works.
Post Reply

Return to “PR:BF2 General Discussion”