Vehicle Warfare Changes Suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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npsxbox
Posts: 178
Joined: 2006-02-06 23:50

Vehicle Warfare Changes Suggestions

Post by npsxbox »

1. Make sure the hotfix is installed
2. Make sure the hotfix has 5 minute tank re-spawns
3. Fix the one side cannot capture flags bug
4. On Silent Eagle, fix the US team bleeds tickets when Central Village is owned by the Russians, when the game starts with 2 Russian flags and 2 White flags (Central Village starts out as white)
5. Don't let players automatically re-spawn - Give them a 2 minute re-spawn time or so.
This will solve 2 problems
a - the wait for a new tank will not be so bad
b - It will limit someone who just died from getting a tank that someone else has
been waiting longer for.
6. Lets see if we can add some stability gyroscopes on the turrets so we can fire on the move
7. Why is the default TV-camera for the driver zoomed in so much? Makes it really hard to drive that way.
Visit my animation website - Javanimation.com
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Vehicle Warfare Changes Suggestions

Post by Rudd »

7. Why is the default TV-camera for the driver zoomed in so much? Makes it really hard to drive that way.
thats the tank commander view thats there to give situational awareness for your tank in combat

press F, and you'll return to the driver periscope which is very convenient for negotiating obstacles etc
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npsxbox
Posts: 178
Joined: 2006-02-06 23:50

Re: Vehicle Warfare Changes Suggestions

Post by npsxbox »

[R-CON]Rudd wrote:thats the tank commander view thats there to give situational awareness for your tank in combat

press F, and you'll return to the driver periscope which is very convenient for negotiating obstacles etc
Yeah, I can tell they want us to drive with the lower point of view...I know its intentional, but I would encourage the R-Devs to reconsider.
Visit my animation website - Javanimation.com
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