Frosty breath on cold maps.

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darklord63
Posts: 389
Joined: 2008-12-07 20:18

Frosty breath on cold maps.

Post by darklord63 »

I know that in 2142 there was an effect where the players have frosty breath so you can actually see it. This really adds to the ambiance. Is this hard coded?
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Rudd
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Re: Frosty breath on cold maps.

Post by Rudd »

I'm not sure if its hardcoded, but I wouldn't want a drop of even 1 FPS for something I will only notice when nothing is happening tbh
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darklord63
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Re: Frosty breath on cold maps.

Post by darklord63 »

Well I'm warning you it's pretty awesome.
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akatabrask
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Re: Frosty breath on cold maps.

Post by akatabrask »

Uhm, are there even any "cold" maps in PR yet? Maybe we should produce some of those first...
darklord63
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Re: Frosty breath on cold maps.

Post by darklord63 »

I think maps like Silent Eagle and a few others could suffice.
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Thermis
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Re: Frosty breath on cold maps.

Post by Thermis »

Normally if its possible in BF2141 and isn't in BF2 already then its hardcoded no possible.

Though I don't know on this one.
rushn
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Re: Frosty breath on cold maps.

Post by rushn »

well li think it is possible kind of like smoke that comes out of a tank? :)
killonsight95
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Re: Frosty breath on cold maps.

Post by killonsight95 »

i guess if you really wanted it make every weapon so that every lets say 2 seconds light gray smoky stuff comes out.
but then wouldn't this be whole new faction/s to add? or just different guns
anyway as i said my idea isn't very good because u might need new factions for it or it might only work when you spawn etc.
or you could make it an animation thats like the parachute and only applied on some maps?
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rushn
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Re: Frosty breath on cold maps.

Post by rushn »

makign the guns smoke would be pretty far out
karambaitos
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Re: Frosty breath on cold maps.

Post by karambaitos »

I think this would be pretty hard to do because you need to code the **** and make the effect and all that stuff and would add a whole 2 seconds of uhm something every 5 hours of gameplay or it would make you go YAY they added a condensation effect and then never look at it again.
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darklord63
Posts: 389
Joined: 2008-12-07 20:18

Re: Frosty breath on cold maps.

Post by darklord63 »

Hey all I'm saying is that every time I see it in 2142 it's badass, and probably isn't that hard to add, it would also work on many maps. Any DEV input?
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dtacs
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Re: Frosty breath on cold maps.

Post by dtacs »

Only one I can think of is Silent Eagle and then OGT as that seemed a bit chilly, but its not really needed if its just a single map.
darklord63
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Re: Frosty breath on cold maps.

Post by darklord63 »

Trust me it's pretty sexy. I'll code the damned thing myself if I have to!
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AfterDune
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Re: Frosty breath on cold maps.

Post by AfterDune »

darklord63 wrote:Trust me it's pretty sexy. I'll code the damned thing myself if I have to!
Do iiiiit :p .

Yeah, it looks nice and all, but I don't think we have many maps where it's 5 degrees (celsius) or less.

You could of course give it a go, see how far you can come, but I think it'll be pretty hard to do this? Don't think the PR Team will work on this, there's far more important stuff to be worked on :) .
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dtacs
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Re: Frosty breath on cold maps.

Post by dtacs »

darklord63 wrote:Trust me it's pretty sexy. I'll code the damned thing myself if I have to!
Noones stopping you; but if you don't have experience then you'll probably start and then just give up as with most people.
Zeno
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Re: Frosty breath on cold maps.

Post by Zeno »

could probably us it for my map if you want to make it :-P
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Heskey
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Re: Frosty breath on cold maps.

Post by Heskey »

Mmm making me want to play 2142, wish it had AAS, no-flag spawn, and multiple vehicle operator positions like PR though - Don't make me drag that thread back up lol.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Frosty breath on cold maps.

Post by Redamare »

uuuhmmmm.......... i dont see why its NOT possible :S lol it would be a nice little effect ahah yea i suppport the idea .. lool yea haha i dont know what to tell you yea like the tanks for instance they do have smoke effect the only issue i can see is when your running around sprinting the smoke coming out of the mouth will be differnt from what your body is actualy breathing :) lol ( suggest this for PR2) they can do what ever they want for that :D
ma21212
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Joined: 2007-11-17 01:12

Re: Frosty breath on cold maps.

Post by ma21212 »

Silent Eagles too windy to have that. hell the map sounds like you sitting in the front gunner seat of a WWII bomber :P
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Alex6714
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Re: Frosty breath on cold maps.

Post by Alex6714 »

Probably would possible but there isnt any map "cold" enough for it really.
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